living proof of how careful you gotto be about what you write in a chat the higher your "rank" is within the community. - but what about the factions that have no authority within their ranks. - BHG, zoners, IMG etc. - none of those have a parent playerfaction that can justify the authority to allow or forbid ships. nither in roleplay, nor as a faction rule.
however, i find it very interesting cause it answers the one question i made the thread for - the question about authorities.....
as it stands, the right to govern a given space has extended from a purchased guard system to ALL the zone of interest - or so it seems, since that statement includes not only the ships sold in guard systems, but all warships ( and for the sake of RP - most probably all faction ships )
gotto be very careful that we don t cut our own freedom too much to surpress ... errr.. <strike>terrorism</strike> / rogue captains *cough* ... too soon, we might realize that we have no more choice of weapons, ships etc. anymore, a major aspect of the game. ( and the choice of faction is limited, too - since we are free to make factions invite only or decline applications )
I agree with Jinx' opinion. We're running in danger of too clear borders in the RP. You know "I'm the good guy, you are the bad guy." things will flood Sirius when you HAVE to join a certain faction or at least get their permission to obtain certain things like ships/weapons/items...
Really hard days for indies now when diversity dies.
Diversity isn't dying because we're restricting capships, mate. The 101st has no plans to tighten the reigns beyond restricting the Outcast Gunboat, which may or may not happen depending on how badly it's whored (which means you'll probably be writing for our permission:lol:). That and Outcast territory is where our range stops. It isn't practical for a player faction to do any more than that anyways. Fighters are too easy to get anyways, and why in hell would we stop someone from flying a Sabre? (not that I can, it's Borderworlds, not Outcast). It's a waste of resources. We don't charge passage and the only place we restrict access to is our Guard system. You can do whatever you want as long as you don't go in the Guard system and you don't do stupid things in big ships.
...though, instating some sort of taxation might be nice...:laugh:
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
I don't understand why do people say this thing cripples their roleplay. I bet you everything that eppy has no plan to forbid anyone to use a capship if the player presents a good story to the outcast.
Isn't that actually encouraging you guys, yanno you that say this will choke their rp to have fun?
This wasn't my point, sorry if I didn't make myself clear. I guess I overrated this situation, because I muddled up 'permission' and 'restriction'. What I did was drawing the line into the future, seeing a Discovery mod without indies and only factions, which claim systems, weapons, ships,... like a dogma.
Anyways... let's see how much we get affected by that.
Besides I think it would be more challenging for cap whores, if there would be more appropriate shipyards for every NPC faction. It would be a lot more harder if you could obtain battleships in the guard systems only.
' Wrote:living proof of how careful you gotto be about what you write in a chat the higher your "rank" is within the community. - but what about the factions that have no authority within their ranks. - BHG, zoners, IMG etc. - none of those have a parent playerfaction that can justify the authority to allow or forbid ships. nither in roleplay, nor as a faction rule.
however, i find it very interesting cause it answers the one question i made the thread for - the question about authorities.....
as it stands, the right to govern a given space has extended from a purchased guard system to ALL the zone of interest - or so it seems, since that statement includes not only the ships sold in guard systems, but all warships ( and for the sake of RP - most probably all faction ships )
gotto be very careful that we don t cut our own freedom too much to surpress ... errr.. <strike>terrorism</strike> / rogue captains *cough* ... too soon, we might realize that we have no more choice of weapons, ships etc. anymore, a major aspect of the game. ( and the choice of faction is limited, too - since we are free to make factions invite only or decline applications )
Faction restrictions should apply only in their purchased system, not extend to their ZoI.