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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Allright, the 8 Sleeper ships

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Allright, the 8 Sleeper ships
Offline reavengitair
05-26-2009, 10:01 AM,
#31
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Ok... That kinda settles it.

But we could always say that they... I dunno... Miraculously survived? Made a fleet of adv trains and flew to sirius?

Anyway, the only reason I like making up random ideas for sleeper ships is that i'd like at least one more house. Dunno why. Just think that we need one.
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Offline tyro
05-26-2009, 10:31 AM,
#32
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Posts: 705
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Joined: Apr 2008

I missed this news, or I forgot about it.

Who are the gallics then?
Someone had to repair this ship. I only hope it was not Coalition.
If they were, let us begin to build new sleppers.
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Offline Klaw117
05-26-2009, 03:12 PM, (This post was last modified: 05-26-2009, 03:13 PM by Klaw117.)
#33
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Posts: 1,208
Threads: 69
Joined: Sep 2007

I haven't had the time to read the Gallic news yet...

Ok, so then all this means is that the Italians left on the Hispania and the Australians left on the Bretonia. The French were left to fend for themselves which is why they hate the other houses right now.

Am I on the right track here Igiss? If so, can we please rename some of the Outcast bases? Some of them (like Bastia and Corsica) have French names, which doesn't sound right.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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Offline Jonathan_Archer_nx01
05-26-2009, 03:28 PM, (This post was last modified: 05-26-2009, 03:31 PM by Jonathan_Archer_nx01.)
#34
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' Wrote:So it wasn't because the French were bad drivers?
WHUT?

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[Image: Sebastien-Loeb-Daniel-Elena-82393514.jpg]
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Offline Rommie
05-27-2009, 07:38 PM,
#35
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Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:Guys, do you ever read our in-game news?
That's what Discovery says. Officially.
I didn't make this up, if that's what you mean

In space, nobody knows I'm a panda
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Offline JakeSG
05-27-2009, 09:48 PM, (This post was last modified: 05-27-2009, 09:51 PM by JakeSG.)
#36
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Posts: 1,113
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Might have been stated before, but the last Sleeper was not the 'Australia', it was the 'Oceania', meaning New Guinea, New Zealand, Australia and possibly some parts of southern Asia (Malaysia, Indonesia etc). And about the wrong direction thing, it was intentional, we swear! We were just holding the line so you lot could escape! >.>

Truth is, Commie scum blew us up while we were launching or some such.

For the Core.
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Offline Colonel Z.e.r.o.
05-28-2009, 03:34 AM,
#37
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Posts: 1,065
Threads: 111
Joined: Dec 2007

' Wrote:So it wasn't because the French were bad drivers?
If that were true Kusari would've been arguing in the middle of noware right along with them . *wink*

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Nathan's Log || The "Real Story" of Lenox Casper
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Offline reavengitair
05-28-2009, 03:38 AM, (This post was last modified: 05-28-2009, 03:40 AM by reavengitair.)
#38
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Joined: Dec 2008

.............

Such racism.

But yea. If sleeper ships could me made so easily, we might as well make a sleeper ship for disco.

Massive ship, millions of hull, no guns, no shields, and a damn lot of cargo space.

With a impulse speed of 5, and a thrust speed of 10... Yea.. Endless possibilities.
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Offline joshua_cox
05-28-2009, 09:52 AM,
#39
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Posts: 134
Threads: 1
Joined: May 2009

I think the Sleeper ship would be a good idea, actually. For RP purposes, it could be used to relocate a base or some such. Other than that, it would be very handy for traders. Also, are you sure it had no guns? When I watched the Freelancer intro it looked as if the Sleeper Ships were armed, which allowed them to punch through the Coalition Blockade.

Damn commies though. I'd rather Oceania launched in the wrong direction then fell to the commie scum!

(Just so you know, I am VERY passionate about the subject of communism. Stupid, I know, but I'd rather not get into an argument over it, because I'd say things I'd regret, and yeah.)

[Image: DiscoveryFreelancerAdrianRichardsSt.jpg]
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Offline reavengitair
05-28-2009, 09:57 AM,
#40
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Nah I don't think they were armed. They were kinda blockade runners therefore they wouldn't need weapons.

Anyway the intro kinda dictates that they broke free of the blockade in a matter of seconds (yea a little exaggerated, but it wouldn't take longer than an hour to break the blockade). But killing something in a sleeper ship would be like killing a battleship in a transport. In anycase, i doubt they would put in a large powercore to deal with weapons - they were concentrating on cargo space to hold people and supplies.
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