I don't know about the logical feasibility of it in-RP (but then, mining solid helium, so yeah), but could Liberty get a Boron asteroid field in 86? It'd give DSE something local to mine.
Please more mining ships!:nyam: Or more ships with the same mining percent bonus as the Hegemon, CVS.. ect.. Then you could rise the Hegemon price to 50 or 75m. :)
' Wrote:Please more mining ships!:nyam: Or more ships with the same mining percent bonus as the Hegemon, CVS.. ect.. Then you could rise the Hegemon price to 50 or 75k. :)
mining bonus as mining ships for all transports/freigters with less then 3k cargo?
' Wrote:mining bonus as mining ships for all transports/freigters with less then 3k cargo?
Nope, just to a few selected ships to become mining ships as well, maybe the ones that appear in the Dusty Lens Mining Tutorial as mining ships. Then the price of the Hegemon could be raised to 50, 75 or even 100k. Cause I think its too cheap for what it is.
will there finally be a Bretonia Carrier? Something that can take on a Kusari Battleship one on one, thereby finally giving Bretonia an edge over them.
As opposed to the current situation whereby a Kusari battleship will almost certainly destroy a Bretonian battleship.
Royal Star Lines - Traversing the Stars - Bretonian Luxury Liner company.
RSL|Fhloston.Paradise :: Royal Bretonian Luxury Liner (Royal Star Lines)
BAF|HMS-Glyndwr :: Fortitude Class Battlecruiser
Since piracy is so popular, I have an idea for a feature that might increase the number of police, navy etc.
If a trader has lets say has a corporate shipping ID, when he sells his goods, some "tax" money gets duped and is devided to all police,millitary,navy players, being online at the time when the trading is done. That "tax" will be a small fraction of the trade, and will be duped. Which means the trader himself isn't affected at all. Since when you think about working on the police or millitary, it is the traders that help fund them all. I think this would be a more "realistic" way to implement payment for police and millitary players
' Wrote:Since piracy is so popular, I have an idea for a feature that might increase the number of police, navy etc.
If a trader has lets say has a corporate shipping ID, when he sells his goods, some "tax" money gets duped and is devided to all police,millitary,navy players, being online at the time when the trading is done. That "tax" will be a small fraction of the trade, and will be duped. Which means the trader himself isn't affected at all. Since when you think about working on the police or millitary, it is the traders that help fund them all. I think this would be a more "realistic" way to implement payment for police and millitary players
Independent traders should be free of tax why?
Edit: Not really a good place for discussion so mods feel free to delete this post
This might seem a little unnecessary, but I've always thought it would be cool if you could change the NPC's engagement voice from "Engaging <Freelancer>" to "Engaging <Whatever your real faction is>".
Also, I was wondering why the Smuggler ID has a cargo restriction greater than that of a Pirate ID. I would assume a Smuggler would opt for a ship with a greater cargo hold (besides the Pirate Train).