I dont really like your tone Guerra,the simple fact is that even the freelancer developers saw fit not to implement this because it was too unbalanced and like i said it turns fighter combat into a simple circle around from one direction,come out from the other(pretty predictable actually)while shooting at some weird degrees with close to all guns considering that if we are talking about IN RP the fighter is a one manned vessel as far as i know...or atleast i like to think i dont have multiple personalities....could be wrong though,and you are not supposed to be able to fly in one direction and see the enemy when hes in the biggest blind spot and you cant shoot him cuz you dont see him from the cockpit but it aint just that,adding a zoom on it too which is pure fisheye....the whole concept is just....funny i suppose,weird but funny....rediculous isnt far behind...unless you are a space ninja or something similar:D:D
1) In the first video the Sabre doesn't seems to dodge either.
2) In the second video the Eagle is under fire from level 19 NPCs, which deals damage.
You are proving nothing while claiming everything.
You don't have to take my words as facts, you have, however, to take the words of developers as more qualified than mine or yours about it.
As everyone seem to be keen on piling on the OP I'm going to help him out. First off; why post something like above, your flat out not watching the right parts of the video. DMG is moot; turret steering fighters are firing and silly unrealistic 90 degree arcs because those guns and firing arcs were created pre-turret zoom/steering.
Do not make accusations/blame cannon for his work in implementing this.
But don't pile on the OP as if he is wrong; he is not wrong in stating its not balanced because NO EFFORT HAS BEEN MADE TO BALANCE IT.
What the OP got wrong was thinking it was a permanent feature and not a test
If your speaking to the point of it being balanced; your not thinking (and you kind of look silly).
Here is an analogy; You have a new feature/raw egg. You take it out for testing/out of the fridge. You have made no action to balance the feature/cook the egg because you have not decided if it will work/is not rotten. You turn the feature off/put the egg back because you were testing if you wanted to see if turret worked/was not rotten.
Ok now: is the egg cooked? No
Is Turret steering balanced? No
And that is perfectly ok; because that was not what cannon was testing. It was a QA bug-testing exercise.
Maybe steer the discussion in the direction of "ways to balance turret steering"
Opinion incoming: I think its more fun to steer with the mouse so don't think it should be available to fighters. In addition; its only possible to steer on 8 planes with the keys; snoresville. This however is a good addition for all those freighter and above.
' Wrote:What the OP got wrong was thinking it was a permanent feature and not a test
If your speaking to the point of it being balanced; your not thinking (and you kind of look silly).
Maybe steer the discussion in the direction of "ways to balance turret steering"
Opinion incoming: I think its more fun to steer with the mouse so don't think it should be available to fighters. In addition; its only possible to steer on 8 planes with the keys; snoresville. This however is a good addition for all those freighter and above.
This is exactly what should be happening.
From my own testing, I am thinking the following may need to happen:
1) Restrict fighter gun/torp arcs to no more than what you would see out the front of your ship anyway.
2) Increase turret arcs for freighters so they have good all-round fire coverage. Let them fly and shoot Millenium Falcon style!
3) Reduce the projectile speed of gunboat/cruiser primaries to 1000 (like a Cerb turret) or less. Those speeds were high (1400) to compensate for the caps inability to dodge whilst shooting.
It also allows for Solaris turrets to be more distinct in their anti-snub role.
Since when have i ever listened to you,youre too much of troll *laughs*.....and stop the trolling here,its taking too much space and aint even supposed to be here,now to subject
"Opinion incoming: I think its more fun to steer with the mouse so don't think it should be available to fighters. In addition; its only possible to steer on 8 planes with the keys; snoresville. This however is a good addition for all those freighter and above."-completely agree and agree with Friday on
"1) Restrict fighter gun/torp arcs to no more than what you would see out the front of your ship anyway.
2) Increase turret arcs for freighters so they have good all-round fire coverage. Let them fly and shoot Millenium Falcon style!
3) Reduce the projectile speed of gunboat/cruiser primaries to 1000 (like a Cerb turret) or less. Those speeds were high (1400) to compensate for the caps inability to dodge whilst shooting.
It also allows for Solaris turrets to be more distinct in their anti-snub role."
I would like to try do my part in PvP against someone using turret steering in a fighter...
About the 2nd video showing the TS combat style... Eagle's shield was down on the 1st pass which in a ship agile as eagle is NOT mark of superior technique. Also in the first part of the video, the bret started evading stopping his fire the moment eagle started shooting. In a fighter with superior firepower AND armor, not a valid technique either.
Also... from your point it seems that your problem is not turrets steering but too wide fire arcs for fighter gun which was pointed out before...
So... i would like to request another proof of TS being near cheating advantage in PvP...Being it a video where people actualy know what they are doing or a duel with me...
In a sense you are correct jakub,the main problem with this at least in my opinion is that it aint realistic in any way for a single person ship to fly around and shoot you full time,making the firing arc smaller would fix that to some extent i agree but it doesent change the fact that turret steering=steering at max speed
as for the fight,im sure you can find one out of all of them
I really don't thing we want turret steering for fighters. Its going to be an advantage even if you fix the firing arcs and that is going to pigeonhole people into having to use it to be effective.
If you like turret steering on fighters; do you generally keyboard turn right now?
I just feel that keyboard and its 4 planes* (altho generally people only steer on 2 planes) is a major step backwards for fighter combat.
*What I said before is wrong: only 4 planes is possible with a nice keyboard.
Funny: All people outrage when someone demanded a command for chain firing, yet combining dodging and good aim into one simple action is okay?
Disable turret steering, at least for fighters!