* Idea of a rival Nomad faction adds diversity to RP encounters
* RP could be easier for people who don't know English very well and for slow typers
CONS:
* RP is very simple and without artistic flow
* The clan tag isn't very appealing to the eye
Overall it seems like a new sprouting K'hara faction with easier RP requirements. Correct me if I read the lore wrong but from what I remember the Vagrants are a Minishare of scouts from a distant galaxy, not a revengeful force against Sirian Humans, and should be more neutral and in more of a "first contact" RP mode for the time being, and to let it evolve from there.
I like the idea, was talking with some people about creating a new Nomad faction and looks like you jumped the gun, but it turned out to be a really well thought out plan, which just needs better execution.
Recommended Improvements:
* Focus on a more neutral RP until you are fully introduced
* Improve on the quality and fashion of the RP, as this was the main feature that made Nomads unique
Gameplay Improvements: (no offense intended):
* Work on PvP skills so people take you seriously in combat when it does arise
* Work on typing speed so you don't get instagibbed and use /setmsg to avoid it
And that was Lightsy's two cents commentary. Heyooooo.
Up, up the long, delirious burning blue
I've topped the wind-swept heights with easy grace
Where never lark, or ever eagle flew —
And, while with silent, lifting mind I've trod
The high untrespassed sanctity of space,
Put out my hand, and touched the face of God.
I've been looking to do some RP between FL-ER and Nomads for a while, but the few interactions we had with K'Hara ended up in flames, maybe we'll have more luck at non-hostile RP with you?
I like the concept.
As Lightsy said, try attempting a more neutral RP with humans and see where it goes.
The humans we encountered so far (Order, Core) gave little opportunity for negoations, to be honest. The Vagrants see the Order as arch-enemy and the Core we encountered so far engaged us. We had neutral RP with MaEx and Canaan, directly after me getting insta'd in Minor. It was cool, from my point of view, and I think our appearance was refreshing.
(10-18-2016, 12:48 PM)Sombra Hookier Wrote: The humans we encountered so far (Order, Core) gave little opportunity for negoations, to be honest. The Vagrants see the Order as arch-enemy and the Core we encountered so far engaged us. We had neutral RP with MaEx and Canaan, directly after me getting insta'd in Minor. It was cool, from my point of view, and I think our appearance was refreshing.
;3
The Order/Core thing can be expected...at least from my view. Should(if) you ever find me on my Order| ship, I'll be sure to RP(then shoot you after I get angry from mind violation )
I'll try t get some sort of RP platform out to the Omnomicrons eventually....once someone gives be a Bustard.
(10-18-2016, 12:32 AM)Demonic Wrote: And now to the Vagrands directly: What are your plans with infestations? How do you want to play around / with that?
(10-18-2016, 12:32 AM)Demonic Wrote: And now to the Vagrands directly: What are your plans with infestations? How do you want to play around / with that?
Sorry for not catching that question earlier. As it stands, infections/infectees are handled by their respective Wild factions depending on the origin of the character, mostly. What that means is that neither K'Hara nor we for that matter are able to give you some sort of immediate ingame benefit like a Wild ID, since those are faction IDs and using these necessitates membership of one of the Wild factions that share the ID. Do note that this point exclusively pertains to ingame mechanics and conformity to rules. inRP, though, which is to say solely for the sake of roleplay, it is the choice of the players themselves whether they want to play an infected regardless of which ID they are chosing. This is usually bound to lead to trouble, though, especially when the existing Nomad/Wild players are unaware or indifferent to the roleplay of the character.
tl;dr — While there are no plans for roleplay involving infections, since those would necessitate the other player's acquiescence, we are currently tinkering with something that goes in that direction. Sorry for the delay.
Vagrants haven't met the Oracles yet - we wanted to leave it up for first contact and work on the relations from that point on. It's a bit silly forcing them from the get-go.