Yea, that was nice, you chased us away. Elven, srsly dude.....you nuts? You are great RPer, don't let your self-esteem to get so low.
I apologize for firing on you with dessie :( but tizonas were busting my shields fast, and there was some hull scratching, and you were annoying :P
As the leader of the faction, I would like to echo some of the recent feedback. I am really proud of the way the factions been coming along as of late, and I am really proud of all you guys. TBH is a wonderful faction, and you all have a big part in it. The guys who've been in the faction 2 and 3 plus years, I just have to say, the fact that we have such a close group that has stayed together for so long is really special to me. TME, Elven, you have brought a much needed breath of life into the faction, helping some of us guys who have been around forever get out of our rut. Its a real joy to me to see the two of you get so much enjoyment out of the faction. And the newer guys, you guys have come in and brought much needed folks into the faction, it makes me proud that so many experienced rpers, from so many different factions in Sirius, come together and do such a good job of portraying the Corsair rp on the server, but more importantly, portraying a good example for the server of how the game should be played. We have fun together, we tend to keep the stress low, and dont argue often. We genuinely enjoy playing the game together, and that is truly a special thing.
Kudos to all of you how make the TBH the amazing faction that it is, cause it sure ain't me making it that way.
It's a good sight to see the [TBH] activity rising up again. I see you fellas frequently and it's nice that you visit Omega-3 & 7 sometimes. Keep up the good work.
Updated faction status, please look it over and see if anything needs tweeking, especally in the diplomacy. Also note the new policy on ship naming and code weapons.
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History of the Corsairs
During the Exodus, the sleeper ship Hispania was damaged, though whether it was battle damage or sabotage, remains a mystery. It limped to the Sirius Sector, but eventually gave out in the mysterious Edge Nebula. Roughly half of the colonists decided to abandon their failing vessel, and launched from the ship into the star system now known as Omicron Gamma, where they colonized the small habitable world of Crete. Their descendants would eventually evolve into the largest criminal organization, and would eventually become the biggest enemies of their "brothers" the Outcasts, who control a vast drug empire spanning the entire colony.
The Corsairs were at first relatively poor compared to their drug running brothers. The location of their homeworld Crete near a Red dwarf star is fairly barren, and has little arable land suitable for farming. They were forced to build their cities in the mountain regions, so that the little usable land would remain free from urban development. This is the root cause of the Corsairs greatest problem, famine, which claimed the lives of many early colonists. They first became aware of other humans when they discovered the Zoners, a neutral group of traders, who did not care who they sold their goods to or where their money came from. This allowed the Corsairs to get the supplies for their blooming empire, which was rapidly expanding along the independent worlds, and had begun to emerge into the Bretonian House.
However, the source of their new found wealth came from a new trade that had blossomed around Sirius' higher class, which was the trade of alien artifacts from the now vanished "Daam'K'Vash" civilization. The Corsairs have a special ritual, which involves a boy on the verge of becoming a man, to fly into a mysterious jump hole on the edge of the system, and retrieve an artifact from the system's inhabitants, which were "not human." It wasn't until contact was firmly established with the houses that the worth of these strange objects was realized, and the Corsairs began to make a large profit from their rite of passage.
Since this, the Corsairs have vastly expanded their influence, and now have large, permanent bases throughout Sirius, though they are most strongly concentrated along the lower edge of Sirius. The Corsairs also have gone on to become one of the best ship builders, using the large deposits of metal found in their native system to build some of the best ships in the sector, including their pride and joy, the Titan very heavy fighter.
The Corsairs are one of the most honourable groups and are currently involved in several major battles between the Outcasts, the Red Hessians, and the Bounty Hunters Guild, who occasionally manage to penetrate the Corsairs Home system, though these incursions usually don't last long. However, they have yet to put their greatest plan into action, which is to take over the House of Rheinland, in a daring invasion, using their influence in its neighboring systems as a first step.
- Retrieved from Wikipedia
History of the Brotherhood
There are a lot of fellowships among the Corsairs. The Brotherhood proudly claims to be the oldest one. We are a militant group of radical Corsairs who prefer to achieve their goals by force than by using diplomatic ways as the diplomacy has repeatedly proved to be useless and leads to corruption rather than to its intended goals. This is especially true in recent days, where the Council of Elders has proved to be a body of men that are more interested in talk and diplomacy for the sake of talk and diplomacy, instead of as a tool to be used against the enemies of the Corsairs.
The Brotherhood is led by a group of older and skilled Corsairs, the Elders. They are the most respected ones among the rest of brothers, but once they get too old, they optionally step aside, take on the title Un Sabio and let the younger ones take their place. The word of the Elder is a rule and is always obeyed.
Our sworn enemies are the Outcasts (in the first place), Bretonians and Rheinlanders, particularly the Red Hessians. We take every chance to fight them but this is not the only way to make them weaker. The other way is piracy. The more traders we pirate, the less profit they bring to their houses. And hunting a Cardamine smuggler has always higher priority, then hunting an ordinary trader. However if you spot a smuggler with load of Alien Artifacts, or a trader bringing resources to our home system, it is wise to leave them alone or escort them safely to their destination.
We have fought many battles over the years, against all of our major foes. Our history is lined with the names of those who have fought and given their lives in the service of the Corsairs and the Brotherhood. We lost many in our attempt to fulfill the Road to Rheinland plan set fourth, and were forced to retreat. Many valiantly sacrificed themselves, including the Brotherhood's main flagship at the time, the Altaneria. We achieved more success against the Outcasts in Omicron Eta, where we managed to stand our ground with our other brothers, despite many offensives by the Outcasts. The Bretonians, held down by their war with Kusari, have their backs open to attack. Despite being a well-trained military force, we have been able to raid them numerous times and damage their shipping. More recently, we have set in motion a plan to reclaim our rightful place in Sirius, stolen from us by the four houses eight hundred years ago.
The Road to Rheinland plans have been set back by the unpredicted resistance of both the Blood Dragons in Sigma 13, and the Rheinland Military in Frankfurt. However, the plan has been extended and is waiting to begin after the current offensive on Bretonia is successful.
The Road To Rheinland Part IV
ALEXANDRIA -- The Northern Fleet was assembled, and the plans were ready to put into action. Moving down from Omicron Gamma into Sigma 13, the fleet met heavy resistance from combined Dragon and Outcast forces looking to weaken our fleet. A large battle ensued, exhausting both sides. Reversing their plans, the Elders decided that Yanagi was to be the staging point of the invasion into Frankfurt, rather than taking the depot over by force.
Hogosha agents were unable to provide a large enough distraction for the Outcasts and Blood Dragons using their connections. We should not have counted on the Kusari foreigners to fulfil such an important task. The weakened Northern Fleet commenced their attack on Frankfurt after clearing the system of hostile forces.
The Road To Rheinland Part V
ALEXANDRIA -- Our reconnaissance ships could not detect the size of the Rheinland forces deployed in Frankfurt. When our ships jumped in, they were met by the full force of two Rheinland Military battlegroups, commanded by Admiral Krieg and Admiral Hiltraud. Though pushed back to Planet Holstein, the Rheinland Military significantly dented the morale of our Northern Fleet. Subsequently, the fleet was decimated in a series of retaliatory strikes by Rheinland Military forces in the area.
With nothing to show for their immense losses, the Northern Fleet prepared a retreat. No damage had been done to the Hessians; the Cadiz and Leon fleets still suffering steady losses in the Omegas. The operation was a complete failure. No one could have foreseen such a turn of events. No one could have foreseen the hidden strength of the Rheinland Military.
The Road To Rheinland Part VI
ALEXANDRIA -- Instead of securing their borders, the Rheinland Military pushed through behind our stricken Northern Fleet. Intercepting our retreating forces in Sigma 17, a battle for survival ensued. Retreating Corsair ships were mercilessly gunned down by the Rheinlanders, even the flagship of the Northern Fleet was destroyed. That day was a sad day for the whole Corsair nation. We lost many talented and experienced pilots in that encounter. We lost the best that we had.
Ten years on, and the fleets have been rebuilt. A new generation of young and headstrong pilots are maturing, and we are once again prepared to rid the Omegas of the Hessian scourge. Better yet, Rheinland is now at war with Liberty, a force twice their size. It doesnt matter which side is victorious, as the Frankfurt and Dresden systems will be significantly weakened once military forces are redeployed to Hamburg.
The Invasion of Cambridge Part I
With the Bretonians already weakened due to the Kusari invasion into Leeds, the Brotherhood Elders felt the time was right for an organized push into Cambridge. With their defeat to the Rhienlanders still in their minds, the Elders decided one of the largest blunders of the campagn had been the stretching of their supply lines so far. In an attempt to develop a closer basing point to Bretonia, the Brotherhood moved its operations to a little known Corsair outpost in Omega 50, Mindelo, far from Omicron Gamma. The first steps of the Brotherhoods operations in Bretonia are setting up operations and secure relations with the Zoners who inhabit the area with the Corsairs, to allow the Brotherhood safe bases of safe haven outside of Bretonia.
Members of the Brotherhood, registered ships
We now have these active members (they posted in The Brotherhood Roll Call ([TBH])):
Elder Miguel Sephardi <a.k.a Zelot>
Elder Ramirez Gonzales <a.k.a Ivr56>
Elder Globalo <a.k.a globalplayer-svk>
Elder Hawkings <a.k.a. The Master Elite>
Elder Raul D. Yanez <a.k.a. I m rdy>
Former Elder Montoya <a.k.a. McNeo>
Tribune Skyelius <a.k.a Skyelius>
Centurion Alejandro de la Vega <a.k.a pipboy>
Brother Pablo Cuervo <a.k.a. Reyneven>
Brother Raul Garcia <a.k.a. Stefix>
Brother Jim <a.k.a. Jihad Joe>
Brother Ocultado <a.k.a. Jihad Joe>
Brother Ezio Ricardo Angela Della Francesca <a.k.a. Ezio Della Francesca>
Brother Nicolas De'Reina <a.k.a. Saheto>
Brother El Ninho <a.k.a. el.ninho>
Brother Emilio Ferucci <a.k.a. Elven>
Sister Daniela Ferucci <a.k.a. Elven>
Sister Tinky <a.k.a globalplayer-svk>
These brothers are considered retired, missing or dead:
Elder Alexander <a.k.a. MrSns> - died in hospital
Elder Farquar <a.k.a. Onca> - retired
Elder Costello <a.k.a. Equinox> - missing or dead
Elder Maniaco <a.k.a. majkp>
Centurion Ivan Voronov
Brother Cristobal Cortez <a.k.a. Elven> - missing or dead
All active members and their ships registered for use in The Brotherhood are listed in The Brotherhood Roll Call ([TBH]).
Fleet of the Brotherhood
BS "Prox" - The oldest Osiris class battleship of the Brotherhood, commanded by Elder Alexander, decommissioned and replaced by the Altaneria, was used for the protection of Omicron Gamma and helped in many victories against our numerous enemies. It is currently stationed in Omicron 91, guarding the jump hole to Omicron Gamma. BS "Altaneria" (lost in action) - The Legend among Corsairs, Osiris Class, commanded by all the Elders, led several victorious offensives in the past, was lost in the attempt to invade Frankfurt, there are still its wrecked parts floating in Sigma 17. BS "Memoria" - the current flagship of the Brotherhood, Class Corsair Dreadnought, commanded by all the Elders. It is currently stationed in Omicron 91, to protect Brotherhood interests in that system and the neighboring Omicron Gamma. BS "Artemis" - secondary battleship of the Brotherhood, Osiris Class, commanded by all the Elders and Centurions. The Artemis is meant for offensive operations, and is currently stationed on Mindelo Base in Omega 50. "Cazadora" - primary Cruiser of the Brotherhood, Class Corsair Cruiser, commanded by all the Elders and Centurions. Having recently undergone significant upgrades, the Cazadora is currently stationed on planet Crete. "Banco" - primary bank/storage ship of the Brotherhood, access granted to all the Elders "Arca" - secondary bank/storage ship of the Brotherhood, access granted to all the Elders and Centurions
The rest of the Fleet is listed in The Brotherhood Roll Call Ship Overview:
Goals of the Brotherhood
Keeping Omicron Gamma nice and safe place, engaging enemy ships who entered the system, helping other Corsairs with their tasks (missions, navigation).
Pirating traders, demanding safe-passage fees, destroying those traders who choose to ignore such demands, attacking Cardamine smuggling routes and smugglers, supporting Alien Artifact trade and other vital products needed on Planet Crete.
Performing military operations against our enemies in their systems, weakening their economy by all means, destroying their ships and expanding into their territory.
Uniting brother corsairs under our organisation, helping them with their reputation issues, equipment and ship selection, etc.
Assisting our allies, and friends in their missions if there is no collision with the above goals.
Zones of Interest
Omicron 91 - home system of the Brotherhood. Omicron Gamma - home system of Corsairs. Omicron Kappa, Delta - Yaren Base - smuggling route into Liberty, defense against Nomads. Omega 41, Omega 5, Omega 47, Omega 50 - Leon Base, Cadiz Base, Battleship Fes, Mindelo Base - offensive against Red Hessians and Bretonians, piracy. Omicrons, Sigmas, Omegas - systems with Corsair presence, piracy, attacks on military targets. Dublin, Cambridge, New London - current distruption of Molly and Bretonian interests, specifically food and pharmaceutical shipments from Cambridge.
Rules of the Brotherhood
Reputation and ID: Well, isn't it obvious, brother?
Roleplay rule: Roleplaying is what matters. RP is always on the first place. Use the system chat only for roleplaying, post in our message dumps, make up interesting stories. Remember, not only the fact that you rock in PvPs, but also the way you roleplay gains you respect among the others. Be a shining example for the others, that is a good way to recruit more members.
Ship restriction: These ships are allowed - Corsair Dreadnought, Osiris, Corsair Cruiser, Corsair Gunboat, Titan, Centurion, Gladiator, Decurion.
Consult your common sense if you want to use any other ship that belongs to our allies. But remember, you are a proud Corsair, and you always prefer a Corsair ship. And, please, don't come with 'I stole it' stories, they mostly suck... be inventive though, and you'll certainly earn a unique ship for your character. Request the purchase of Cruisers and Battleships from the Elders of the Brotherhood.
Equipment restriction: Always prefer Corsair weapons and equipment, we are lucky that the spectrum is quite wide.
No more then 3 codenamed weapons are allowed per ship. Civilian weapons are also strictly prohibited.
Fighter rule: Every brother flies at least one fighter, usually a Titan and uses it as his main character.
Battleship rule: Access to the battleships is restricted only to Elders ("Memoria" ) and Centurions ("Artemis")
Yes, that means there is no such thing as Pablo_Perez[TBH] nor Elder.Pablo[TBH]. An example would be Elder.Perez[TBH] or Caballero[TBH], also allowed is Elder.Caballero[TBH] (for a character named Pablo Perez, rank being Elder and callsign being "Caballero").
Any and all characters must have a real first name and a last name, even if you only use your callsign in public (my character, for example, uses his callsign due to the secrecy of his real name and last name, as does Globalo's).
This is implemented as a means of fomenting unity in our clan. I will spot you the cash if you need it, but focus on adjusting your characters to this naming scheme if they are out of order.
Squadron rule: We are not capship whores. If there are more TBH characters online and you perform a military operation on enemy territory, you always have to outnumber the capships with fighters. Gunboats are neutral in this capship/fighter equasion - they can't be used to outnumber capships and they don't count as capships. The only exception (regarding the Squadron rule) is in special occasions when defending our territory, most notably Crete, where you can feel free to respond with overwhelming firepower. In those cases though, make sure victory is assured before risking expensive ships in battle.
Docking Rule: If you are switching ships with your TBH character, always dock on the same place where the new ships is. I know there are shuttles, but it takes some time so in case of switching characters, keep that in mind.
I believe the thing you retrieved from "wikipedia" was actually from "the Discovery wiki". I'd find it most odd if that blurb Carlos wrote was on wikipedia:P
I am unable to find the Bundschuh on your diplomacy. I would expect them to be "unfriendly" but not outright hostile, as they'll gladly call the bombers on you in Rheinland but ignore you otherwise. I seem to recall saying that almost two years ago, actually... huh.
Knowing certain things I do, I can't comment openly on the relations with the various Gallic factions. I'd think it best to leave them off your diplomacy sheet for now, save perhaps Council (the only one you should ever run into). I would expect Council to be on the unfriendly list (pirate and such) though I'm afraid I can't explain the reasons for that in any detail.
That's all for now, I'd give it a closer run-through if my brain wasn't fried.
Quote:Knowing certain things I do, I can't comment openly on the relations with the various Gallic factions. I'd think it best to leave them off your diplomacy sheet for now, save perhaps Council (the only one you should ever run into). I would expect Council to be on the unfriendly list (pirate and such) though I'm afraid I can't explain the reasons for that in any detail.
Allright, I'll fix.
Volksfront is unfriendly, indeed. I'd put them neutral, however if Hessians are around, Volksfront will attack us.