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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Player ship docking

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Player ship docking
Offline Flash Mp
07-04-2008, 03:36 AM,
#41
Member
Posts: 37
Threads: 15
Joined: Jul 2008

Yeah the shields would need to go down, but that would mean the cap ship is open to hull damage.

I just had an idea, how about being able to "train" npc characters on your capship and deploy them as needed? Like, the more you train npcs, the better they get at combat along with better fighters/bombers and weapons.

[Image: Kraxonarampage-1.jpg]

Killed a total of 3 peeps plus a level 5 starflier crashing into me 3 times on purpose xD

Chars:

Flash_Mp: A stubborn trader
GTBc-Pyros[Flash]: A softie Liberty Navy officer
GTBc-Krax[Flash]: The determined Bounty Hunter
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Offline Amon.Cire
07-04-2008, 05:16 AM,
#42
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Posts: 329
Threads: 28
Joined: May 2008

' Wrote:Yeah the shields would need to go down, but that would mean the cap ship is open to hull damage.

I just had an idea, how about being able to "train" npc characters on your capship and deploy them as needed? Like, the more you train npcs, the better they get at combat along with better fighters/bombers and weapons.

hehe a fun idea... but i think that's taking it a bit too far

[Image: diKb0OI.gif]
The Amon Cire Chronicles - Haven Cruising, BOOK PASSAGE TODAY!

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Offline Rashnok
07-04-2008, 06:56 AM,
#43
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Posts: 213
Threads: 4
Joined: Mar 2008

Not to mention being totally impossible. You can have NPC wingmen, but it gets difficult and takes some ultra-hax.
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Offline Srkad
07-04-2008, 07:15 AM,
#44
Member
Posts: 372
Threads: 48
Joined: May 2008

Its been done, it can be done here. that's all i have to say.

[Image: screen112.jpg]
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Offline jimmy Patterson
07-04-2008, 08:58 AM,
#45
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

never throw out an idea til lyou test it there seem to be a lotta coders/devs in the comunity it could work

[Image: 2emctxg.png]
kudos tommeh for sig
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Offline Rashnok
07-04-2008, 09:23 AM,
#46
Member
Posts: 213
Threads: 4
Joined: Mar 2008

The NPC training is impossible. NPC wingmen and player docking are possible, but bugger and rather difficult to implement. I see no reason really why Discovery would even need these.
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Offline Cyro
07-04-2008, 11:13 AM,
#47
Member
Posts: 292
Threads: 11
Joined: May 2008

Quote:Lets not let the fear of rule breakers hold us back from making this game all it can be!

That's the spirit!

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
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Offline Armageddon
07-04-2008, 04:22 PM,
#48
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Posts: 429
Threads: 46
Joined: Jul 2007

well the losing of the shields was more for RP than anything else. ships cant pass through shields in Freelancer. So how would the fighters launch when you have your shields up?
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Offline Ryan Hanson
07-06-2008, 02:00 AM,
#49
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Posts: 68
Threads: 21
Joined: Jan 2008

' Wrote:well the losing of the shields was more for RP than anything else. ships cant pass through shields in Freelancer. So how would the fighters launch when you have your shields up?

What if you created one kind of 'carrier' class, like the Liberty carrier.

This ship would have maybe half the guns of a battleship, more armor, no shields, but capable of launching fighters.

I can see these be used a lot. and would love to see it.
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Offline Srkad
07-14-2008, 12:18 AM,
#50
Member
Posts: 372
Threads: 48
Joined: May 2008

I'm gonna bump this up again. And i also found this...

http://efs.proboards22.com/index.cgi?board...1585&page=1

[Image: screen112.jpg]
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