Well, there's only one way to have still have sieges and yet take the focus off of POB's. People need something to do with their fleets, I say put them to good use and let the real games begin.
Then all we'd need is a system of rules to dictate who can attack what location, and how often.
Link it all to the economy to generate some new need for fresh trade and investments.
Add half a dozen new scidata fields, maybe crank up the value of ores again. I would say add an additional scidata field to each house maybe, and a couple in the borderworlds, in particular systems like Tau-23 and perhaps an omicron or omega system.
Go back to allowing cloaked spying, jumping transports, and open up some limited multiboxing. Right off the bat there would be a bunch of new things to do and potential roles/jobs to jump into. Let people use two ships at a time, who cares if someone wants to fly an arrastra and train at the same time and mine for themselves, or jump theimselves using a carrier (or use a snub at the same time and use your own carrier's docking modules, letting people use carriers as mobile bases for themselves as well). Jumping transports frees up a lot of time for people and is still something that is earned, like a half a billion on a ship, and sometimes another billion put into a JD, scanner, other ship equipment.
The trick to finding jump convoys is adding an extreme long range scanner with 500k range that only a LF could mount, so someone can play scout. Its not so crazy, in Freeworlds everyone had unlimited scanner range, you could see player ships on your scanner on the other side of the system, hundreds of k away. Still couldn't lock on until close though, but no problem finding players.
Just a few simple changes and there would be a big jump in stuff to do!
I don't log because the server pop is down by something like 80% from the peak days. It's not going to work with this many people on such a huge friggin map guys.
I understand a lot of people don't like Blinksis ideas but he's not wrong.
If some drastic changes aren't taken this mod is dead. Period.
Even advertising won't do it at this point. People need some reason to be emotionally invested again. Back in the days there were enough randoms to just have fun from interactions alone. Disco could afford to have dooshy elitist rules and restrictions because refresh refresh refresh was a thing.
Now its a shadow of what it was and there is zero chance IMO it will recover if things stay the same.
Let ingame actions determine what happens. If the outcasts can manage to get enough gud players and activity to conquer sirius...friggin let them. It will be far better than the ghost town we have now. You can still have a bunch of rules regarding "has to be in rp, cant be dooshbags or tools," etc.
(08-02-2021, 08:18 PM)Bootsiuv Wrote: I don't log because the server pop is down by something like 80% from the peak days. It's not going to work with this many people on such a huge friggin map guys.
I understand a lot of people don't like Blinksis ideas but he's not wrong.
If some drastic changes aren't taken this mod is dead. Period.
Even advertising won't do it at this point. People need some reason to be emotionally invested again. Back in the days there were enough randoms to just have fun from interactions alone. Disco could afford to have dooshy elitist rules and restrictions because refresh refresh refresh was a thing.
Now its a shadow of what it was and there is zero chance IMO it will recover if things stay the same.
Let ingame actions determine what happens. If the outcasts can manage to get enough gud players and activity to conquer sirius...friggin let them. It will be far better than the ghost town we have now. You can still have a bunch of rules regarding "has to be in rp, cant be dooshbags or tools," etc.
Give me a reason to give a **** again. Please.
Outside of the Freelancer community, literally nobody even knows that something like this exists. Ads would do a lot more to raise activity than basically any other suggestion at this point. Hell, there are some geniunely trash games that still have okay activity numbers and 90% of that is down to hype. Space sims/arcades are in a sad state, Disco definitely has a chance in that niche. Now whether or not those new players will stay here long enough is a different question.
(08-02-2021, 08:18 PM)Bootsiuv Wrote: I don't log because the server pop is down by something like 80% from the peak days. It's not going to work with this many people on such a huge friggin map guys.
I understand a lot of people don't like Blinksis ideas but he's not wrong.
If some drastic changes aren't taken this mod is dead. Period.
Even advertising won't do it at this point. People need some reason to be emotionally invested again. Back in the days there were enough randoms to just have fun from interactions alone. Disco could afford to have dooshy elitist rules and restrictions because refresh refresh refresh was a thing.
Now its a shadow of what it was and there is zero chance IMO it will recover if things stay the same.
Let ingame actions determine what happens. If the outcasts can manage to get enough gud players and activity to conquer sirius...friggin let them. It will be far better than the ghost town we have now. You can still have a bunch of rules regarding "has to be in rp, cant be dooshbags or tools," etc.
Give me a reason to give a **** again. Please.
Outside of the Freelancer community, literally nobody even knows that something like this exists. Ads would do a lot more to raise activity than basically any other suggestion at this point. Hell, there are some geniunely trash games that still have okay activity numbers and 90% of that is down to hype. Space sims/arcades are in a sad state, Disco definitely has a chance in that niche. Now whether or not those new players will stay here long enough is a different question.
Fair enough. Well can someone in the staff actually do something regarding advertising while people actually still remember what freelancer is?
And lol at the fear of change in this place.
I don't understand why we insist on going the boring ass sterile pre-determined outcome route.
EVE isn't suffering from this problem and I'm pretty sure it's almost as old and I know it's a lot less fun to play.
(08-02-2021, 08:18 PM)Bootsiuv Wrote: I don't log because the server pop is down by something like 80% from the peak days. It's not going to work with this many people on such a huge friggin map guys.
I understand a lot of people don't like Blinksis ideas but he's not wrong.
If some drastic changes aren't taken this mod is dead. Period.
Even advertising won't do it at this point. People need some reason to be emotionally invested again. Back in the days there were enough randoms to just have fun from interactions alone. Disco could afford to have dooshy elitist rules and restrictions because refresh refresh refresh was a thing.
Now its a shadow of what it was and there is zero chance IMO it will recover if things stay the same.
Let ingame actions determine what happens. If the outcasts can manage to get enough gud players and activity to conquer sirius...friggin let them. It will be far better than the ghost town we have now. You can still have a bunch of rules regarding "has to be in rp, cant be dooshbags or tools," etc.
Give me a reason to give a **** again. Please.
Outside of the Freelancer community, literally nobody even knows that something like this exists. Ads would do a lot more to raise activity than basically any other suggestion at this point. Hell, there are some geniunely trash games that still have okay activity numbers and 90% of that is down to hype. Space sims/arcades are in a sad state, Disco definitely has a chance in that niche. Now whether or not those new players will stay here long enough is a different question.
Fair enough. Well can someone in the staff actually do something regarding advertising while people actually still remember what freelancer is?
And lol at the fear of change in this place.
I don't understand why we insist on going the boring ass sterile pre-determined outcome route.
EVE isn't suffering from this problem and I'm pretty sure it's almost as old and I know it's a lot less fun to play.
There was an idea recently to send an email newsletter to all the previously registered emails from this forum, with information about new changes and so on in the mod. Technically it's a lot more playable now than in the past, and it would remind those players that used to play here that it's still kicking. Apparently a guy in a different community tried something similar for an old-ish game and it raised activity a lot, because people didn't even remember that it's still a thing. So the staff seem to be working in that direction with the email thing, and then something ilke ads/promos can be considered in the future.
If the problem is that most people see how many people are online and do not log because of it, remove the players counter for some time. Maybe decrease the respawn time as 1 hour is too much for the situation now. Maybe the merging of some systems into bigger ones will be good for players interaction and creating new ones with mysterious and danger enemies will be cool too. You go to Shrine, there is that Titan ship spawns you need to kill to get to the Shrine. What really intrigues me are the unknown things and systems you can find jump from one system to another into the unknown. As in Vanilla it was such cool thing to get to Malta or Crete and discovery Sabre and Titan ships. Freelancer is cool game, we all need to just log and do not look the da** players online div
Posts: 873
Threads: 73
Joined: May 2020
Staff roles: Story Developer
I don't want to break someone's wishes, but even in EVE Online players don't have complete control over the story. They have only their pixel empires in areas outside of control of NPC Empires who own Low and High sec. Players can claim only null sec and wormhole space.
Also, because there are tens of thousands of players - there is very unlikely that super powerful group of players will form and overpower anyone else.
And EVE is noob-friendly when it comes to fleet fights. Outcome of fleet fights is determined only by tactical skill of Fleet Commander, doctrine (fleet composition) and numbers. Nothing else. You can have one month old players soldiering in fleet fights, kicking 10yo vets, and be useful as long as they can understand commands and push buttons in right order.
And I am not mentioning existence of counterplay to every tactic. Yes, for example - small and fast ships can run circles around large ships and kill them. But large ships can also have modules to catch these small ships, drain their energy dry and kill them.
Hell, EVE even allows players to do their stuff and not be bothered by gankers if they are not in mood for PvP as long as they are not completely AFK or dumb.
As you can see - neither of these options are applicable or available to Discovery. Players want to own and influence whole Sirius, much smaller population can't really prevent formation of large group or groups of players who can take over whole Sirius, becoming useful in fights takes months, mechanic and counterplay balance is not quite there.
Discovery isn't EVE Online. Discovery cannot and shouldn't be played or treated like EVE Online. Stuff from EVE Online will not work here,
Honestly, I never enjoyed the RP element of Discovery. I loved playing with some friends, mining together, flying convoys, the occasional fight, but I never cared for speaking in character, thinking of a backstory, having to type out several messages before engaging in combat and other rules like that. I know it literarily says RP in the server name, but back when my dad and his friends showed me Discovery when I was like 11, I didn't care about any of that. Now I only visit the forums a few times a year to check out how the story moves forward. Also, I can't be bothered to recover my characters, forgot to back up the files when I last played.
(08-02-2021, 05:50 PM)Chronicron Wrote: As of late, players started to brush off common sense and use the smallest roleplay reasons to start some kind of civil war, be it a K'Hara x Vagrant conflict
khara wants to exterminate or subjugate humans
vagrants have a penchant for working with them and refusing to assist khara
threats get eliminated
(08-02-2021, 09:51 PM)Erremnart Wrote: Discovery isn't EVE Online. Discovery cannot and shouldn't be played or treated like EVE Online. Stuff from EVE Online will not work here,