Quote:so - whos cash would be removed in the case of a sanction?
This is simple to solve...
If a "Server Rule" is broken, then the punishment should be applied to the PLAYER and all the characters on that account... The credits being taken from the bank associated with that account... If no bank or nothing in the account, then apply it to the characters as usually done...
If a "Faction/RP/PVP Rule" is broken, then the punishment should be applied to the individual characters... If the character doesnt have enough credits, it is then taken from the bank instead...
As for traders and pirates, if the trader "claims" to not have credits, demand their cargo instead... Like any pirate should. :) Not having credits or "credit cards" on the trader character could end up costing them thier entire trade run and profit...
Shouldnt be allowed to "pirate" a bank account though... In RP you would have to land on a base or planet to access the "banking system". Thats how it would work and make sense, atleast to me... Like stopping for an ATM or using a debit/bank card in a store.
' Wrote:Is it possilbe to make a command to shut off all ingame mesages? like from players death messages etc.?
Thats already in there. /set diemsg <param>. See the Tutorial on the first link.
Having the same options for "new players" and "departing players" (separately) would also be nice and help with the immersion. Leave the server rules as is because we want everyone to see them and be reminded. I can see uses for both having the new players and/or departing on (for someone who's RP doesn't involve anyone else much,) or off in system and out (for those who are actively hunting on long range scanners, Bounty Hunters for example.) Having choices for all three message type gives the RP choice of immersion up to the player. Some people like seeing all death, new and departing messages, some would rather not see any other than whom they kill. And same for who comes into their scanners or longrange sensor range.
Id imagine something like:
/set newmsg param (off, all, system)
/set depmsg param (off, all, system)
These commands in the future would be nice:
/r or /reply
/bank (there are problems with this - easily abused no matter what we do I think. My pirate example...but then I guess the traders wouldnt have any excuse as they could always withdraw the required amount as well.)
Is it possible to make your own death messages? is that possible with FLHook and IONCROSS and FL? or is that a dream?
Thanks guys for your work on the commands already. Keep up the good things!
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
' Wrote:I just tryed the (/autobuy all on) command on my Teknikal. chracter.
It seemed to work I have 50 of each though why not 70 that would be a full load.
The message it gave me left me very puzzled it says I bought 4,294,967,276 countermeasures :unsure:
I've screenshotted it and posted it below.
//edit Ah I see why 50 now I reread the thread sorry and now I suspect my strange message was probably to do with me having more than 50 countermeasures to start with.
These another glitch to this also
If you have 69 CM with the auto buy on for that item. it will actually sell back the difference so it back to 50 (FL default).
I was kinda suprised and hoping it did something like give me that actuall amount of CM (then I'd sell back the unnecessary amount *evil grin*).
' Wrote:a non char based bank account would have an advantage and a disadvantage...
the current sanction system is mostly based on the one character that is affected. - so when a trader F1, he is sanctioned by having his money taken away from this char.
when a simple command can "store" the cash on a virtual char, - any trader might simply always put ALL his money onto that account, - its safe there... AND he would have a REAL excuse not to pay up pirates.... cause he would really not have cash at that time, on that char. ( or the other way round, pirates might demand a trader to draw cash from the shared account, which they "suspect" exists - even if the char might not have such a shared bank account ) - a lot of uncertainties there.
so - whos cash would be removed in the case of a sanction?
how can pirates pirate traders that have no cash on their char?
Answer to #1: Simple ... if they F1 in space take their ship and put them back in a starflea. Then they gotta spend the cash they woulda lost to buy their ship and equipment back. Not cheap ... the Whale is what ... 65,000 credits? Then add 15,000 for the armor upgrade and then the other miscellaneous mil or so for other equipment (shields, bats/bots, guns). Solution!
Answer to #2: Another simple one ... everybody's been complaining about pirates and their "2 mil or die" ... right? Well if there's no cash to be taken ... that leaves the cargo. So now pirates will start demanding enough to fill their holds. This me thinks will solve the OORP pirates out there. And by the way ... I typically only ask for 500k when its cash ... and on occasion I actually demand cargo. Solution!
' Wrote:have to second this, i got a trader or had one, whats trading if you got no pirates to entertain you or take revenge on or place bountys on
You'll have real pirates with the bank command cause they'll be demanding the cargo. :D
' Wrote:Another drawback of the bank command I can think of straight away:
traders might not actually HAVE that cash on them.
Or they do a quick transfer when they see a pirate coming.
It's gonna make pirates lives harder than it already is.
Edit: I didnt read the above four posts beforehand, but they say the same things.
MOST traders claim they don't have the cash anyway ... so how is this gonna change that. When traders make the "I don't have enough money" excuse ... I go for the cargo. NPCs demand 100% of the cargo anyway. I may just ask for what can fit my my cargo holds. But if you make me mad ... I'll demand the whole 100%.
' Wrote:Givecash, Bounty and Bank are all easily exploited.
A starflier docks with it's rules commodity and after editing the sell price, sells it for 1 billion. That starflier can use the givecash,bounty or bank command to transfer the cash to another character or account. While the server might detect this and kick the starflier when it undocks, taking away all the money it made and giving it back the commodity, the other characters will have the cash OR the starflier will have the cash it transfered. Odd how it works like that but it does.
Yes the server might detect this and the admins consequently ban the characters involved but that starflier could transfer cash to other characters manually etc and so break the papertrail as such. (Save for the logs showing some characters increasing in cash, which could be planned with a merc event next to it so to disguise it)
So yes, ye have been warned.
..God I could've been so rich..
The game as it is now is exploitable. Traders traveling through Sigma 13, Chugoku and Hokkaido with no NPC pirates/terrorists attacking them? There's your exploit. From the way I understand it ... a lot of modders get caught by the admins reviewing the logs anyway.
EDIT: Forgot to mention the traders who also have Bounty Hunter battle cruisers and battleships. Yeah ... they tend to camp in Sigma 13 when my Black.Pearl is about. Then when I'm gone ... they swap back to their trader and go about making their millions.
' Wrote:I just realized that ammo is only refilled up to original 50 when using autobuy while discovery mod allows up to 70. I can't find a setting for that don't use it if that's an issue for you. I'll see what I can do about it...
It's hopefully getting fixed in the next version of FLHook.
Guys thanks for the ideas, but we can't use different versions of flhook from all different servers together. Just one at a time, and it's the plugin version which is the only one possible for us now and all available commands are already listed, nothing is disabled now.
' Wrote:Answer to #1: Simple ... if they F1 in space take their ship and put them back in a starflea. Then they gotta spend the cash they woulda lost to buy their ship and equipment back. Not cheap ... the Whale is what ... 65,000 credits? Then add 15,000 for the armor upgrade and then the other miscellaneous mil or so for other equipment (shields, bats/bots, guns). Solution!
Answer to #2: Another simple one ... everybody's been complaining about pirates and their "2 mil or die" ... right? Well if there's no cash to be taken ... that leaves the cargo. So now pirates will start demanding enough to fill their holds. This me thinks will solve the OORP pirates out there. And by the way ... I typically only ask for 500k when its cash ... and on occasion I actually demand cargo. Solution!
You'll have real pirates with the bank command cause they'll be demanding the cargo. :D
MOST traders claim they don't have the cash anyway ... so how is this gonna change that. When traders make the "I don't have enough money" excuse ... I go for the cargo. NPCs demand 100% of the cargo anyway. I may just ask for what can fit my my cargo holds. But if you make me mad ... I'll demand the whole 100%.
I forced a guy to drop 80% of his diamonds once. I was in a bomber too. I just blew up the diamonds. *Evil Grin*