Strange. We have such a discussion yet again?
Shouldn't it really be clear by now that demands should: a) not be over 75% of the persons profit (keep in mind they can still run into a second pirate), b) should depend on the ID the pirate and the trader have (Are they sort of archenemies or is the trader just a standard target, etc.) and if a demand is reasonable also depends on the quality both sides provide.
A pirate delivering most basic RP only deserves not much money. A trader delivering close to zero or "Yeah go tell me the amount and let me go thx bye" deserves anything but a small demand.
Pirates should reward (sounds sad but that's the truth) traders by lowering their demands a bit when the traders go with the RP flow in a nice way.
On the other hand, traders should reward pirates trying to deliver them more than basic encounters by granting the pirate time and an open ear.
Let me give you a swift example, will take the ID I used most for it:
GC meeting a Hogosha 3.6ker with basic cargo = Archenemy IDs + Basic Cargo + No willingness to RP = 4 Mill
Same scenario but with willingness to go with the RP (yeah, it's rude af styled for archenemies) = 2 Mill
GC meeting FL with basic cargo willing to RP = 2 Mill
GC meeting FL with Ore cargo willing to RP = 5 Mill
GC meeting FL with Ore cargo who is just dropping "How much" = 8-12 Mill (depending on the Ore)
These are just a few examples, there are more possible scenarios and that's just how I personally handle piracy. In my eyes, piracy is not a basic encounter and should never be. Piracy can be made special and interesting to both sides through good RP and willingness of both sides to create such.
(05-25-2018, 11:54 AM)Lusitano Wrote: not only they make those demands, but if you pay then, that does not means that you will have a safe journey. on the next system or even next trade lane can be another pirate and make those same demands, and then what? you don't have credits, they will destroy your ships and there is nothing that you can do because isn't against the rules. not long ago i reported one pirate but ... hey .. no rules breaking for those stupid demands. so what can you do? nothing! when i started to play this game long ago, there was some rules, that gave some protection to traders, but then i bet some rats started to cry .. some still cry ... that was unfair ... yes unfair for then they outgun and many times also outnumber a trader, and the rules changed and after that they could pirate even on cruisers .. you know ... reasons! there are no rules protecting traders ... nothing!! nada! zero!!! they can take your credits, your cargo and that's ok, because ... i don't know! ask the guys who make this rules, and then ask then if this is not one of the many reaons why many players left and others don't play that much!!
take care and have fun ...
Imagine back when server was 200/200 and now barely reaching 80 players at peak hours. There was never protection for traders as good as now, with the exception that now capital ships can pirate traders.
you only need one player to ruin your game. also my trader was attacked more times now than before, but only twice i lost, one of wich was a very protected by the rules! but way .. maybe it is one of the reasons why you don't see 200 players anymoe .. just me saying ...
(05-25-2018, 01:15 PM)NieRdackel Wrote: These are just a few examples, there are more possible scenarios and that's just how I personally handle piracy. In my eyes, piracy is not a basic encounter and should never be. Piracy can be made special and interesting to both sides through good RP and willingness of both sides to create such.
Agreed. Piracy hard gameplay, and kind of not often, so it really should be special. From both sides. This is very bad when pirate play 10milordie, or trader play it like howmuch or like as this 10 mils is all his life.
I'm just going to throw in (again maybe, haven't read all the above) how amazingly EASY trading/mining is now.
Back in 2008/9/10 you could barely get through a run without meeting a pirate. And a good few of those would yell '2 mil or die', and open up on you within a few secs anyway.
The very few pirates I meet now, 50% RP enough that I Pay them anyway, and the rest are so useless I can usually escape.
As far as I can tell, piracy is effectively dead since making credits via mining is so easy.
SO, those few keeping the pirate RP alive, well they deserve some credits for their time keeping the server interesting.
Former leader of AFA (Farmers Alliance)
Former leader of [ALG] faction
Former GMG Trade Director
Retired due to career focus. Returned due to career de-focus.
I personally love meeting a "good" pirate that actually will RP, only time i do not pay is when it is very poor minimal RP to keep from getting sanctioned. Or those who really do not make demands and RP as a total jerk trying to pick a fight. Which has happened pretty often. Back when the server had more players i used to run into a better quality of pirates, which is strange but true. Some are still good Rping pirates, but a lot of times if you do run into a pirate in Liberty it seems they are impatient and do not really seem to care about roleplay, they just seem to want to blow something up for the blue messages.
In my experience there's a direct correlation between how much RP I want to give and how close the trader is to the quickdock zone of a mooring fixture or space station. If I'm confident that I don't need to be shooting -yesterday- to enforce the demand, I'll behave with less finesse, but I'll always try to get down at least three lines of demand before engagement, even under those circumstances.
A great example is when you run into a trader who has a compelling reason why the character shouldn't be pirated - manipulating the ethics of the pirate's faction is always a great moment for me - as it represents victory of the underdog. I love it when traders use their smarts.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
(05-27-2018, 12:14 AM)Tænì Wrote: In my experience there's a direct correlation between how much RP I want to give and how close the trader is to the quickdock zone of a mooring fixture or space station. If I'm confident that I don't need to be shooting -yesterday- to enforce the demand, I'll behave with less finesse, but I'll always try to get down at least three lines of demand before engagement, even under those circumstances.
Agreed. If you have the potential to get away and you even keep impulsing towards safety and don't hold your engines 100% as requested, 10 seconds and you're dead. Don't care about RP'ing if you're trying to be slick.
It is clear that many pirates do not know what a reasonable demand is. There is a character who lurks in New Berlin and Stutgart who demands the entire load. Try to negotiate and he blows you apart allowing him to beam in your entire cargo anyway.
(06-01-2018, 05:54 PM)Bellepheron Wrote: It is clear that many pirates do not know what a reasonable demand is. There is a character who lurks in New Berlin and Stutgart who demands the entire load. Try to negotiate and he blows you apart allowing him to beam in your entire cargo anyway.