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About the armors

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About the armors
Offline LaWey
04-01-2018, 04:08 PM,
#31
SCEC studying YOU
Posts: 1,255
Threads: 61
Joined: Jan 2018

This is one of bestest decisions. Never bought fighter armors less then AU8 even i was noob, because - what a sense of this action? While heavy armors have significant differences between cargo usage(what important around equipment) and cost, all fighter's armors except AU8 dont had any sense.
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Offline Thyrzul
04-01-2018, 04:11 PM,
#32
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Do we get a refund of the difference between the previous and current prices?

I mean, in the last weeks I've spent about 970 mils on setting up 25 shared ships, 22 of which got an AU (AU8 back then). In my case the difference would be about 215mils, or 22,17 % of my expenses spent on those ships in less than a month.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline OrignlGaminGeneration (OGG)
04-01-2018, 07:05 PM,
#33
Member
Posts: 94
Threads: 13
Joined: Nov 2017

It almost sounded like the OP of this thread was like a child complaining that some other new kid got more candy for less price. i don't see how it would really kill any part of the economy. I think it would add more sales of snubs and snub PvP being increased for duelers . Devs might consider making an additional twist to armor upgrades by adjusting for mass momentum vs the thrust to counter/turn ships ( the more mass forward, the more thrust you would need to counter mass energy making for slower handling) This would force people to choose balance between agility vs armor. Unless AU8 is the only armor on the market for snubs now.
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Offline Thexare
04-02-2018, 03:36 AM,
#34
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

It's nice to see some of you people haven't changed.
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Offline Kazinsal
04-02-2018, 03:42 AM,
#35
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Reducing armour costs pretty much drops the major barrier to entry in the realm of being competitive in PvP. My preferred solution would be to bake 2.5x armour into everything by default and leave armour upgrades as something mounted on transports and capitals.

Thyrzul, look at it this way. I just came back to this game yesterday. I've been playing on and off since 2008. I too have spent several billion on armour upgrades. And I'm pretty dang pleased with the 5mil cost now that I have a grand total of 8mil to my name.

Retired, permanently.
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Offline Enkidu
04-02-2018, 04:21 AM,
#36
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

(04-02-2018, 03:36 AM)Thexare Wrote: It's nice to see some of you people haven't changed.

We're be nicer about it nowadays, but controversy will always be butter in an player-oriented RP community. Sometimes moreso nowadays as player decisions materially impact the mod storyline now.

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Offline Charo
04-02-2018, 04:27 AM,
#37
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

Dude, did you even play 4.85? It was objectively bad. There was so much broken stuff going on. Take off your rose tinted glasses, you only enjoyed it because of the atmosphere, which even then isn't much different than now sans the higher population.

[Image: 4O2YE70.gif]
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