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Revolutionary ID?

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Revolutionary ID?
Offline Weedalot
07-15-2009, 01:48 PM,
#31
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Posts: 2,364
Threads: 38
Joined: Oct 2008

i like that idea, and yes people do blow each other up regardless of that ID.

♠ Because we can ♠
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Offline Gemini893
07-15-2009, 04:46 PM,
#32
Member
Posts: 219
Threads: 19
Joined: Mar 2008

' Wrote:Use roleplay to define your goals and motives, not an ID. Since few people seem to know the difference, a pirate ID would work, and an IFF appropriate to your location an agenda. Also, using civilian tech is a good idea. Almost all of the revolutionist groups in vanilla used civilian tech.

I think (correct me if I'm mistaken) what the thread starter meant is that a true revolutionary, perhaps looking to find others who meet his ideals, would rather not be labeled a Pirate with the generic Pirate ID.

As for the Vigilante ID, that could be used for those rebelling against the pirates they used to call brothers. I don't exactly recall how it's worded, but I don't think you could use it to kill lawfuls like police or navy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Point of my post:
There is one ID that people seem to be forgetting about here; the Freelancer ID. It's a go anywhere and do anything ID that lets you hunt both lawfuls and unlawfuls. It would also fit as a generic "Revolutionary" ID as well, until one chose to join one of the more specific revolutionist groups available around the known systems.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As for SCRA and their close knit and closed club: who cares? The only difference between you and Xeno is location and you have say as to who gets the ID. Doesn't bother me one way or the other, what SCRA does, doesn't do, wants, doesn't want. I'd rather be a Xeno anyway, more chance for genuine RP action than SCRA. Y'all are pretty much stuck out in the edge systems anyway.

[Image: Ocm_siggy.jpg]
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Offline bluntpencil2001
07-15-2009, 04:49 PM, (This post was last modified: 07-15-2009, 04:50 PM by bluntpencil2001.)
#33
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Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:As for SCRA and their close knit and closed club: who cares? The only difference between you and Xeno is location and you have say as to who gets the ID. Doesn't bother me one way or the other, what SCRA does, doesn't do, wants, doesn't want.
That and, you know, the ships, behaviour, diplomacy, list of enemies...

Pretty much everything, actually.

Also: SCRA has open recruitment, so 'closed knit' yes, we take a keen interest in getting on together and acting as a team. 'Closed'? No.

[Image: sig-9566.jpg]
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Offline Warren Creed
07-18-2009, 02:03 AM,
#34
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Posts: 6
Threads: 1
Joined: Jun 2009

Revolutionarys are very rarely actually revolutionaries there just pirates or warlords they start of saying freedom And equality but in the end there just terrorists look at the red hessians they've been reduced from savior of the people to a blood thirsty pirate band
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Offline reavengitair
07-18-2009, 02:17 AM,
#35
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:but in the end there just terrorists look at the red hessians they've been reduced from savior of the people to a blood thirsty pirate band

Only one point of view. Thats like saying Xenos, blood dragons, mollys, gaians, nearly all the unlawful factions are "blood thirsty pirate bands".
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Offline Bjorn
07-18-2009, 02:25 AM,
#36
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Posts: 645
Threads: 33
Joined: Dec 2007

To be honest, revolution is something done at force. Up to 30 people do not make revolution, they make a terrorist group.

So, no indie revolutionary ID has no use what so ever because, if you read any of them you will notice its either restricted pirate or restricted navy ID.

So, use merc, fl and pirate ID's to represent independant movements of several people. Maybe one day you get to some status and rest of things that go with officialdom might come.

To add on faction count. Only proper revolutionary factions are following: Hessians, Mollies, Bundies, LWB, Maquis, Council, Coalition and Dragons. Rest of them are far from revolutionary, for example Xenos, Unioners and GC are terrorists, while Gaians, Hackers, Brigands and Rogues are renegade pirates. Corsairs and Outcasts are small houses, while Hogosha, FA, Corse and Junkers are semi legal syndicates that are on edge of piracy, trade and helping local law system.

Also just a note on coalition. We might have high rp expectation, and we run espionage actions on applicants because in the end, you have to deal, share time and play with those people, and a bit of elitist picking makes it easier. As recruitment officer, I assure you that we had taken from total rookies to expirienced members and admins, and have denied same groups. Of course, everyone is welcome to apply and reapply as long as they want.

ISS-Zapotec
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Offline Fletcher
07-18-2009, 02:30 AM,
#37
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Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:To be honest, revolution is something done at force. Up to 30 people do not make revolution, they make a terrorist group.

So, no indie revolutionary ID has no use what so ever because, if you read any of them you will notice its either restricted pirate or restricted navy ID.

So, use merc, fl and pirate ID's to represent independant movements of several people. Maybe one day you get to some status and rest of things that go with officialdom might come.

To add on faction count. Only proper revolutionary factions are following: Hessians, Mollies, Bundies, LWB, Maquis, Council, Coalition and Dragons. Rest of them are far from revolutionary, for example Xenos, Unioners and GC are terrorists, while Gaians, Hackers, Brigands and Rogues are renegade pirates. Corsairs and Outcasts are small houses, while Hogosha, FA, Corse and Junkers are semi legal syndicates that are on edge of piracy, trade and helping local law system.

Also just a note on coalition. We might have high rp expectation, and we run espionage actions on applicants because in the end, you have to deal, share time and play with those people, and a bit of elitist picking makes it easier. As recruitment officer, I assure you that we had taken from total rookies to expirienced members and admins, and have denied same groups. Of course, everyone is welcome to apply and reapply as long as they want.
Bjorn I hate your logic, but it is correct.

I'm standing down from supporting this ID.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Thexare
07-18-2009, 03:50 AM,
#38
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Posts: 3,821
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' Wrote:Use roleplay to define your goals and motives, not an ID.
Aren't you one of the people who complains about people using Rogue IDs for things other than piracy..?

' Wrote:So, use merc, fl and pirate ID's to represent independant movements of several people. Maybe one day you get to some status and rest of things that go with officialdom might come.

Quote:6.15 Owners of Bounty Hunter/Mercenary/Freelancer IDs have a right to attack:

- Pirates
- Traders ships carrying smuggled goods and refusing to drop them
- Lawful and unlawful characters with a bounty on their heads

There goes Merc and Freelancer for this. And frankly, I already tried this with a Pirate ID. I got sick of getting shot at by people (including traders who had nothing to worry about because this character avoided targeting civilians) who I didn't even do anything to because "u hav pirat id". And of course, the pirate ID now has all those forced enemies, meaning that no matter what your RP is, there's an assload of places you can't go with any remote degree of safety. Even if by all logic you should be able to, you can't. Whoops!


(on that note, screw auto-repfix. just use it for obvious cases, please. Outcasts and Corsairs levels of obvious. but too late for that.)
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Offline Baltar
07-18-2009, 04:01 AM,
#39
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Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:There is the Pirate ID, which represents a generic pirate....

But how about a Generic Revolutionary ID? Such as one who follows a Revolutionist movement, but not in any official groups already existing.

Eh, if it exists for pirates, why not for revolutions?

These, instead, would rather focus on ''raiding'' military/political target, rather than piracy on tradelanes.

I'd absolutely LOVE to have a Revolutionary ID. It would fit so many of my characters ... especially my old faction.
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