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  Discovery Gaming Community Discovery General News and Announcements
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Updates to base functionality

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Pages (6): « Previous 1 2 3 4 5 6
Updates to base functionality
Offline Miranda
08-15-2012, 03:28 AM,
#51
Member
Posts: 886
Threads: 46
Joined: Sep 2010

' Wrote:Yes.
Er, no. The hostile mode is essentially ignored. If the player is not hostile to the LN, the base won't shoot at them. At least that's how I coded it.

That's awesome.

[Image: icbannerv1.png]
IC Recruitment | IC Faction Information
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Offline Ipuvaepe
08-15-2012, 04:35 AM,
#52
Member
Posts: 984
Threads: 23
Joined: Aug 2010

please and thank you.png

[color=#999999]Just note this isn't what it is, but what it should be.

<span style="color:#ffbf00">*** Click to join Sigma Space General Chat on Skype! ***
Click to join the Discovery Teamspeak 3 Server!</span>
[Image: zonerzonerzoner.gif]
Old Avatars: 1 2 3 4 5 6 - Old Signatures: 1 2 3 4 5
THIS IS THE CORRECT TECH CHART
' Wrote:Also ignore Snak3. Forever.
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Offline Oldum
08-15-2012, 05:45 AM,
#53
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

' Wrote:please and thank you.png

Now this makes it easy to see.:)

Although I have a feeling we can wait as long as I live for most factions to make their trade centers publicly dockable to all who is on friendly rep with them.

[Image: kIHP9wI.png]
| Faction Information || Recruitment || Feedback || Internal Communications || Nightmare on Shetland |
| The Mindoro Massacre |
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