• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 386 387 388 389 390 … 546 Next »
Discovery Feature Survey - No.2

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7
Thread Closed 
Discovery Feature Survey - No.2
Offline Horizon
05-24-2009, 05:05 AM,
#61
Member
Posts: 86
Threads: 16
Joined: Apr 2009

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

Nomad Battleship needs to be replaced. Has Several bugs and It's unable to dock at the Dur-Shurrikun.

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

We shouldn't have Codename weapons at all, and if we do, all the locations should be changed.

3) What ships require a hitbox change?

Most of the freighters's hulls are a bubble, so... Yeah...

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

Sounds alright.. Should improve the balance.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

It's already good as it is.

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

No, leaving them with the repairs is fine.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

Omicron Iota, everywhere, but, I believe it's okay since there's the Dur-Shurrikun.

8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.

---(No Idea.)

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

Don't remove it... Some people still download Discovery only for the SP.

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?

I have no Idea what you mean with cheating with Credit Cards.

11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?

Hmm.. No, It's already fine as it is.

12) What should be done about Nova cannon and other bomber weaponry?

Bigger delay, less energy consumed for it.

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

Lower it and decrease their damage by 5%

14) What new IDs would you suggest to add? What ID changes you consider necessary?

None.

Offline ed_philips38
06-26-2009, 04:09 PM,
#62
Member
Posts: 299
Threads: 7
Joined: Jun 2009

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
N/a

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

I never use them as I see no point in something that takes up cargo space even when mounted. ( These weapons are not cargo. )

3) What ships require a hitbox change?
N/a

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

Vanilla ships are just that, therefore I consider any change to be a violation of Microsofts terms of use unless permission has been previously obtained.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
N/a
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

Why enable them in the first place? as the only ship that needs to repair is the player's ship, so in my opinion they should be disabled.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
N/a
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
N/a

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

Removing the campaign missions is fine, assuming that Trent's log reflects the fact these missions actually took place some time in the past, currently it doesn't.

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
N/a

11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?

I can't see how this would work as the prices are meant to reflect an inflated economy, not a deflated one.

12) What should be done about Nova cannon and other bomber weaponry?
N/a
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
N/a
14) What new IDs would you suggest to add? What ID changes you consider necessary?
N/a
 
Pages (7): « Previous 1 … 3 4 5 6 7
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode