FIXES
- Fixed Tridente shield, which may have been causing crashes.
- Fixed station pulses doing too much shield damage.
- Disabled a broken audio file from the Bretonian voice.
- Fixed Hoffnunsschimmer cloak effect.
- Nomad Battlecruiser Flak added.
- Nomad Blaster Turret Energy usage increased from 75,000 to 86,000
- Autopulse shield damage reduced from 14,000 to 11,250. (Efficiency reduced from .28 to .225)
- Cruiser Solaris (and Gallic variants) projectile speed increased from 1300 to 1500m/s.
- Unioner Gunboat and Battleship Primary turrets balanced to be in line with the current formulas.
- Terminator Turret range increased from 1,500m to 2,000m.
- Dual Gatling Laser range increased from 1500m to 1800m.
- Siege Turret Force Ori removed to allow battleships with sub-optimal arcs to use them efficiently.
- Increased Battlecruiser PPAC Turret hull damage from 10,000 to 15,000 to provide additional versatility, allowing it to compete with the Mortar.
- Increased Battlecruiser PPAC Turret range increased from 2250m to 2500m
- Kinetic Turret turn speed increased from 10 to 12.5.
- Siege Turret Force ori removed to allow use on battleships with weaker arcs.
- Gallic Battlecruiser Primary arcs adjusted to allow for full coverage to the rear.
- Fixed Hyperspace Matrix bug on the Gallic Battlecruiser.
- Council Battlecruiser primary arcs adjusted to support full coverage.
- Fixed Hyperspace Matrix bug on Council Battlecruiser.
- Fixed CM orientation on the Mako.
- Fixed Hyperspace Matrix bug on the Mako.
- Fixed Hyperspace matrix bug on the Kusari Battleship.
Snubs/Other
- Added Rheinland Mining Ship. Has mining bonuses for Rheinland Corporations.
- Implemented new models for the Nomad Morph, Labraid and Adad.
- Implemented new Spatial model.
- Transgressor hardpoints brought in line with other bombers
- Eagle hull: 11200 -> 11700
- Lich strafe speed: 20k -> 21k
- Lhotse turn rate: 66.38 -> 65.58
- Sabre turn rate 68.75 -> 67.99
- Sutinga response time: 0.4835 -> 0.4720
- Vindicator turn rate 69.05 -> 68
- Contrails moved from top fins to side fins on Hammerhead, Manta, Skipjack, and Marlin
- Added 3 new fighter codenames: GARNET, TANZANITE and MALACHITE
- Added "Corona" bomber beam. (SNAC alternative)
- 5.88 refire 650 m/s weapons rebalanced to 700 m/s, dps and efficiency adjusted accordingly.
- Suntiger restatted to a 6.67 refire particle gun
- Incapacitator & nova torpedo munitions increased to 20k HP
- Scorcher Bombs dispersion increased from .25 to .75.
- Added a warning sound to the NEMP.
FEATURES
- Merged Crayter Military and Crayter Republic IFFs into Crayter Republic IFF.
- Added Lane Hacker engines.
- Added MND HNP engines.
- Added new Core engine FX.
- Added new FX for Bretonia engines without yellow.
- Added a new model for Zapper and other beam turrets.
- Changed all house unlawful weapons to use house-specific weapon models.
- Removed music attenuation.
- Sounds for gunboats and capital ships pathing standardized.
- Sound files added to fill new paths.
- Sound ranges adjusted for maximum range of weapons.
- New Sound added for the Core/BHG Gunboat Forward Gun.
ECONOMY
- Azurite Gas sellpoint in Bretonia will be moved to Battleship Ark Royal.
SYSTEMS
- Revamped Codename locations. All have been shuffled and some are invisible to scanners, revealed by buying the location from Information Broker NPCs on certain freeports.
- De-guarded Sigma-13/Frankfurt gates.
- De-guarded Junker bases in Puerto Rico.
- Crayter trader NPCs added to New London, Manchester, Cortez, California.
- Sunderland Research Station is now BIS IFF. Azurite sellpoint moved to Battleship Ark Royal.
- Added a minefield around the Virginia jump gate in Texas.
- Replaced docking ring mortars with full 500ms pulse loadouts.
- Removed jump gate turrets.
FIXES
- Removed Solar Engineering NPCs throughout Gallia, most are now EFL instead.
- Removed Imperial Kusari Navy NPCs from Leeds.
- Fixed numerous bar backgrounds using the wrong starsphere.
- Fixed missions not working for Auxesia and Separatists.
- Fixed Separatist bribes, now available in Puerto Rico.
- Fixed the Order not appearing as an enemy faction in missions.
- Fixed some NPC gunboats that were still using battle razors.
- Fixed starsphere of the Omicron Delta intro.
KUDOS
- @Aristaan - Balance, adding engines, adding new Nomad fighters.
- @Durandal - New codenames, rebalancing, beam turret model, hitboxes, hardpoints for new ships.
- @Geoffacake - Sound revamp, HNP engines.
- @Kazinsal - QA, bugfixes.
- @Swallow - New Spatial model.
- @Unseelie - Capital ship weapon types.
- @"Sombra Hookier" - A certain base wreck.
- @Xalrok - Various, Rheinland Mining Ship model.
- Fixed the misassignment of the Battlcruiser flak turret class
- Fixed heavy slot issue on the Mako.
- Fixed Gallic Battlecruiser Prim arcs .
- Hurricane ammo price set to 100k per unit.
Snubs/Other
- Added balancemagic FLHook plugin - SNAC, Corona beam now have scaling damage modifiers against hull based on ship class, eg 15% damage vs fighters and 100% to battleships.
- Re-added Classic SNAC, use /snacclassic command to replace a Civilian SNAC with the Classic version.
- Labraid given its second CD slot to support the use of CD and Missile/Torp
- Fixed Spatial rear-firing turret.
- Fixed Adad CD/Torp Slot.
- Stork now has 4.8k cargo.
- Titanic now has 5k cargo.
- Fixed Suntiger Turret refire.
- Spatial rear facing turret no longer upside down.
- Spatial camera corrected.
- Cannonball and Firestalker Missiles lifetime adjusted to support their full tracking range.
- Fighter missile projectile given additional health to prevent self detonation or inherent detonation from crossfire.
- Fixed Nova self-detonation exploit for the spatial's double mine droppers by buffing munition HP to 50k.
NPCs
- Cruiser and battlecruiser NPCs now have 4.0x armour. Battleship and carrier NPCs now have 2.5x armour.
- Light and Heavy Drones use the Corona Beam Cannon.
- HOTFIX 1: Added Drone version of the Corona Beam Cannon.
FEATURES
- Added ex-LWB ships to Cruiser Greifswald.
- Added Gaian Freighter, Transport and Heavy Transport engines.
- Sellpoint for Auxesia engines added to Valravn.
- Corona fx lengthened.
- Changed laser beams from Flashpoint style 'spears' to Vengenace-style 'bolts' for the following lasers & their derivatives: Flashpoint, Retribution, Luger, Reaver, Death's Hand, Gendaito, Sammael, Natterturn.
FIXES
- Fixed new Codename IDS.
- Fixed Corona fx not appearing on low settings.
- Fixed Adad infocard.
- Fixed BDM engine sellpoint error.
- Fixed Sunderland Research Station being BIS on the outside and BAF Guard on the inside.
- Fixed the silent solaris sounds caused by typo.
- Fixed Gunboat firing sound
- Fixed Battlecruiser and Cruiser Cerb sound
- Fixed Nomad Battleship and Nomad Battlecruiser flak infocard error
- Fixed missing TXM on Gallic GB FWG projectile
- Fixed several broken glowmap textures
- Fixed Heavy Tanker window glow.
- Fixed Sigma-13 gas pocket density.
- Fixed Gallic civilian NPC engines.
- HOTFIX 1: Actually fixed MND engines, added placeholder infocards.
Ship Type = Snubs/Freighters, Everything Else
SNAC = 18000, 132000
NPCs
- Reverted cruiser (e: and battlecruiser ~Kaz) NPCs from 4.0x armour to their original 1.7x.
- Restored torpedoes to Drones alongside the Drone Corona.
FEATURES
- Added Rheinland Unlawful guns to the Cruiser Greifswald.
- Added missing Lane Hacker heavy transport engine.
FIXES
- Fixed missing and non-functional Drone Corona Beams.
- Fixed all missing engine sellpoints.
- Fixed Merthyr Tydfil Station selling BMM ID instead of Planetform.
- Fixing a texture conflict with the Onuris and the Nephthys/Order ID icon.
Discovery 4.91 Part 1 Release For details and storyline information, please see the release post.
FEATURES
- Added System: Zurich
- Removed System: Hiroshima
- Changed Systems: Most systems updated for storyline progression
- Connection Activated: Alberta-Poole Supergate brought online
- Mining Update: See release post for details
SHIPS
- Added: Border Worlds Train (mesh + texture by @aerelm)
- Added: Sleipnir Rheinland VHF (mesh + texture by @aerelm)
- Added: Unioner Gunboat (mesh + texture by @Felsvar)
- Added: White Knight (unique variant, texture by @Capt. Henry Morgan)
- Added: Angurvadal (unique variant, texture by @Aristaan)
- New Model: Border Worlds Transport (mesh + texture by @aerelm)
- New Models: Coalition Fighters (mesh + textures by various)
- "New" Model: Hegemon (higher polygon model from Freelancer press beta)
- New Hitbox: Titan
- New Hitbox: Marlin + Manta
- Balance: Spatial, Osprey, and Plier reverse speed increased to 40 m/s
- Balance: Spatial second mine dropper removed
- Balance: VHF power core update - new cores are 10400/1120, 11400/1180, 12400/1240, 13400/1300, 14400/1360
- Balance: VHF power cores buffed: Starblazer (10.4K->11.4K), Scraper (11.4K/12.4K), Raven's Talon (12.4K->13.4K), Rabisu (12.4K->13.4K), Insurgent (12.4K->14.4K), Collector (12.4K->13.4K), Lhotse (12.4K->13.4K), Templar (12.4K->13.4K)
- Balance: VHF power cores nerfed: Falchion (12.4K->11.4K), Manta (12.4K->11.4K), Arbeiter (14.4K->13.4K)
- Balance: HF power cores buffed: Saboteur (8.0K->12.4K)
- Balance: Bomber power cores buffed: Transgressor (45.4K->47.0K), Revolution (45.4K->47K)
- Balance: Hull and regens increased: Insurgent, Saboteur, Partisan, Revolution, Nyx, Transgressor
- Bugfix: Fixed Celestra gun hardpoints
- Bugfix: Lane Hacker NPCs given Lane Hacker engines
- Bugfix: "Floating engines" fixed on various trains
- Bugfix: Fixed cockpit view of Transport, Large Transport
- Bugfix: Fixed Exiles ships disappearing at certain ranges
- Bugfix: Fixed Exiles ship line textures
- Bugfix: Spatial can now use unstable jumpholes
SOLARS
- Added: Rheinland EFL Trade Lane and Jump Gate
- Added: Miscellaneous structure parts
- Added: New Planet Malta textures
- Balance: Gallic weapon platform damage normalized
- Changed: Rheinland corporate Hegemon solars replaced with Kaiser solars
- Changed: Added docking points for the Pilgrim Liner and Gallic Battlecruiser
- Bugfix: Fixed cap texture on Omicron Chi planet
STATIONS
- Added: Dunedin Station, Inverness (BIS)
- Added: Planet Albegna, Omicron Tau (Outcasts)
- Destroyed: Southampton Shipyard, New London
WEAPONS
- Added: Unione Corse gunboat turrets
- Added: Gallic Brigands gunboat turrets
- Added: New weapon effects used in intro scene
- Bugfix: Battleship Kinetic Turrets given a projectile impact sound
- Bugfix: Fixed Cruiser Gatling Solaris using the Cruiser Battle Razor model
- Balance: Nerfed Coalition Battlecruiser forward gun efficiency slightly (0.33->0.30)
- Changed: Harpoon Missile Launcher renamed to Vandal Missile Launcher
MISCELLANEOUS
- UI Update: New menu intro scene
- UI Update: New HD intro screen by Stefan
- UI Update: New HD menu titles by Xalrok
- UI Update: Sharper UI textures by @DragonRider and @evanz
- UI Update: New Gallic navmap background
- Added: New starsphere for Omicron Tau
- Added: Surprises! Go find them!
- Bugfix: Added missing nebula wisps to Omega-55
- Removed: Heavy Armour Mk 1, Heavy Armour Mk 2
SYSTEMS
- Storyline: Unioner and Unione Corse NPCs have expanded into the Zurich system.
- Bugfix: Bethany population zone fixed
- Bugfix: Sendai Research Complex shipdealer enabled, sells Big Dragon, Border Worlds Transport, Border Worlds Train
- Bugfix: Nishara Base shipdealer enabled, sells Raven's Talon, Waran, Drone
- Bugfix: Alberta supergate now properly lets capital ships dock
- Bugfix: Removed accidental duplicate Montmorency
- Bugfix: Fixed Raw Hydrocarbons drop rate in Tau-53
- Bugfix: Fixed infocards referencing the Orleanais jump hole in Ile-de-France
- Changed: Omicron Delta systemwide patrols changed from area_assault to area_scout encounter type
- Changed: Omicron Mu and Omicron Rho NPCs toned down slightly
- Moved: Dreadnought Basilica relocated to sector D7 in Coronado
SHIPS
- Changed: NPC tractor beams have been disabled; miners will no longer have their ore stolen by passing NPCs
- Changed: New Repair Ship infocard by @Thexare
SOLARS
- Added: Core 1-5 POB archetypes for Dunkirk, Overlord, Valor, Redemption, Invincible, and Obstinate
- Changed: New infocards for jump gates, jump holes, trade lanes, and docking rings by Digital Anvil (no really)
- Bugfix: Dynamic ore asteroids now explode properly
STATIONS
- Improved: Torshavn Space Port now has a drydock
- Improved: Vogtland Base now has a stationary Jormungand guarding it
- Changed: New infocard for Sigma-15 Gate Construction Site by @Unseelie
WEAPONS
- Bugfix: Fixed Unioner cruiser turret firing sound
- Changed: New infocards for the Mortar series and generic SNAC by @Kazinsal
- Changed: Heavy Flashpoint effect thinned slightly
- Changed: Adv. Flashpoint effect tail lightened
MISCELLANEOUS
- UI Update: Added [RHA] and NO- player faction ID icons
SYSTEMS
- Storyline: The Unioners have established Davos Base in the Zurich system.
- Added: Cologne-Zurich jump hole.
- Changed: Some Zurich infocards.
- Changed: Nerfed Omicron Delta and Kappa NPCs.
- Bugfix: Fixed nebula visibility in Omicron Tau.
SHIPS
- Changed: New Artisan infocard by @Riehl
STATIONS
- Added: Gaian Destroyer prototype stationed in Torshavn's drydock
- Bugfix: Core equipment being sold on Planet Albegna (Outcasts).
- Bugfix: Crash on undock from Battleship Carcassonne
- Bugfix: Restored docking with Battleship Betheny
- Bugfix: Updated Wildau Station's infocard.
WEAPONS
- Bugfix: Weapon platform and NPC transport turrets no longer disrupt trade lanes.
NPC FACTIONS
- Changed: Council NPCs will no longer aggro if the Maquis are hostile to the player.
MISCELLANEOUS
- Events: Various equipment for event hosts.
- ID Icons: New icons for BAF, LN, SIS, UN.
Hotfix 1
SYSTEMS
- Bugfix: Actually implemented new infocards.
WEAPONS
- Changed: Corona range reduced to 800m.
Hotfix 1.5
WEAPONS
- Server Bugfix: Corona and SNAC handle armor values properly.
SYSTEMS
- Storyline: Belfast Production Facility's capture has been retconned - it was destroyed by the Battleship Embrun instead.
- Storyline: Ageira lanes being horizontal is a retcon.
- Changed: Planet Vienne in Dauphine moved 7k below the plane, as it was in the original 4.85 version of the system.
- Changed: Nerfed NPC levels in Gallia.
- Changed: Various adjustments to exclusions and base positioning to acommodate horizontal lanes.
SOLARS
- Added: Right-facing mooring fixture, for certain planets.
- Changed: Vanilla trade lanes have been made horizontal.
- Changed: Gallic trade lanes are now right-hand drive.
- Changed: Gallic trade lanes are now right-hand drive.
- Bugfix: Added missing docking hardpoints to the Pilgrim Liner model.
- Bugfix: Fixed Wildau Station's doors rotating the wrong way on one side.
STATIONS
- Added: Hyeres Anchorage (Council) to Provence.
- Changed: Battleship Oblique and Arles temporarily removed for the Clash of the Titans event.
- Changed: Battleship Athos has moved to New London
- Changed: Battleship Beuvray has been destroyed
- Changed: Waterloo Station has a temporary drydock
- Changed: Added border control ships to the Dresden gate in New Berlin
- Changed: Updated station appearances for Freeports 1, 6, 8, 11, and Ames Research Station, Corfu Base, Minato Harbor.
- Changed: Planet Manhattan's mooring fixture now undocks you facing towards Fort Bush.
- Bugfix: Fixed Charost Depot sending players to ???.
- Bugfix: Removed components from Shinagawa Station that were supposed to have been removed in 4.91 Initial.
- Bugfix: Fix z-fighting on America Freeport.
- Bugfix: Fixed Wildau Station having enemy NPCs in the bar.
ECONOMY
- Bugfix: Recalculated trade routes to account for fighter-only and no-transport jumps.
SHIPS
- Changed: Removed Border Worlds Transport sellpoint from Gas Miner Trichsen, replaced with Behemoth Rheinland Transport.
EQUIPMENT
- Added: Scorpion Gunboat Remains
- Added: Event-only Titan Equipment, for event Titans.
- Added: Event-only 300x armor upgrade
- Changed: Solaris Gatling Dispersion coefficient reduced from 1.5 to 0.5.
- Changed: Kinetic Energy cost increased from 1,200,000 to 1,500,000. Efficiency reduced from 0.25 to 0.2.
- Changed: Volley Cannon dispersion coefficient reduced from 3 to 2.25. Efficiency reduced from 0.44 to 0.31.
- Changed: Nomad Dispersion Turret Dispersion coefficient reduced from 4 to 2.25 and efficiency reduced to 0.31 (To match Volley counterpart).
- Changed: Battleship Pulses Damage inceased to 45,000. Efficiency increased from 0.18 to 0.24.
- Changed: Autopulse shield damage per shot reduced to 8250. Energy cost reduced proportionately to 36,650
- Changed: Battlecruiser Pulse range reduced to 2750
- Bugfix: Eplessier Depot selling GRP ID and Gallic lawful tech.
INFOCARDS
- Changed: Gran Canaria, Battleship Stirling, Beuvray Wreck, Battleship Athos, Helios Wreck, Belfast Production Facility, Battleship Embrun
- Bugfix: Fixed the names of jump holes referencing Lyonnais and other outdated connections in Gallia.
- Bugfix: Removed a line from Saarbrucken's infocard referencing a non-canon "imminent supernova" of New Berlin's star.
- Bugfix: Fixed XML in Mortar infocard.
Discovery 4.91 Part 1 Patch 3 Hotfix 1 & 2
SYSTEMS
- Bugfix: Removed crashing paths in Munich and Cambridge
SOLARS
- Bugfix: Fixed a loadout error in New London that was potentially causing crashes.
SYSTEMS
- Changed: Pennsylvania given a unique starsphere.
- Changed: Planet Amiens model changed to match its infocard better.
- Changed: Freeport NFZs now specify that they are enforced by the Zoners.
- Changed: Sprague, Aubigny mooring fixture now undock ships facing towards the exit trade lane.
- Changed: Bases that were moved for horizontal trade lanes are now back in their original locations.
- Bugfix: Lyonnais jump holes in Burgundy.
SOLARS
- Bugfix: Reverted Ageira trade lanes back to vertical to stop crashing NPCs.
STATIONS
- Bugfix: New London drydock moved again.
- Bugfix: Sandur Base had no ATC voice, Charost Depot was using a robot ATC.
- Changed: Gallic planetscapes changed to match their planet/climate and to reduce repetition of Colorado/Hamburg.
SHIPS
- Bugfix: Beaumont Base (IDF) sells Brigand ships instead of Council.
- Bugfix: Frejus and Epernay base shipdealers removed (they sold nothing.)
EQUIPMENT
- Bugfix: Mini Razor on New Haven no longer needs reputation with the Neutral faction.
- Bugfix: Beaumont Base (IDF) sells Brigand equipment instead of Maquis.