' Wrote:An explanation for their formation could be the gravitational force of jump holes, whose strength has never been defined. The best contender for a realistic system would be Omega-11, the extra fragment fields being explained by the jumpholes in every single one. Of course you've got Omega-3 which has the Burgess Ice Field in which Freeport 1 is located and that has no jump holes to pull it into that formation. Then again, clouds as dense as the ones seen in Freelancer apparantley don't exist in space either.
Back on topic, I was at Cambridge Research Station a few days ago and decided to read the rumours. According to the Cryer NPCs there, fighters and other small ships don't generate gravity of their own but larger ships do.
I suspect that it involves some sort of unidirectional array of gravitic projectors built into the floor; furthermore, not all stations have this built in throughout the entirety of the structure (As evidenced by the Gravity: Complete/Partial/Etc.)
Judging by how freelancer's tractor beam is capable of exerting a one-directional pull on something almost a kilometer away, I'd say it's a simple thing to scale that up for size and scale it down for power for constant use - without forcing people on two vertically adjacent decks to share a floor.
Also, given the weapons of Freelancer - anti matter, neutron, plasma, tachyon - it's strongly implied that Sirians have highly advanced technology for manipulating magnetic fields - and the neutron guns can be used to create high density structures that can exert their own micro gravities (though this would be highly impractical for the obvious reasons.
How does whatever invention that makes on-board gravity, work in a place like a space battle in the vicinity of a gas giant?
Yeah..
It would stand to reason that in possessing the technology to create localized gravity wells they would possess the ability to negate ambient gravitational pull.
' Wrote:It would stand to reason that in possessing the technology to create localized gravity wells they would possess the ability to negate ambient gravitational pull.
That really does depend on how close you come to the giant in question, closer you get, the more power it would take to negate the effect (at which point the ship would probably be doomed anyway).
Quote:I assume that by 2400 you will be able to create such a field [...]
The year is 2997, the place: Sirius :cool:
(as of Discovery version 4.85, the year is 817 AS which is 2997 AD, according to IMG-NPC faction in the wiki, see the last date 760AS/2940AD and simply add 57 years to it, then you are in "this" year)
Quote:[...]that'll break the tradelane thingys....
Not necessarily ... either the "real" technique would involve a lot more tradelanes which are in circular shape to follow the planets course around the star and have connections between these tradelane rings to move from one planet to another ...
... or...
Two trade lanes to each planet that you can compress and stretch as the planets move around the sun to ensure that there's a TL even if one planet is on the other side of the sun.
I hope you all know what I mean ...
And yeah ... fairy dust is vital to every ships gravity and power core, so that in the event of destruction, the fairy dust also reverses the timeline in a localized field around the ship which creates a timewarp to prevent the incident and beams the ship to the place where you've refilled fairy dust! And because the dust is only on the outer hull and inside the core, you lose all your ammunition inside ... that's what REALLY causes the explosion:crazy:
I always assumed that there was a combination of gravity plates (like on Star Trek Enterprise) and a mix of some form of gravity engine on the ships. Who knows, maybe in the future artificial gravity machines will be developed. Although as Jinx said, considering other sci-fi genres, Freelancer isn't that far in terms of technology.
EDIT: With tractor beam technology, I always assumed that was a mix of magnetic waves and a mini-transporter. Maybe they only use it for small items transporter wise? Like early Enterprise style. Still developing.
' Wrote:Not necessarily ... either the "real" technique would involve a lot more tradelanes which are in circular shape to follow the planets course around the star and have connections between these tradelane rings to move from one planet to another ...
... or...
Two trade lanes to each planet that you can compress and stretch as the planets move around the sun to ensure that there's a TL even if one planet is on the other side of the sun.
I hope you all know what I mean ...
The "real" technique would be to not have trade lanes at all. (sun) Cruising fulfills our intrasystem needs.
' Wrote:The "real" technique would be to not have trade lanes at all. (sun) Cruising fulfills our intrasystem needs.
Sun slingshot technique while basic and gets the job done, I'd assume it'd be pretty dangerous for larger craft since, we only just understand how our sun works. Only recently we've placed two satellites to get a 3D image and an early warning system for solar flares.
I'm not sure if the other suns are as 'stable' as ours, and there would be massive radiation to consider right?
Although, if there is no lane networks, sun sling-shotting could be very energy efficient.