damn!! one oficial faction that is probably the most active faction and not only in RP, that has a story from the begginng around a certain place, who spent several months to create a story around that place, created several events, even now there is one still on, all around that place, and then suddenly without warning all is changed, not to say ruined, and some people don't want this faction complain about it? they must accept all without saying something about it? where these people live? in north korea or something like that? those people like political regimes like those were created in the 1930' that lead to a world war? redeclipse don't have the right to express his opinon? well ... no wonder so many people left this game for good, and others rarely play and don't give a crap about the RP stuff!!
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Gameplay doesn't always necessarily dictate the lore, although it would help if we had some visual consistency. Regardless, it isn't that major of an issue, and you don't need to freak out so hard. The lore about it never changed.
RedEclipse is only pointing out something that is important to him since it is his own faction that, as he says, he's put a lot of time and effort into. This is important to him, it is not up to us to dictate what is and is not important to him or anybody else for that matter. It may get fixed, it may not. It's up to the God's to decide. Too many people shoving their face in other people's business.
On another subject, I really like the battlezone reworks. As long as everybody plays nice, they should be entertaining for all to enjoy. The only issue I have found so far is that in the Coronado zone, caps seem to rally to the damaged base and then get stuck. I don't know if the two are unrelated - I'll keep an eye out on it - but there's been a lot of warp lag too. I'm now known as Racer "That was a hit!" dude lol
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
I think the new colours in Zeta are good, they match the colours of Delta and Iota, it fits in, so that is just fine.
What i dont like very much is all the rocks, i mean a couple of rocks, some rocks or even some large fields of rocks, but the whole system full of rocks, just toooo much imo.
Oh, almost forgot, but thanks for all your effort for making the patch, really great.
Not a fan of the Zeta side part of the update, but I am going to skip what has already been mentioned
For me, while the new system does give a spooky vibe, unfortunately I feel like it just turns further it into another "nomad esque" system ... but with rockblocks and no redeeming, nor distinguishing features in return afaik (eg the nomad reactor, ruins, gravity field, interesting objects you see in Delta / Nu etc). Once the new renovation dust settle down, I feel like the whole system will just be more looked over, and overall seem like we lost more than we got in return in the rework.
I also recall last Zeta adjustment the Order wanted Cairo hidden in nebula (rather than orbiting Saipan) due to RP nature of the station, so it seems these existing factors weren't taken account in the update.
What frustrated me even more is the change in Alien organism route. - Sorry if I should have posted this in the mining section instead @aerelm or any others.
While the inception of this type of mining took some time to get the right balance, it got to a point where Kadesh POB actually promoted it as feature in the system, as it ran a zero profit transaction between player to player.
It was an active system available 24/7 on the point of supply, rather than the reactive "mine till its full, sell till its gone and repeat" waiting game. It also acted as hybrid bridge gap between the one in Penn, or the regular mining system, and allowed separation of miners and traders on a smaller scale. Despite Kadesh is actually a detour to the overall route, it provided a unique system and people actually utilised it (= activity). The Delta - FP11 route on the other hand seems like a step back from this and converted a very simplistic version of the Penn system which baffled me. Whilst I see no issue with this, I would love a return to what we had in some form.
Other than that, thanks for the update in general. Looking forward to dusting off the yacht and trying out new toys.
P.S Once again I really feel like patch notes should be pinned / announced on the front page - it is the easiest form of advertising to get activity in game and we are just not taking advantage of it. Instead we get to see a list of 24 factions failing activity check, which give nothing but the ooze of "DiScO is dYiNg" in general
Is pretty cool. Love the changes. Not amazed by Zeta but couldn't really care either way
Weird question though, why were thargoids added? Thought that was just an elite thing. Not complaining shooting sky flowers is fun just not sure what their place is in disco