• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 197 198 199 200 201 … 778 Next »
about outcasts and activity

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
about outcasts and activity
Offline Pavel
09-21-2012, 11:33 PM,
#31
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Not exactly. X buyable only with ship+ID+IFF, e.g. only OSC IDed IFFed players in a Liner, or Yacht, could buy VIPs.
Reply  
Offline Ursus
09-21-2012, 11:34 PM,
#32
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:We had discussion about it on official leaders chat AD, Echo 7-7 states even now it's possible to make certain commodities buyable only with high enough reputation, miner ship/ID/IFF combo's counterpart. For example VIPs buyable only with OSC ID, IFF and in Liner/Yacht.
great idea

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Prysin
09-21-2012, 11:36 PM,
#33
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

' Wrote:
Something akin to the mining mod? X price for unit if they are fufilling all parameters (ship + ID + IFF), X+1000 if they only have ID + IFF?

That could be abused. As usual.

no, its more like the old ship buying thing. Remember back in the days, when you couldnt buy a ship without the right ID? I think the is talking about that system

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline Psymple
09-21-2012, 11:42 PM, (This post was last modified: 09-21-2012, 11:50 PM by Psymple.)
#34
Member
Posts: 596
Threads: 50
Joined: Aug 2011

' Wrote:Oh my God, yes. Bowex are already in the area for a BHG Core supply contract.

/Scurries off to arrange lawless corporate brawls in the Omicrons with Gateway.

This is why We are thinking of going for Gateway but never approached Bowex... (not that inRP we would know that Bowex are supplying BHG, well... we might...)

So you both have to survive the Nomads and the Corsairs in the Omicrons whilst attempting to kill each other and also getting stuck between the OZ+Order Vs Core's disagreement.

This sounds more fun than 1 type 4 gun shetland warz!

' Wrote:The only way to buff factions like Planetform and Cryer, is to give them something exclusive to do.

Give PFI Terraforming to do...

Perhaps give cryer bases that sell "cloned" nomad remains...?
Make them a buy-able commodity from Cambridge research station for very high prices, (10 mil for BS, 90k for GB and 30k for fighters)
this would solve the "why the frakk does everyone in the world have nomad remains issue" and give them something to do...

Make it so only Cryer can buy/trade them from the base?

Hell they must be doing some research on those nomad remains I have been selling them for the last 3 versions... :|

' Wrote:We had discussion about it on official leaders chat AD, Echo 7-7 states even now it's possible to make certain commodities buyable only with high enough reputation, miner ship/ID/IFF combo's counterpart. For example VIPs buyable only with OSC ID, IFF and in Liner/Yacht.

Love it.

[Image: c2fa9660.png][Image: d4fc3d0b.png][Image: 1a7a8db9.png]
[Image: ddf64823.png][Image: 846973d1.png][Image: 15c0f461.png]
Reply  
Offline Silver
09-21-2012, 11:47 PM,
#35
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

' Wrote:Not exactly. X buyable only with ship+ID+IFF, e.g. only OSC IDed IFFed players in a Liner, or Yacht, could buy VIPs.

I can find two ways to abuse it. Even if you put a end price FLHook in the same way.

Basically the one ship that follows that standard buys the goods, comes out of the planet, drops the goods to the whales or whatever 5K that no one shoots or pirates or whatever, that are waiting. So instead of 3 ships of a faction making a run, creating interactions and so on.. you'll have big arsed trains transporting VIP's.

And even if they only make money by selling using the same ship+ID+IFF, they would only need another ship in the end point to do so and make them expected bundles of money that powertraders love much so.

~K.

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
  Reply  
Offline Psymple
09-21-2012, 11:54 PM, (This post was last modified: 09-21-2012, 11:56 PM by Psymple.)
#36
Member
Posts: 596
Threads: 50
Joined: Aug 2011

' Wrote:
I can find two ways to abuse it. Even if you put a end price FLHook in the same way.

~K.

So just make it so certain commodities say "may only be transported in liners" and make house laws against carrying them "not in liners"...

Oooo or you could make it so they were "perishable" unless carried in liners... you carry them in transports ... they die in transit.

People find ways to abuse everything, no matter how water tight you attempt to make a solution people will try get round it.

[Image: c2fa9660.png][Image: d4fc3d0b.png][Image: 1a7a8db9.png]
[Image: ddf64823.png][Image: 846973d1.png][Image: 15c0f461.png]
Reply  
Offline Pavel
09-21-2012, 11:56 PM,
#37
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

' Wrote:
I can find two ways to abuse it. Even if you put a end price FLHook in the same way.

Basically the one ship that follows that standard buys the goods, comes out of the planet, drops the goods to the whales or whatever 5K that no one shoots or pirates or whatever, that are waiting. So instead of 3 ships of a faction making a run, creating interactions and so on.. you'll have big arsed trains transporting VIP's.

And even if they only make money by selling using the same ship+ID+IFF, they would only need another ship in the end point to do so and make them expected bundles of money that powertraders love much so.

~K.



To prevent abuse,

- such commodities should be impossible to trade in a window ( dunno is it doable, but idea is worth trying),

- those goods would perish right after being jettisoned. It case of passenger commodities it even makes sense, people would die in open space immediately.

- ban by the rules transferring these "faction goods" to others
Reply  
Offline Silver
09-22-2012, 12:03 AM,
#38
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

The perishable thingamabob is an interesting approach. The whole ID restrictions (more work for admins), roleplay laws (dunno if that would stick if it would have to be forced to each house and their players, because you're basically forcing something they might well not want).

Now, being perishable.. It would have to have several rates of degradation or just two. A looooong rate for the ID+Ship+IFF (so able to make the run without worries or time constrictions) and a very fast one that basically would impossibilitate anyone outside the imposed condition to transport it.

~K.

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
  Reply  
Offline Dusty Lens
09-22-2012, 07:49 AM,
#39
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Just a thought:

It is problematic to associate a "trade" with "player activity".

When the cardamine/slave run was in full swing between Alpha and Penn there wasn't an appreciable spike in persons signing up to be Outcasts. Many of the vessels hauling goods weren't flying an Outcast flag.

The people participating in moving goods fell into the exact same category as the bulk majority of persons out there.

1) Unescorted by any representative of the "interested" nation.
2) Almost always alone.
3) In each system for as brief an amount of time as possible.

A cardamine trader who is in Omicron Alpha/Sigma 19/Tau 23 for the amount of time to get from one jumphole to the next does not an active Outcast population make. It's just another trader, which falls into the Xoria realm of ensuring that the great cycle continues (the great cycle being the flow of persons in a nice pattern around Sirius to ensure that persons are making a buck while also passing themselves from buffet table to buffet table for the local pirates to nom on and the local law to shoot at said pirates... Usually way too late for the trader but whatever, he's just a catalyst.). Most traders will -not- be Outcasts. Outcasts make for poor traders. Most will be Zoners, or Junkers. Or, hell, IC. Bowex maybe. Whoever can cut down the amount of time they need to spend bloody trading.

So, basically. When talking about nation building completely discount traders. Push them out of your head. They're non entities. The most you're going to expect are a couple of message dump posts and some ego at the top of the chain throwing his weight around.

The dudes who're making a presence are the military. They're the ones floating around in place. The ones getting a group large enough to go poke someone in the eye. The ones someone else is going to come to poke in the eye. The people you need to login to go out and have some lulz.

So don't worry about trade. Stop talking about it. If you really think that the OC need <3 get a Saber and hit the undock button. Get some friends to do the same. The LN don't exist because you can make pretty good money moving Cobalt from Pitts to NL. The Liberty Rogues do. The LN does good shooting the LR. There's a food chain and a pecking order, one in which the OC aren't shy on war targets. There's a billion sassy bastards out there that they can rip up and spit out.

Oh man did I ever write this while half asleep. But, man. Guys. Guys. Comon guys. Stop talking about buffing trade. Start talking about undocking and looking for a good time. If you wanna be someone people talk about that's how you're going to need to do it.

For goodness sake.
Reply  
Offline Curios
09-22-2012, 08:40 AM,
#40
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Well yn

Dusty is right and it was repeated for many many times already in all those "what do with <some faction> activity.

All you need is someone who will be willing to invest his time, imagination (some is mandatory to haz) and will be charismatic enough and with ballz and stuff to bring it on. Once faction is on da wheels of fun people will start to jump in, untill that it's a dead space.

The current situation is a stone thrown into the current leader's garden the most. Or we can keep pretending it's shipline's, lore's, neighboring faction's fault.

[Image: bhglogo.png]
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode