' Wrote:Can't help but think a lot of these issues just wouldn't even arise if we were using IFF for everything that ID is currently used for. At least in the provided example, if a Unioner ship starts shooting other Unioners then IFF will change and they would get a nerf, without requiring intervention from anybody.
wha? delete indies? you mad?
oh, no... that was right what I got in my mind about fixing server gameplay...
but just delete indies will not be good. you need to do many other things to make ballance
Quote:Indie Hessiens can Pirate IMG if they want to. Not against the ID, not against the rules. He will how ever be hunted down by Hessien faction for doing so. RP hunted as a traitor.
Without fr5, however, he will still be able to dock to hessian bases as much as he wants.
Let the FL's fly 5000 transports, that would stop the majority of "abuse" I see, or confine the big ships to official factions so those wishing them also have to abide by some sort of lore.
' Wrote:My indie Zoner raided Gamma;
guess what; I don't think anyone here is good enough to evaluate how valid my roleplay is.
Same logic applies to any other possible case with any other faction in Discovery mod for any player on server;
because none of you can tell anyone else how to play;
otherwise you'll just eat each other alive;
and your official factions;
please, they are not good enough to be mentioned in a reasonable discussion.
This is an argument someone uses when they play by the very mindset I'm trying to address. Sorry, but when you make it that personal like I'm trying to reach over and choke hold you to 'play my way' then I'm sorry you feel that way. I don't see the 'logic' in your a particular method of reasoning or argumentation because you 'think- I'm telling you how to play when at the core of my reason I'm asking people to be responsible for their game play in this one area.
There are at certain levels where the ship representing the faction and the ID to avoid the nerf, in no way match to the way you are playing. At that point the in game argument is, 'I'm Independent, I'm rouge, I'm not really that faction.' That doesn't sit well with me. On that note'¦
' Wrote:Trying to wrap ones head around the matters raised in this thread will cause severe brain damage. For the sake of your sanity, Mr. Spire, I advise that you simply take note of these people, resist the urge to shout at the man using the BMM ID who says "I am not an employee of BMM, I just use the ID for the bonuses" and move on to more fruitful roleplay pasteurs.
Essentially, this is how it was, how it is and how it shall be, and so the unintended consiquences of such policies which allow any person to assume almost any role at any time should be, put simply, 'dealt with' on a personal level.
Sounds like a well said personal attack if you ask me. The complexity you are referring to is only because you may have bougth into the notion that people do this all the time and therefore it obviously has no solution. Not at all. The amazing fact to it all is the solution is incredibly simple. This personal level, instead of making is a nice little attack against me and avoiding the argument, How about this 'personal" solution. You be responsible. Let me repeat myself again to shed light on this brain damaging solution you find it to be.
You want to be a freelancer, play like one with their toys.
You want to be a pirate, they got their own toys too.
You want Faction tech, join the faction.
You want to be an independent? Get the faction Tech and take a different Nerfing ID
Don't need to be a brain surgeon to grasp that.
Are we done with this verbal sparing? My point remains.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
' Wrote:Let the FL's fly 5000 transports, that would stop the majority of "abuse" I see, or confine the big ships to official factions so those wishing them also have to abide by some sort of lore.
So back to 4.84 where 95% of all traders were Freelance Adv Trains and all that chaos?
Spire here isn't talking about removing all indies. What he is aiming for is to stop the incessant lolwuttery of certain indies. His example stated is an indie claiming he is not part of a particular faction and is a full independent despite having said faction's ID and IFF, all for the sake of pirating without a nerf.
We shouldn't remove indies, we should just have a tighter hold on them. At least implement a faction right that allows the sanctioning of indies within an NPC faction. I would prefer that FR5s can be applied to indies within the same faction. This way, any person who goes around shooting his own men can be branded a "traitor" and be FR5d, thus preventing overall lolwuttery.
' Wrote:[...] His example stated is an indie claiming he is not part of a particular faction and is a full independent despite having said faction's ID and IFF, all for the sake of pirating without a nerf.
We shouldn't remove indies, we should just have a tighter hold on them. At least implement a faction right that allows the sanctioning of indies within an NPC faction. I would prefer that FR5s can be applied to indies within the same faction. This way, any person who goes around shooting his own men can be branded a "traitor" and be FR5d, thus preventing overall lolwuttery.
People not acting according to their ID are breaking the rules. Bastille is full of people who did that.
For someone to be FR5ed you need to write a report just as well as to get someone sanctioned who broke server rules.
I don't really see the difference there.
' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.
' Wrote:Both, I was going to try to break it down but I don't know how much longer this thread has.
The Independent faction player acts like a freelancer/pirate while at the same time benefitiing from the perks of being a member of the faction, using the ID to avoid the Nerf. Yet there is no player recourse to address that faction because the Faction says they have no control of an independent player who just so happens to have their faction tech. There is no action taken to get that indy player to use indy tech, and the indy player acts how ever they see fit at any time they choose. They interact, on a whim with that faction to maintain the illusion they are part of that faction, yet go right back to their independent actions while waiving the flag of the Faction, the actual faction says they are not part of.
[font=Comic Sans Ms]I have had an independent lane hacker for a year and a half. She has her own story, adds to the environment, hasn't made life hell for anyone, and has no intention of ever joining the official hacker faction (Or can, given that she'd have to give up everything to join them)
Why are you telling me I have to either join up or leave? What have I done to offend the official faction? They've never complained about me, so why are you?