(07-17-2018, 10:14 PM)Kazinsal Wrote: jesus christ how do you guys manage to break stuff this fast
I need a way to consistently reproduce this.
I jumped from Coronado to Magellan docked on a jd3 carrier together with another dude. Then I launched and docked again, then logged off and logged on to another ship. I logged back on to the one docked to the carrier again and launched. When I launched I was in magellan again, but 100 k under the middle of hte map. I couldnt dock on the carrier again because it though all its slots were full (they werent). So the carrier did the thing to eject all ships, after which I could dock again. I docked and we jumped back to coronado. From there wer jumped to omicron tau to do missions, but shortly after we jumped, an OC ranseur entered coronado. out carrier was out of jump batteries, so I docked my bomber on carrier hades to buy jump batteries for him (it worked) and passed them to our carrier (it worked). We jumped back to coranao and killed the ranseur. Then I logged my carrier which has a jd4 and jumped some ships to omicron alpha. We used the jumphole to omcron phi and flew into the black hole. The others all died there but I jumped back to coronado just before dying. I then logged my nomad vhf to see what all the guys were doing in omciron lost. when I used the alien jump gate in iota, the infinite jump occured. I killed the game and logeed back on and was 80k from the alien jump gate now. While I cruised towards it, the console said the server would reset because of infintie jump.
From what I understand, the infinite jumphole bug is hard or impossible to reproduce on a private server. MAybe you could do some tests on the official server at times of low activity, to track the bug? It's a really cool and fun feature, and it would be a shame to have it removed again.
The infinijump occurred long after we did that, and we used jhs without problems after we did it. I first noticed it when I used the alien gate in iota on a nomad (no jd). From the time I noticed it and the time the server was reset, I think I may possibly be the first (or one of hte first) to have experienced it. So maybe those alien gates have something to do with it? It was a while after we stopped jumping around with docked ships though. Since the bug is so hard to track, there is probably a random element involved, or something that occurs after several cumulative occurrences, not just one occurrence.
(07-18-2018, 10:54 AM)Karlotta Wrote: From what I understand, the infinite jumphole bug is hard or impossible to reproduce on a private server. MAybe you could do some tests on the official server at times of low activity, to track the bug? It's a really cool and fun feature, and it would be a shame to have it removed again.
It is impossible as it's caused by conflict with the anti-cheat iirc, something that isn't present on private servers. If they wanted to test this on the official server, they'd need to setup a second testing server alongside the official one
is it worth perhaps keeping the modules active, let players use them (and in turn break them) so they can give live detailed reports as to what happend, what they were doing at the time, etc etc. might be a good way to try and get to the bottom of the issue.
(07-18-2018, 01:37 PM)Aazalot Wrote: is it worth perhaps keeping the modules active, let players use them (and in turn break them) so they can give live detailed reports as to what happend, what they were doing at the time, etc etc. might be a good way to try and get to the bottom of the issue.
They need torough testing agreed but keeping them active while on the active server only causes for the entire server to keep crashing down on us all. Surely there is a other way to do these tests without the need to break the game for everyone