Are Gallic Junkers a lawful faction in Gallia, yes or no? Is the Junker Guard ID the Gallic Junker ID, yes or no?
The answer to those two questions should be quite easy but aren't if you take into account the registering of a lawful faction by another lawful faction. If Gallic Junkers are semi-lawful then it makes sense. If they are lawful however, they shouldn't be required to register to be treated as such. That would be silly.
' Wrote:However Dab has not been able to answer this;
How do I answer something that isn't even a question?
Furthermore, why would I be answering my own question, if it had been a question and not a comment.
Lastly, the comment is rather self explanatory.
' Wrote:I have not made this thread with myself in mind. I have made this thread for those interested in Gallic Junkers.
You most certainly did make this thread with yourself in mind. Furthermore, you're the ONLY Junker we've ever had a problem with. I think that speaks more for the circumstances and your actions, than our policies. The others get along with us just fine, you don't. Maybe you should ask yourself why?
' Wrote:If Gallic Junkers are semi-lawful then it makes sense.
They are semi-lawful, just like in most of Sirius. They work for both sides of the fence in Gallia, just as they do in Sirius. They just have more personal connections with the Royals in Gallia, than most Sirian Junkers have with Sirian houses.
The lore is very clear on what Gallic Junkers are and are not. Semi-lawful, play both sides, some connections to the nobility and GRP leadership. As Gallia is becoming more and more populated by Sirian Junkers, it makes perfect sense in-RP and OORP to have a registry of those Junkers who are loyal to us. Not to mention the fact, that plenty of non-Gallic characters use the Junker Guard ID as well.
The thread, if Skullz would like to actually fully read it and not take the small cut-outs that make his argument seem to make some sense, is self-explanatory, it's in-roleplay, and it does not restrict in any way the Gallic Junker characters from playing out their roleplay or lore.
As there is nothing else to clarify on this subject, and it's becoming an increasing waste of time perpetrated by a player who is upset that his roleplay actions resulted in roleplay consequences that he has thus far not even acknowledged as existing, I will not be speaking further on this.
' Wrote:The lore is very clear on what Gallic Junkers are and are not. Semi-lawful, play both sides, some connections to the nobility and GRP leadership. As Gallia is becoming more and more populated by Sirian Junkers, it makes perfect sense in-RP and OORP to have a registry of those Junkers who are loyal to us. Not to mention the fact, that plenty of non-Gallic characters use the Junker Guard ID as well.
If any non-Gallic Junker is using the guard ID it would be breaking the laws of the ID. It would be like a Hessian using the Corsair ID. Show me your proof of this statement and then punish those people. They are breaking the rules.
You not making much sense Dab, you're basically saying that Gallic Junker RP is what you say it is and everyone else better shut up about it. Never mind that none of you have been one bit interested in it at all. And when we decide to get it off the ground, you suddenly come in with all these lists. Gallic Junkers are the eyes and ears of the royal family, that's the original RP, it's your RP and now you're breaking ranks with it.
Gallic Junkers cannot be compared with Sirian Junkers, I was told this when I asked why Gallic Junkers cannot mine scrap. Yes, Gallic Junkers cannot mine scrap, they are spies and their job is to play the sides in the conflict in order to get information back to the crown. My understanding of Sirian Junker RP is that they broke ties with their Gallic Junker counterparts and went their separate ways, the Gallic Junkers remained loyal to the crown.
Quote:The answer to those two questions should be quite easy but aren't if you take into account the registering of a lawful faction by another lawful faction. If Gallic Junkers are semi-lawful then it makes sense. If they are lawful however, they shouldn't be required to register to be treated as such. That would be silly.
The same argument can be used for Gallic Royal Police.
I also agree with you Scavenger, the ID represents a Gallic Junker, that is a gallic born of direct gallic line. It should not be used when you are playing a sirian junker with in gallia. The only real exception would be if the sirian Junker is married in to a gallic family, a half gallic, half sirian offspring or that the character is a returning agent of the crown from sirius in which his family ancestors are gallic and his open loyalities are with the crown.
Gallic Junkers are listed as a Lawful Gallic Faction.
Dab it is possible to pass information on to enemies of someone, for which the Gallic Junkers do, whilst being lawful. Its called disinformation and many many secert services in the world actually do this, though they will openly deny it, in the same way that Gallic Junkers will deny it to the general gallic populace. It is shown that it is a lawful gallic faction.
And I am sorry Dab, but I have asked in this thread a question, of which is actually ambiguous. For which I have asked how do players think that the registry encourages gallic junker roleplay, or discourages it. You have only stated the roleplay view of the GRN, not why you think it encourages or discourages as this thread actually asks. So as it is clear you do not wish to view your opinion on how it encourages or discourages Gallic Junker roleplay I ask that you should remain out of this thread, because your responses are actually not in any shape or form answering the question of how it encourages/discourages said roleplay. Untill you wish to make a post showing why you think it encourages or discourages Gallic Junker roleplay pleae refrain from posting here.
Lastly Dab, when I made [GSC] and I came to you way before Marine fouled up, I showed my interest with the registry. Those interests have not changed. You know I came to you about those interests then, as I now am trying only to ask other players opinions of them. So I see no reason to why you claim I am making it about something that it is not.
All i see with this registry crap is a faction trying to control indies yet again. Saying register or we shoot you? That is utter BS. A GRN shoots me for no reason because i am not on some stupid list then i report him. RP that!
Secondly it is GRN telling another group they need to register? That makes its BS x2. Hell my NON FACTION grn char see's a grn shooter junker for no reason i will RP he is gone nuts, and shoot that grn myself as a traitor.
All this factions trying to control indies crap was old years ago, and is now becoming the reason numbers are dropping daily in Disco. 4.86 soon to be renamed "FACTION LANCER 1.00":angry2:
Now. Without having to repeat so much in points from what people have said all over, I'll simply state a few of my opinions.
1. Gallic Junkers cannot salvage and can only spy.
To me, thats basically telling you that you cannot do literally squat inside gallia. You might as well make an ID for them that resembles the MND ID and tell them to use it. A fairly decent amount of cred could esily be made and you have literally dozens of scrap fields which could be worked upon. Kinda a waste don't you think?
2. Gallic Junker Registry.
Meh at most. Yes it wouldn't be a bad idea, but it would also kinda eliminate the whole spying theme. Gallic Junkers may be Lawful in Gallia, but don't think that for the right amount of cred that they wouldn't let go of a few secrets or such.
-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
Ok, so there are a lot of opinions held in that the registry discourages Gallic Junker roleplay in one shape or another. Lets try now to show how it encourages Gallic Junker roleplay. I don't expect players who see it as discouraging said roleplay to not to be able to show many reasons why the registry does encourage Gallic Junker roleplay.
Basically, we have now shown many opinions on how it discourages Gallic Junker roleplay, but how does the Register promote/encourage Gallic Junker RP? Please only post if you can show a positive (As asked) about the register.
It is simple. It in no way encourages gailic junker RP. It takes it away, and puts a faction dog leash on them.
If at some time a gaillic junker faction emerges? then they can ask for registers, NOT GRN!
It shouldn't discourage Gallic Junker RP, but it does. If you read the ID, having one makes you a Gallic Junker whether some other faction recognizes you as such or not. What really discourages RP as a Gallic Junker is that you have to work so much harder to get the ID than you do for most other factions.
The only thing that surprises me here is that all the people complaining about player freedom being taken away and the unfairness of a situation forced on them in terms of tech arent also in here saying lawful Gallia are enforcing an inherantly unfair (but not necessarily unequal) system.
That said, we'll wait and see what happens with tech, because that really decides what happens here. If the Junkers can suddenly get their hands on admittedly slightly disadvantaged battleships, and their numbers experience an accompanying explosion from people who want a piece of the Gallia pie without committing to a fully Gallic character, then they could pose a serious threat. Couple this with the two wars Gallia will be fighting and it'll be a real juggling act to realistically enforce such a draconian policy. Which is essentially why it isnt compulsory to register on any other faction registry, like the Liberty capital ship registry for example.