Something i forgot to write in the post:
Make the corridor 3D. Not like most on freelancer that is at the same "altitude" of the ecliptic of the planets..
I know that the station are on the same ecliptic because they orbit (or follow orbits) the planets or the star. But remember that the system i propose is the place of a cataclism, so the orblit of the station may have been altered by a collition or gravimetric forces...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
3D systems are cool, but note that creating a proper 3D tradelane is extremely difficult. Modding utilities like System Editor have a bugged 3D support.
Quote:with only a narrow and twisty corridor that leads to an abandoned station controled by robots..
There are two problems. First, a very large minefield is unrealistic. Second, a mine passage like that was already done in several other mods. Third, a simple corridor is very dull and easy (or impossible to pass in anything except for Starflier, because of the size). Maze is more interesting, but, again, it will be very dull to fly slowly and search for the exit in various passages. So maybe a corridor is not worth the effort (it's quite difficult to make such thing).
But if you are sure that you have enough time, do it... I'll surely include this into mod, as it sounds interesting in general. But what equipment will be sold in the final base? Difficult question...
I'd still prefer "normal" systems without anything extreme inside, just logical and interesting to explore, like they are in the original game.
You are right. A system wide MF is unrealistic... Redrawing the scenary:
--Instead of a red gigant, it should be placed inside a planetary nebula. (with sensor blocking properties, at least near the station).
--Instead a system-wide minefield, it could be a huge minefield (say 30k in diameter) surrounding the station...
The radiation should increase near (but not at) the station. And the station zone might be a low-radiation safe-area, so you hull dont collapse once you reach the station. (we can say that the station is projecting some kind of force field that prevents the radiation from destroying it, and that the station was abandoned due to force field unstability).
Quote:Third, a simple corridor is very dull and easy (or impossible to pass in anything except for Starflier, because of the size). Maze is more interesting, but, again, it will be very dull to fly slowly and search for the exit in various passages. So maybe a corridor is not worth the effort (it's quite difficult to make such thing).
I was referring to a labyrinth. (sorry my english) It can have 1 (or 2) path that leads to the station, and many others that can be dead ends, very high radiation areas, a way to a strong gravimetric anomaly, a nomad trap, wrecks, etc...
Quote:But what equipment will be sold in the final base? Difficult question...
Some new equipment, like 13k shields, high refire rate codename weps, Some new and wonderful stuff :yahoo:
The star should be a white dwarf, that is what is left after a G2 class star (aka yellow dwarf, our sun) reach the end of it's life.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Igiss,Oct 26 2005, 02:03 PM Wrote:I'd still prefer "normal" systems without anything extreme inside, just logical and interesting to explore, like they are in the original game.
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Omicron Delta will be an Outcast vs. Nomad system (only fighters no battleships. But this will be my second system probably not done for next version. The difficulty will be for veteran fighter pilots with shields so big you will need a VHF and good at piloting it to survive, let alone kill people. This will be my new training system, instead of just slaughtering Liberty and Rhienland patrols outside New Berlin and Manhatten.
If it is okay with Igiss maybe he can make a "prototype battleship" that is the osiris but costs somewhere around 150mil and has about 16 turrets that do 1400-1700 dmg and has a hull of the type that the osiris has.This would be the prototype that Orillion stole from the secret Liberty shipyards (which is this shipyard) and also have very high powered liberty dreadnaughts and MKII fighters defending it from anyone not nuetral or allied to the Navy. Make it so that they must have an almost all green (all but one bar) reputation bar for them to be allegable to buy the ship.
Dab,Oct 26 2005, 05:20 PM Wrote:If it is okay with Igiss maybe he can make a "prototype battleship" that is the osiris but costs somewhere around 150mil and has about 16 turrets that do 1400-1700 dmg and has a hull of the type that the osiris has.This would be the prototype that Orillion stole from the secret Liberty shipyards (which is this shipyard) and also have very high powered liberty dreadnaughts and MKII fighters defending it from anyone not nuetral or allied to the Navy. Make it so that they must have an almost all green (all but one bar) reputation bar for them to be allegable to buy the ship.
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Yeah..
The system looks like semi-abandoned from outside (a mining operation here, and there, some patrols..., and a huge nebula that covers most of the map. But once you enter the nebula and pass the maze (reaching the station), you find a fully active shipyard.
Im not sure about high powered BS's. That would unbalance the game.
But special equipment, and some new revolutionary fighter... that would make the trip whorty...
Remember that on this system there can be no planets. Because a planetary nebula is the remmanent of a red giant (which consumed the planets of the system).
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
This a little outside the box, but here it goes... Since most of us seem primarily focused on roleplaying and not powergaming (judging from everyone's sincere concerns for keeping the game balanced) the special prize at the center of such a difficult maze leading to the station could be something more symbolic, instead of powerful. Could it be a weapon of comparable power to weapons already in the game, but with a different effect (color, lighting, pattern, etc..) or some other piece of equipable object, that is distinct. Thus, if someone correctly managed to get through, they would have it as proof. I know that sounds a little goofy, but think about it. There must be something simple that could be done that would show one has successfully navigated through and returned. Of course, I am assuming a very high level of difficulty. If anyone can make it through its probably not worth doing at all, and the time developing it would be better served working on a beautiful but more typical system. Ack, I know I am out there on this one, but still. It could even be a special mine dropper/mine, that had a special look, and did similar damage to a top end mine already in the game. Something more focused on distinction than power. Bragging rights ;) Apologies for length.
Scrib
For myself I am an optimist - it does not seem to be much use being anything else.
-Sir Winston Churchill
We could have it so that the Nova Torpedo Launcher is only sold at that base, and replace everyone who has one with sunslayer and then money compensation. Or make everything at the base a little more cheaper to buy there but make it guarded by many different types of ships.
Like go in stages.
1.) Enter system in a minefield.
2.) Attacked by Navy Defenders.
3.) Attacked by MKII Navy ships (Avenger and the level 9 light fighter).
4.) Navy Cruiser.
5.) Cruisers and MKII fighters.
6.) Cruisers and Battleship.
7.) Cruisers, Battleship, and MKII fighters.
8.) Minefield Maze with MKII fighters.
9.) Shipyard.
We would have to make it so that they attack anybody even if they have good reps with Liberty. If we cant we would have to replace them all with Nomads. To ensure that people dont just cruise through we would have Heavy Fighters in the maze so they also have to fight because fighters would cruise disrupt. Then the minefield maze will be a challenge, having to kill the fighters and avoid the mines.
I will deffenatly spend a lot of time there. :D.
This system is a little beyond my modding capabilities, and my modding program for freelancer.
If anyone knows a good modding program for FL other than FL Explorer please post the site it is on.