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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Validity for POB assault threats?

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Poll: Want a validity for POB assault threats?
You do not have permission to vote in this poll.
Yes
72.41%
21 72.41%
No
27.59%
8 27.59%
Total 29 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5
Validity for POB assault threats?
Offline HeadHunter
10-21-2014, 05:56 PM,
#41
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Threads: 6
Joined: Aug 2014

(10-21-2014, 05:54 PM)R.I.P. Wrote:
(10-21-2014, 03:52 PM)Hauler Wrote:
(10-21-2014, 03:47 PM)R.I.P. Wrote:
(10-21-2014, 03:42 PM)Hauler Wrote: Next thing they would ask is an Android Phone aplication with instaled alarm in case shield of their PoB is turned on.

This is very very very stupid....

I was only a bit sarcastic bro...

My friend if you feel lazy lazy lazy to suply your base than dont build it at all in the first place.
All i see are some people who whant to get a reminder of every time someone intend to atack.
Also if you making a base in someone's yard (teritory) what better RP validity you need for the base atacker to atack it.
And you should be aware of the risks for example if you decide to make a pirate base in KNF space.
You dont suply it you lose it than!

I meant the idea of an app was dumb, it has nothing to do with me being lazy about supplying a base, i am saying your complaining cause your too lazy cause it is too much effort to post again if you do not manage to siege a base within a week or two, month or 6 months down the line you should spend a few minutes to repost your intent to attack. Anyone who has an attack thread and their base is still going after 6 months is not going to expect an attack, this has nothing to do with supplying this has to do with someone waiting to attack for months then out of the blue at a dead time or after watching when the person is on they go and attack. Personally the base i a partial owner of is well supplied.


Aplication was not an Aplicaiton idea at all it wass a metaforical speaking a joke

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Offline R.I.P.
10-21-2014, 05:58 PM,
#42
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(10-21-2014, 05:07 PM)Garrett Jax Wrote:
(10-21-2014, 04:40 PM)Snak3 Wrote: Attack declaration thread is stupid. Safeguarding community in such ways only leads to being more butthurt when even these measures fails to protect stations from being popped up.

Just accept some risks and stop complaining that your unsupplied and unprotected Core 2+ base was destroyed by other players. It's your own fault for failing to take care after it.

The attack declaration thread isn't stupid, Snak3. It is a way to protect the time many in the community have invested in their POB's, while still allowing this investment to be attacked.

Before it, and the rules governing POB's were implemented, there was chaos and much grief. These guidelines haven't removed this completely, but it has mitigated it considerably.

There are those on both extremes that will not be happy of course. Some don't want any warning given, they just want to "see base, destroy base", with no regard for the effort taken to build and upgrade it. This mentality would destroy the POB concept as no one would bother taking the time to build one, knowing it would get destroyed immediately by such players.

On the other hand, there are players that place too much value on their POB's. These players want every opportunity to protect their investment, placing conditions so steep, that their POB would never realistically come under attack.

The Attack Declaration Thread, along with all the other rules, were designed to find a middle ground approach that made things fair for both the attacker and the one being attacked.

Very well put, i agree.
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Offline Leppy
10-22-2014, 05:28 AM,
#43
Member
Posts: 241
Threads: 3
Joined: Feb 2013

brb off to program app w/ flhook compat that warns users when their base shield goes on... sounds like an interesting challenge if nothing else
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Offline Alley
10-22-2014, 06:39 AM,
#44
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(10-22-2014, 05:28 AM)Leppy Wrote: brb off to program app w/ flhook compat that warns users when their base shield goes on... sounds like an interesting challenge if nothing else

you're going to have a much easier time extracting the data from the player base status html than trying to do this (that you can't do because you don't have access anyway)

Laz Wrote: Alley was right.
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Offline hades durin
10-22-2014, 10:44 AM,
#45
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Posts: 291
Threads: 53
Joined: Mar 2008

(10-21-2014, 03:07 PM)Laura C. Wrote:
(10-21-2014, 02:54 PM)Garrett Jax Wrote:
(10-21-2014, 09:41 AM)hades durin Wrote: This is about your choice, in my eyes a threat has to be valid for lets say 2 weeks or so and after that you have to post a new threat.
This gives security for the pob owners in the way, that you can no longer post today an assault on xy pob and attack it in 10 weeks or more...

When you vote for yes for an validity of a threat then it will be nice to post how long you think a threat has to be valid...

I'm not certain what you are asking for.

Do you want a time limit on the attack declaration itself? Or, are you asking for more time after the forum RP and before the declaration of intent to attack?

This is mainly about time limit for attack declarations because some bases has attack declaration posts which are weeks or even months old, but they are still valid according to current rules. Last case was Cameron Solar Port which was destroyed using like six weeks old attack declaration post.

At the moment there are much more people that want a time cap for pob attack threats that those who are against it.

I get the point, where people want to be free to attack a pob base when ever they want and that the existing rule cuts them off.
But in my eyes those players are a minor group in discovery.

Thing is when it is easier to build a base within hours to core XX then there should be no rule to destroy it.
Since commodities are spread over sirius and gallia it needs weeks to build a base and including rules you need 3 month from core 1 to core 4.

When the attacker has enough ships it needs a few hours to destroy the base.
And that is my point why i say it is wrong to have a post from 10 weeks ago and destroy the base after 10 weeks, where many tings happen and points of view changed.
When i am scary or angry about a base, than post a threat and gather people to attack the base, but to wait 10 weeks makes no sence to me.

If the vote moves on like this, then the rule needs to be changed.

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Offline Fluffyball
10-22-2014, 10:46 AM, (This post was last modified: 10-22-2014, 10:50 AM by Fluffyball.)
#46
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(10-22-2014, 05:28 AM)Leppy Wrote: brb off to program app w/ flhook compat that warns users when their base shield goes on... sounds like an interesting challenge if nothing else

It would have so much sense as the firealarm for your home in your mobile phone, as you are like 1000km away from home.

On the other hand... how does that apply to lawful bases, like in the planet orbits? I mean, hello, they have cruiser guns on platforms, which tear ships into pieces as they get closer.

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Offline Geolog
10-22-2014, 12:09 PM, (This post was last modified: 10-22-2014, 12:16 PM by Geolog.)
#47
Samura Heavy Industries
Posts: 453
Threads: 8
Joined: Feb 2012

I would like to point out something about building and destroying the base. Some saying that base is easily killed while on the other side it's hard to build. Well, both conclusions are wrong.

If the base is properly supplied it's as hard to destroy it as it's hard to build it. If you disregard the Core upgrade rules with enough people, base can be built within 7 days and less. I know this from the first hand experience. Yes, I participated in construction of the base to Core 4 that took only 6 days. We flew like crazy, from 6 AM to 24 PM. I was barely sleeping that week. Luckily I had free time. I understand if someone doesn't have that much free time. In that case get more people to help build it.

If someone remembers the Corsairs sieging of Port Talbot in Omega-3 he also remembers that it took a long time to shoot that base down. The sieging of the station lasted for more than a week. People were shooting it every day, non-stop. Corsairs would come with XXX Legates and snubs to take it down while on the other hand Bretonians would come with Dunkirks and even assistance of Red Hessians Jormungands. It was a every day massacre, battleships blowing up everywhere... Not to mention the server crashing several times a day. More than half a server being in Omega-3 and so on, and so on...

Btw, the station wasn't even Core 4, but Core 2 or 3, I don't remember now.

All in all, it's hard to take down a ''properly'' supplied station with decent turret defenses and people with ships to defend it. As hard as people tell it is to get so many suppliers and people to defend the stations it's hard as well to get 10 or more battleships required to take out a properly supplied station. And even though stations are weaker now than in the last mode they are still hard to get destroyed.

And don't mention the station that were torn down by 2-3 battleships. Those stations were probably out of crew, FOW, RA, Robotics or Panels and started dying them selfs. The attackers just speeded up the process.

As for the notifications, I think one for the entire being of the station is enough. I'm one of the suppliers for the 4 stations currently on the list on the attack declaration thread. I'm supplying the base ''properly''. Did anyone ever see me complaining about my base getting shot? If I couldn't do my shift and supply the station I would ask one of the friends replace me and do it instead of me. Base building and supplying is not a ''one man job''. It's a multiple man and a faction job.

I think I said my side of the view. That would be all.

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