==================== Type: Infocard Bug: Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence, with the exception of Rheinland lawfuls. ====================
Doubt that we still need that part on the ID. Would be awesome if that get's removed.
==================== Type: Equipment (?) Bug: /restart GaGRI gives police ID instead of GRI ID ====================
Fixed.
(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
==================== Type: Ship Stats / Equipment Bug: Insurgent comes with a mounted LF engine ====================
When bought from the shipdealer, a Coalition LF engine is mounted on the ship (VHF) by default. The ship thus benefits from extra cruise speed.
Fixed.
==================== Type: Ship Stats Bug: Saboteur Ship Price is too low ====================
The package price is 261,265 and it comes with a shield with value 260,240. Not sure if intended.
Fixed. -Xalrok
(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
==================== Type: Equipment Bug: Trinity torpedo not firing on Gallic Destroyer ====================
Gallic Destroyer can't fire Trinity Torpedos from either slot, and any given angle. Has enough core so should be working..
No, it doesnt have the core to fire it, because each of the 3x missiles consumes the shown energy, meaning you need 1,800,000 core to fire. Both gallic destroyers have only 1,400,000.
Same goes for the Gunboat Dual Torpedoes - only heavy core boats with 600,000 core can fire them.
For any multibarrel guns, the same logic applies - each barrel consumes said energy, while damage is also multiplied.
Last words are for fools who have not yet said enough.
==================== Type: Effects Bug: Crayter Capital Explosion effects ====================
Just posting here as a reminder that they use the generic ones atm and as reported here they do not crash the game, it was somethşng ekse crashed at the same time.
Saw few times npc IDF gallic fighters with coalition guns ... i don't have the screenshots .. because or they get ou of range or i was pressing the wrong button .. sorry about that. I don't know if it is general, but only today noticed this when i passed by Edinburgh system