' Wrote:o.O *ahem* well then turn the goddamn shields off entirely? Or make recharge delay a lot LOT longer? Or perhaps increase time for cruise power up? I'm sure there are technical solutions to this problem not involving some ambiguous rules about fleeing. I flee most of the time on my light fighter seeing as opponent being purely stronger or having reinforcements to arrive and then getting back when situation seem to be less dangerous, am I supposed to fight till someone just blow me up? I'm not a suicidal pilot type for sure, I stick to being smart coward, attacking when the outcome might be positive and fleeing when severely outmanned and outmatched. Is that illegal?
Running away is perfectly fine. The problem is running away from a battle, and then coming back to the same battle if the enemy doesn't chase you.
turning off shields... NPCs, repair costs would be high. Besides, it's supposed to be similar to Vanilla FL
Recharge delay increase... it's perfectly balanced for fair fighting right now, we shouldn't have to change that for a few cheaters.
Increase cruise power up... then it'll become impossible to run if you're actually running.
' Wrote:Running away is perfectly fine. The problem is running away from a battle, and then coming back to the same battle if the enemy doesn't chase you.
What's wrong with it from a behaviour standpoint? Seems like none at all, it's being widely used anyway. What makes the problem is some inbalance within the game mechanics, so my opinion is that we should rather look into it instead of putting ambiguous rules which in turn are the source of many other problems as I told previously. I understand there are limitations of game having no source available in public, yet compensating by making said rules seem to be a problem in it's own right seeing as there is a lot of confusion, especially among the newcomers.
p.s. I have modified my previous post to express my thoughts more correctly.
I would suggest 2 things: increase the cruise disrupted engine time to 10 seconds, and put a distance limit, if any ship run away from the opponent beyond a designated distance (it would be best to be some ~3k), that should mean that he is out of the fight, as he fled. Like in the "kill ships" missions:)
....
Blunt, you really don't know what you're talking about. At all.
He said when the ENEMY was short on numbers they'd start shield running. I found a certain faction used to do it all the time. How would YOU like it if every time you were close to blowing someone up, they ran and came back with a full shield? THIS MAKES BATTLES NEVER END. You have NOT experienced people shield running on you, you honestly do not know what you're talking about right now, so stay out of it, alright?
Thanks.
That is why Drake has been making a big deal about using Cruise Disruptors.
I think that people's perception of battle isn't quite in line with the real purpose of warfare. In war, or other forms of military conflict, the purpose of soldiers isn't to fight, but to take control of an area; to deny that area to the enemy. The purpose in controlling an area isn't about killing the bad guys but preventing him the ability to move freely through it. Does this mean killing them? Thats what you try to do. Does it have to be killing? No it doesn't. All that a military is doing is controlling an area and if you have to defend that area non-stop for the entire time you're there then hey, thats what you get for wanting to control that area. If the enemy can run then come back with fresh ammo then he's just doing what he has to do to survive. Whats keeping you fighting? Your desire to control the area? Or do you just want to kill the guy?
The way I see it, it doesn't matter if the fight lasts forever. If its impossible to win a fight then they call that a stalemate. That happens in real life too. Combat is not as decisive as is stated in movies. If the enemy won't withdraw then you can.
Anyway I'm not trying to say you're all a bunch of bitches. What I mean to say is that battle isn't always about Total Annihilation. Now do the game mechanics need tweaking? Of course. Is that the only solution? No, I don't think so.
I'd rather see some battles last too long than see them all turn into cap ship whore fests where fighters have no use or where the person with better aim always has the advantage. Drake is right that there should be options for the clever ones in us too.
Well as much as you all want to shield run around...
It's never gonna be reversed and if it does get reversed...well it won't. Say shieldrunning is good to an Admin and watch the reaction, it should be something like.
' Wrote:Well as much as you all want to shield run around...
It's never gonna be reversed and if it does get reversed...well it won't. Say shieldrunning is good to an Admin and watch the reaction, it should be something like.
"WTF are you on crack!?!!?!"
I'd really like to hear some Admins weigh in on the conversation... Or maybe the Venerable and Well Respected Fellow Hoodlum.
Drake the admin's opinions on the matter appears to be clear. As shield running is outlawed and they obviously are the ones behind it all... Shield Running is a bad thing. No way around it.
' Wrote:Drake the admin's opinions on the matter appears to be clear. As shield running is outlawed and they obviously are the ones behind it all... Shield Running is a bad thing. No way around it.
Thats a bit fascist of you isn't it? The law is the law therefore the law can't be wrong cause its the law? I'm not saying admin are wrong but to say that is the only relevent argument is a classic argumentative error called the appeal to authority.
Rules change, and maybe they grow. But saying its the rule right now doesn't dismiss the argument. Isn't the whole point of a discussion like this to challenge the conventional wisdom in the first place?
This is my personal opinion, and as such shouldn't be used to further causes and arguments, and does not
reflect the official rules or the actions of the admins ...
Shield running is the tactic of leaving a battlefield with the express intention of re-generating shields before
re-engaging ... That is a no-no.
If you leave the scene, especially after engaging cruise, you better keep going ...
Now if your enemy decides to chase you with the intention of trying to kill you, and certainly making you re-
engage, you should have a right to self defence if they catch up with you. Now if that engagement doesn't
go their way, no bitching about shield running should be made after the fact.
This is where its gets a little grey ... They should have let you go in the first place.
Guys, you will have to use a little bit of common sense with all of this. Do not cry 'Shield running' when you
intend to chase, if you take the area easily and your enemy leaves, so be it.
If you want the kills, and you are going to hunt leaving opposition, they ain't shield running ok ...
Choices are made, think about the consequences before you act, and especially before hitting the printscreen
button, with the intention of whining ...
If there is anything else specific lets debate this here now ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."