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Connecticut Jump Hole

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Connecticut Jump Hole
Offline reavengitair
09-01-2009, 01:24 PM,
#31
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:Not a bad idea. But to prevent it becoming an F1 like thing, if it was implemented, it should, IMO, only be possible while docked on a base.

It would probably be much easier to do when docked on a base for cannon - unless he can make something up that when you use the /move to conn or whatever, you will be returned to that exact spot in space.

If we make it only on docked bases - then we can just return you to the base.
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Offline MrHeadphones
09-01-2009, 01:44 PM,
#32
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Posts: 486
Threads: 12
Joined: Aug 2008

I have a possible idea. A hole to conneticut in each capital system (NL, NY, NB, NT, Omicron alpha and gamma). Return holes exist, but their exit points take you 400k directly above the star in the system you head back to. That would stop any powertrading problems, as it would take 20 minutes or so to get back from conn. Naturally, if Cannon could sort out a command to head to conn (maybe along the lines of a combination between .beam and the code which creates a message when you F1, so that people would be able to sanction you for jumping to conn in the middle of a fight, maybe "Player is activating the Conneticut simulation program"), then that would be much more useful, but my idea could work as a quick fix sort of thing or if the coding turns out impossible.
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Offline hack
09-01-2009, 02:00 PM,
#33
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Posts: 1,347
Threads: 72
Joined: Sep 2008

Here's a couple radical Ideas:

1. Delete it all together. It causes a bunch of problems such as people staging attacks on Liberty out of it or running from others into it.

2. Move the jumphole for it out of Liberty, say to Cortez. Liberty has enough problems, this may eliminate a few.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
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Offline schlurbi
09-01-2009, 05:24 PM,
#34
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Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:IDEA

/move to conn

/move back

:D

I smell abuse.
Smuggler buys Cardamina
/move connecticut
Flies to buffalo.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline RonG777
09-01-2009, 05:33 PM,
#35
Member
Posts: 623
Threads: 31
Joined: Jul 2006

' Wrote:IDEA

/move to conn

/move back

:D

Connect system could be designed similar to Bastile, no jump holes, and could be accessed by a user FLHook command. The only question to this is would implementing a user command to CT (similar to beam) cause any server instability?


[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
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Offline Hell Hunter
09-01-2009, 05:47 PM,
#36
Member
Posts: 1,487
Threads: 80
Joined: May 2009

how about connecticut jh everywhere...
leeds
alpha
minor
omega 55
etc
lol but not everywhere... if it was.. the prob would be.. how to fit all those jh's in conn :O

[Image: discosig_zps7bb5682f.png]
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Offline Sprolf
09-01-2009, 06:00 PM,
#37
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Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:New York, 15k above the sun.

That's what I was thinking.

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Offline Jimothy
09-01-2009, 06:08 PM,
#38
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Posts: 942
Threads: 67
Joined: Nov 2008

The problems with JH in lots of sytems would make it a massive crossroads from traders, going from Say New London to New York though just a single system. Perhaps have a similar system linked to each Capital system, for PvP and the occasional race. Each with only the one way in/out.
A command would be good, but as Thurgret said, between two people they could 'teleport' from base A, with 5K of something in their hold, trade to the 2nd person who 'teleports' back to the base where they came from to sell them for a lot of money. We'de have a new breed of power traders. So bad Idea.

I was formerly know as Spiritar.

It's been a while.
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Offline Birdtalon
09-01-2009, 06:14 PM,
#39
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

I smell the stench of lag.

[Image: MiPYb7j.png]
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Offline Enojado
09-01-2009, 06:23 PM,
#40
Member
Posts: 657
Threads: 1
Joined: Mar 2009

It really isn't that hard to reach the jump hole. It takes only a few seconds of dodging before you're there. On top of that you can ask people in local ooc if they can please let you past.


It's fine as it is if you ask me!

[Image: Enojado1-1.png]
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