look at it from the lore perspective ( vanilla lore, cause its too long ago that i read the other one )
nomads are quite the opposite of humans
- humans ( if we take starlancer as a precurser into account ) look back at a history of centuries if not millenia of open warfare.
- conflict plays a vital role in human history, deception, exploitation, occupation our outright killing each other for gain or greed
- humans have adapted their "tools" for that lifestyle... they have powerful ships, powerful weapons and an attitude ( in freelancer ) that is closer to the wild west than to the united nations. ( shoot first - ask later, human life is not worth that much - and guess how much they value non human life )
- humans are numerous
- humans love to fight each other - if they did not love it - they would not have done so for millenia.
nomads are meant to be
- rather weak in terms of technology
- their strong trait is their adaptability in biological terms
- they learn quickly but more in social terms than in technological terms - meaning they learn how a society works - but they don t learn how to build battleships just as easily
- one reason why the extended intro was cut was to emphasize on the fact that nomads are NOT biological doomsday machines - but actually the victims ( remember ... humans occupied their space without asking )
- nomads do not fight each other
so if you want a RL example:
nomads are indians ( the USA indians .. at least if we think of indians not fighting each other ) ... humans are the english, spanish and whoever else came there from europe. nomads just have the advantage to have caught on quicker - but the misfortune to be met by someone like Trent.
with that in mind - it might be in the nomads interest to establish means of communication. - communiation is their strongest trait. - open warfare is not.
the point of communication is ( and it might be forgotten sometimes ) : to make yourself understood - and to make the other side to want to understand you.
(03-10-2013, 06:15 AM)Treewyrm Wrote: Human ships are decked up in complex digital equipment, communications aren't as simple anymore with all the encoders and decoders, various encryption layers, communication protocols, it's not an age of plain radio transmissions, come on.
You're telling me that the nomads can cloak, teleport, destroy suns, control minds and various other super things, WITHOUT the need for adapting human tech on to their ships.
But sending a simple transmission that can be picked up by one of the many receivers on a human ship is too difficult? Come on.
They're aliens, and they're in the future. I'm pretty sure they can handle a telephone call.
All those things you named they did without the need to adapt human tech. All those things they did without human tech in the first place. Stuff mostly inherited from Daam K'Vosh, I presume. So yes, it is precisely what I'm telling you.
Never really needed to send simple transmissions. They have tools for that in other forms I've already named. Converse with Scorp gunboat all day long in text messages or talk to an infected human, or let yourself be pulled into the vision where they can come as human persona and communicate to you in what you'd think more convenient for human character (but not so for a nomad though). Tools for communications are there - make use of them.
@Jinx: Well, we go with RL analogies we gonna end up with Nomads being indians with nukes. Pointless. Vanilla and disco. Apples and oranges. Like you said in the past Zoners too aren't like in vanilla and cited Keepers as your argument. What comes around goes around.
Update
@all: You know, nobody really stopping you taking a nomad ID and just talking in plain english. Furthermore nobody really stopping you from not roleplaying at all, because:
(03-10-2013, 12:41 AM)Gheis Wrote: That’s right, fire away, no roleplay is required, although it certainly is encouraged.
I'm only saying that I personally disagree with having generic english for everyone, as do others too. For me the reasons are stated above in this thread, if you ever bothered to read my posts here. It would simply be sad it all reduced to generic human speech, but I acknowledge this is what may happen, probably will too.
The choice is really yours, whether to act responsibly, or simply pick the easiest path, or screw it all and wreck things around, for lulz and giggles. You see, this little experiment isn't just about making nomads publicly accessible, it's also to see how you can handle what many have been demanding to have. Have fun ;)
(03-10-2013, 06:15 AM)Treewyrm Wrote: Human ships are decked up in complex digital equipment, communications aren't as simple anymore with all the encoders and decoders, various encryption layers, communication protocols, it's not an age of plain radio transmissions, come on.
You're telling me that the nomads can cloak, teleport, destroy suns, control minds and various other super things, WITHOUT the need for adapting human tech on to their ships.
But sending a simple transmission that can be picked up by one of the many receivers on a human ship is too difficult? Come on.
They're aliens, and they're in the future. I'm pretty sure they can handle a telephone call.
All those things you named they did without the need to adapt human tech. All those things they did without human tech in the first place. Stuff mostly inherited from Daam K'Vosh, I presume. So yes, it is precisely what I'm telling you.
Never really needed to send simple transmissions. They have tools for that in other forms I've already named. Converse with Scorp gunboat all day long in text messages or talk to an infected human, or let yourself be pulled into the vision where they can come as human persona and communicate to you in what you'd think more convenient for human character (but not so for a nomad though). Tools for communications are there - make use of them.
@Jinx: Well, we go with RL analogies we gonna end up with Nomads being indians with nukes. Pointless. Vanilla and disco. Apples and oranges. Like you said in the past Zoners too aren't like in vanilla and cited Keepers as your argument. What comes around goes around.
Update
@all: You know, nobody really stopping you taking a nomad ID and just talking in plain english. Furthermore nobody really stopping you from not roleplaying at all, because:
(03-10-2013, 12:41 AM)Gheis Wrote: That’s right, fire away, no roleplay is required, although it certainly is encouraged.
I'm only saying that I personally disagree with having generic english for everyone, as do others too. For me the reasons are stated above in this thread, if you ever bothered to read my posts here. It would simply be sad it all reduced to generic human speech, but I acknowledge this is what may happen, probably will too.
The choice is really yours, whether to act responsibly, or simply pick the easiest path, or screw it all and wreck things around, for lulz and giggles. You see, this little experiment isn't just about making nomads publicly accessible, it's also to see how you can handle what many have been demanding to have. Have fun
Dude, the hell is that all about? are you even listening to yourself? that sounds like the stone age for me, visions.. no proper language, are you kidding me?
why visioning humans just to communicate when all u need is to.. COMMUNICATE?
Alien who can't speak normal english? I think I found the guy who invented that none-sense now.
(03-10-2013, 03:59 PM)Tel-Aviv Wrote: Dude, the hell is that all about? are you even listening to yourself? that sounds like the stone age for me, visions.. no proper language, are you kidding me?
why visioning humans just to communicate when all u need is to.. COMMUNICATE?
Alien who can't speak normal english? I think I found the guy who invented that none-sense now.
Sigh. Is there a point for me to reply this? You know, try reading the stuff that is already there in this thread (start with page 1), cause you even missed reply to your own previous post, and practically everything else really. If you can't be arsed to read what's already there why would I go though this again and again?
(03-10-2013, 11:33 AM)Jinx Wrote: look at it from the lore perspective ( vanilla lore, cause its too long ago that i read the other one )
nomads are quite the opposite of humans
- humans ( if we take starlancer as a precurser into account ) look back at a history of centuries if not millenia of open warfare.
- conflict plays a vital role in human history, deception, exploitation, occupation our outright killing each other for gain or greed
- humans have adapted their "tools" for that lifestyle... they have powerful ships, powerful weapons and an attitude ( in freelancer ) that is closer to the wild west than to the united nations. ( shoot first - ask later, human life is not worth that much - and guess how much they value non human life )
- humans are numerous
- humans love to fight each other - if they did not love it - they would not have done so for millenia.
nomads are meant to be
- rather weak in terms of technology
- their strong trait is their adaptability in biological terms
- they learn quickly but more in social terms than in technological terms - meaning they learn how a society works - but they don t learn how to build battleships just as easily
- one reason why the extended intro was cut was to emphasize on the fact that nomads are NOT biological doomsday machines - but actually the victims ( remember ... humans occupied their space without asking )
- nomads do not fight each other
so if you want a RL example:
nomads are indians ( the USA indians .. at least if we think of indians not fighting each other ) ... humans are the english, spanish and whoever else came there from europe. nomads just have the advantage to have caught on quicker - but the misfortune to be met by someone like Trent.
with that in mind - it might be in the nomads interest to establish means of communication. - communiation is their strongest trait. - open warfare is not.
the point of communication is ( and it might be forgotten sometimes ) : to make yourself understood - and to make the other side to want to understand you.
if they could sit down and negotiate then none of this none-sense would be important, but that's not the way the storyline goes.
Normaly I agree with everything that you say Jinx, but I reckon nomads are millions of years more advance then us, so "low on tech" sounds ridiclious.
And if you talk about the real life, nomads are N.Korea as far as I see it.
And humans like to kill humans but the only thing that can unite them all is the goal to kill nomads, which I'll be happy to assist everyday.
For some reason, they have a low tech but they can destroy toldeo, sorry but I fail to see the point
(03-10-2013, 03:59 PM)Tel-Aviv Wrote: Dude, the hell is that all about? are you even listening to yourself? that sounds like the stone age for me, visions.. no proper language, are you kidding me?
why visioning humans just to communicate when all u need is to.. COMMUNICATE?
Alien who can't speak normal english? I think I found the guy who invented that none-sense now.
Sigh. Is there a point for me to reply this? You know, try reading the stuff that is already there in this thread (start with page 1), cause you even missed reply to your own previous post, and practically everything else really. If you can't be arsed to read what's already there why would I go though this again and again?
I argue that your adding useless complications to something that should be simple, however - if visioning and all that mumo-jambo of the science fiction makes it more interesting gameplay then you should say so and i won't have any problem with that, but if you approach this logicaly, your out of ur mind and all your work is still ahead of you.
(03-10-2013, 03:59 PM)Tel-Aviv Wrote: Dude, the hell is that all about? are you even listening to yourself? that sounds like the stone age for me, visions.. no proper language, are you kidding me?
why visioning humans just to communicate when all u need is to.. COMMUNICATE?
Alien who can't speak normal english? I think I found the guy who invented that none-sense now.
Sigh. Is there a point for me to reply this? You know, try reading the stuff that is already there in this thread (start with page 1), cause you even missed reply to your own previous post, and practically everything else really. If you can't be arsed to read what's already there why would I go though this again and again?
I argue that your adding useless complications to something that should be simple, however - if visioning and all that mumo-jambo of the science fiction makes it more interesting gameplay then you should say so and i won't have any problem with that, but if you approach this logicaly, your out of ur mind and all your work is still ahead of you.
Again, read what I've posted before. If you've been paying attention to what I said earlier you would have noticed that I explained both parts: the underlying mechanics of that roleplay and the reasons why it was made such way and not the other way. Though early days in Keepers we've been through "plain english" and that wasn't received well at all - people wanted something else, something unique, they wanted roleplay experience different to what they'd find in other factions. So it ended up with bizarre speech and visions, it's the kind of roleplay that worked well in the end, better than the rest - that's for sure. See, they actually wanted this complexity in the first place. Ironically in those early days people said Nomads are aliens and were like "why would they speak normal english?!" and stuff like "how is that different from what I have by roleplaying with liberty navy?". You know, one can make it sound a bit odd with yoda style or make it sound like hanar, but bottom line comes in - how far does it need to be too different an odd? Over time that threshold been shifting from more accessible variants to more complex and obscure. Like I said previously, Nomad RP is flexible and leaves the choice of complexity up to the player, may be as player privately to make it more easier to you?
It's funny how things go, but I'm not sure you can see the irony in reading these posts here and reflecting upon diametrically opposite ones of the past. People will have contradictory views, some will like, some will not, that's normal really. For example back in the days I didn't like discordian vibe to zoners, I was like "hey, it wasn't in original game at all" and people replied "but this is discovery, not vanilla". Did my opinion gave me the right to change their roleplay? Did my disliking gave me the right to demand they abandon such roleplay? No, it did not. Bottom line is that it boils down to what you like or not, what you find convenient or not, what works for your plans and what not. That's the real thing, everything else are just color spots.
(03-10-2013, 03:59 PM)Tel-Aviv Wrote: Dude, the hell is that all about? are you even listening to yourself? that sounds like the stone age for me, visions.. no proper language, are you kidding me?
why visioning humans just to communicate when all u need is to.. COMMUNICATE?
Alien who can't speak normal english? I think I found the guy who invented that none-sense now.
Sigh. Is there a point for me to reply this? You know, try reading the stuff that is already there in this thread (start with page 1), cause you even missed reply to your own previous post, and practically everything else really. If you can't be arsed to read what's already there why would I go though this again and again?
I argue that your adding useless complications to something that should be simple, however - if visioning and all that mumo-jambo of the science fiction makes it more interesting gameplay then you should say so and i won't have any problem with that, but if you approach this logicaly, your out of ur mind and all your work is still ahead of you.
Again, read what I've posted before. If you've been paying attention to what I said earlier you would have noticed that I explained both parts: the underlying mechanics of that roleplay and the reasons why it was made such way and not the other way. Though early days in Keepers we've been through "plain english" and that wasn't received well at all - people wanted something else, something unique, they wanted roleplay experience different to what they'd find in other factions. So it ended up with bizarre speech and visions, it's the kind of roleplay that worked well in the end, better than the rest - that's for sure. See, they actually wanted this complexity in the first place. Ironically in those early days people said Nomads are aliens and were like "why would they speak normal english?!".
It's funny how things go, but I'm not sure you can see the irony in reading these posts here and reflecting upon diametrically opposite ones of the past. People will have contradictory views, some will like, some will not, that's normal really. For example back in the days I didn't like discordian vibe to zoners, I was like "hey, it wasn't in original game at all" and people replied "but this is discovery, not vanilla". Did my opinion gave me the right to change their roleplay? Did my disliking gave me the right to demand they abandon such roleplay? No, it did not. Bottom line is that it boils down to what you like or not, what you find convenient or not, what works for your plans and what not. That's the real thing, everything else are just color spots.
And you still didnt understand my point, I've already stated that im fine with all that ; just don't use logic because it has no logic in it, it is pure fiction, thats all im saying.