You really think a faction who can take entire system from house military and corporations while fighting that military (on other fronts) and corsairs and wilds off can't take O-11 from daumanns? You know nothing of both hessian rp and commom sense, really, and now stop flooding this topic with your useless whining about hessians taking candies from babies.
' Wrote:So i showed him how deep my insight in hessian RP realy is and how it looks when i realy become sarcastic.
Whatever you say bro.
I only replied to that sentence since that was the only one in your post that I could remotely understand. So...yeah, might wanna read up on Rheinland again, like I said.
' Wrote:Regarding fundings: Nomads fund The Wild
:lol:
I see I should stop arguing now, you got dis RP thing down, man. Have a nice day now.
1. Rheinland Military in Dresden is weak: they have been mostly pulled back to Hamburg while the Hessians were only launching minor raids in the system for the past year or so -> the government thinks that the RFP can handle it (as said in the first post the RFP are now much more ambitious), so they pull as much of the Military as they can for the Liberty front.
2. The Hessians so far were concentrating on holding the fort in Omega-5 and tapping into the resources of Omega-7, while pulling the bulk of their forces into Omega-11 in preparation for their next attack. This leaves an obvious opening in Omega-47 which the Corsairs (who are looking to get a supply line going with their brothers on Gran Canaria) use to recapture the base they lost there some time ago. The Hessians instead cement their hold on the southern part of the system.
3. Hessians don't need to fight Corsair capitals on a regular basis, because large Corsair capital fleets just can't operate in Omega systems. Reason? Asteroids take away the advantage of using capital ships. The only space where they might be used effectively is Omega-47, but neither side has large forces there (the Corsairs are trying to blitz Omicron Eta with their fleets instead). Hence, fighters are prevalent and the Corsairs are very evenly matched, if not somewhat at a disadvantage even. In addition to that, the Corsairs are pulling their forces for another offensive in Frankfurt. The Hessians are pulling their forces for Dresden. I doubt there will be any large offensives launched by either in the Omega systems any time soon.
4. That said, there are still more Hessians in Omega systems than there are Corsairs. This is a RP fact (so take note that because there are less Hessian players than Corsair ones doesn't make this RP fact untrue - server realities have in fact very little impact on actual server lore).
5. The attack on Dresden itself can fully succeed, or it can fully fail, or it can succeed partially. Taking over the whole system is not like taking one station, some parts of the system might be easier to take while others could be down right impossible. It is all depending on how much value the Military places in holding a system that is essentially less than profitable for its corporations.
Also, you need to remember: a corporation is not equal to a corporation. The Interspace Commerce is basically the richest folk in Sirius, they are the bankers of Freelancer. They basically control most of the trade flow, they issue insurance on cargo transports and they have uplinks to pretty much every trade lane in Sirius that doesn't belong to Gallia. Then you have the Blood Diamond smuggling route to Liberty, which is very lucrative and props up not just the Hessians, but also the Rogues (they sell them for profit in Liberty), the Unioners (they ensure the path is secure in Hudson, Bering and Hamburg), the LWB (they get handouts from the Hessians using the money made from the diamond trade to grow bigger) - all in all this route is a big moneymaker. Hessians control the supply, so who do you think makes the most out of it? Resources notwithstanding, this is a faction that has pretty much invented unlawful industry. You won't find a bigger unlawful concentration of engineers, miners and factory workers. I would figure they would know how to keep themselves supplied well, after all they grew into the third largest unlawful faction in Sirius. The only two factions that are larger in the overall are Corsairs and Outcasts (in that order), and they are whole nations actually.
That's that for the lore lesson.
Also remember: just because ingame you don't see many players belonging to an NPC faction, doesn't mean that faction is insignificant. The GRN is going to steamroll a nice part of Sirius come next version, but I bet LNS players could outnumber them easily? It doesn't matter, that's not how the story progression works just so you know. It works based on the faction's actual lore, not "how strong" the player faction is.
And finally, time for some moderator colours: Trolling and thinly veiled insults are not cool, guys. Civilised discussion please.
I'd like to mention Unioners can expand into Sigmas and take over one of those Kruger leftovers in Sigma-13 to base off from, slowly turning into artifact shipping link into Liberty and having wars with the Hogosha in Sigmas for artifacts. Sigma-13 is attractive choice for piracy too, and it's good place for different interactions, like Unioners-Corsairs-Outcasts-Blood Dragons-GMG-Zoners-Junkers-ALG-Golden Chrysanthemus. If trade routes are fixed, Sigma-13 will be again interesting place to see.:D
Unioners do have resources thanks to piracy, and since they're shipyard employees - I don't think it's hard for them to repair half-damaged station. That station is also located in well-protected gas field.
Half of this is simply hessian favorable selfmade plot (selfmade Legend) and most of the rest is only POV or even completely wrong. Want a Sample?
' Wrote:[...]. because large Corsair capital fleets just can't operate in Omega systems. Reason? Asteroids take away the advantage of using capital ships.[...]
#1 Ever been in the "asteroids between caps" Order homeworld system, Omicron Minor?
#2 Asteroids is much more a huge disadvantage for use of Bombers and CD`s, giving huge advantage back at caps in comparison to "open" Scenarios, where they would get owned without any chance of escape.
#3 Ever used a battery of BS Primaries on close range (nomatter Asteroids or free space)?
@"the Point"
Topic is Rheinland, not the Hessians!
Now all rheinland company factions struggled hard to keep alive in the real FL Game RP as fact! Pushing up prices, adding big bonuses or even new Trade opportunities gave a bit more air for shure but that didnt turn the Situation.
So now, if we set their existance as a RP fact that should not change for multiple core RP and Balance reasons, any plot has to support that this RP and Balance will be kept and supported.
Now im not the only one complaining against that Plot because it contains some major contradiction to rheinland company factions existance, instead of the realy much needed support and favor.
Quote:Half of this is simply hessian favorable selfmade plot (selfmade Legend) and most of the rest is only POV or even completely wrong. Want a Sample?
Incorrect. It's all either lore contained in infocards, or simply a logical lore progression.
Quote:#1 Ever been in the "asteroids between caps" Order homeworld system, Omicron Minor?
#2 Asteroids is much more a huge disadvantage for use of Bombers and CD`s, giving huge advantage back at caps in comparison to "open" Scenarios, where they would get owned without any chance of escape.
#3 Ever used a battery of BS Primaries on close range (nomatter Asteroids or free space)?
Again all wrong. In RP capitals fare incredibly badly and take heavy damage in asteroids. We are talking about RP and lore and not gameplay and balance, so your argument doesn't apply. Similarly, the GMG destroyed Rheinland's capship fleet during the 80 years war by utilising the fact that their ships were next to invisible in the gas nebula. The fact that it doesn't work that way ingame simply doesn't matter, some things are not properly displayed in gameplay. Like planets being only marginally bigger than most capital ships for example.
Quote:@"the Point"
Topic is Rheinland, not the Hessians!
Hessians are a Rheinland faction.
Quote:Now all rheinland company factions struggled hard to keep alive in the real FL Game RP as fact! Pushing up prices, adding big bonuses or even new Trade opportunities gave a bit more air for shure but that didnt turn the Situation.
So now, if we set their existance as a RP fact that should not change for multiple core RP and Balance reasons, any plot has to support that this RP and Balance will be kept and supported.
Now im not the only one complaining against that Plot because it contains some major contradiction to rheinland company factions existance, instead of the realy much needed support and favor.
The plot has nothing to do with this. The fact that these companies are inactive ingame is due to ONLY balance reasons, which have very little (if not absolutely nothing) to do with the plot. If you mean to say that they aren't expanding as they should, I put it to you that Koeln is in fact an expansion.
The other Rheinland companies simply have nowhere else to expand for now. The closest possible location is Omega-15 and there are already plans being made regarding that so yeah.
But lets face it, there is very little wrong with this plot (the main thing being that the Unioners and Bundschuh could have used more expansion). Picking at straws won't work.
Perhaps this discussion should be moved to another thread so that we can teach Kharon about the Hessian lore. Please, if you have any questions about it feel free to PM someone that knows more about it. We would be glad to explain it to you in more detail.
' Wrote:Now im not the only one complaining against that Plot because it contains some major contradiction to rheinland company factions existance, instead of the realy much needed support and favor.
Unioners in Omega 5?
I am at a complete loss at this.
Move them further from the Hessians, not on top on them.
It would be better to have a base in Texas for them than O-5.