Had a blast with the event. Some thought's though:
-Kind of weird that some transports moved in a straight line, didnt cruise, and didnt use their hundreds of remaining bats/bots, while others did. Made some them impossible to defend while others were doable. Some people in discord are concerned that some transport pilots died on purpose.
-In future blockade running events you might want to not allow the intercepting team to camp the transport spawn point and basically undock-gank them.
-Felt completely robbed when the Zoners got the LNS-Alma down to like 1% Hull, just to have it despawn with admin-powers, then show back up later at full health and destroy the Pinnacle.
Either way, had fun, looking forward to more events in the future.
Certainly a really good event, I don't really have anything bad to say about it to be honest. I really think the people who boycott it missed out. Enjoyed an hour of casual snubbery.
Hello, it was a fun event! Thank you for your efforts, and apologies for my uncalled for critic of it, even though, some parts were questionable.
The transports not using batteries & nanos as if they wanted to be killed was certainly questionable, as well as the decision of not letting the LNS-Alma be put out of action, and I reiterate, put out of action, because as the game says, ships are not permanantly destroyed, if the LNS-Alma was put out of action at the end of the event, it would've been fine to have it in Part 2 again, just add that it was damaged.
The communication between the team and the players was also lackluster, as I had to /fm the [Staff] multiple times for the LNS-Alma to be not invincible, but I recieved no replies until a while after by Haste, indicating that there was a miscommunication. I would say there were no communication at all.
Either way, I think it was a good event despite all the railroading and questionable parts of it. It was good to see the Zoners in action against Liberty, it was certainly a refreshing event, especially with the player count climing up to a hundred!
Thank you everyone, thank you the team, for this event. Can't wait for part 2 to see what'll happen!
(05-27-2023, 08:42 PM)Valdorel Wrote: Had a blast with the event. Some thought's though:
-Kind of weird that some transports moved in a straight line, didnt cruise, and didnt use their hundreds of remaining bats/bots, while others did. Made some them impossible to defend while others were doable. Some people in discord are concerned that some transport pilots died on purpose.
-In future blockade running events you might want to not allow the intercepting team to camp the transport spawn point and basically undock-gank them.
-Felt completely robbed when the Zoners got the LNS-Alma down to like 1% Hull, just to have it despawn with admin-powers, then show back up later at full health and destroy the Pinnacle.
Either way, had fun, looking forward to more events in the future.
we all knew from the beggining that liberty had to win no matter what,
i can also add that thing about ids, what were those freelancers doing and, looks like, liberty police doing, if there was only liberty nave and lsf and zoner. a bit more attention to the admin part that fail to prevent that.
Whoever was behind the wheel on the transports should undergo a mandatory course on basic movement and pressing F and G keys. The way they were flying feels almost like deliberate sabotage.
Other than that, a clustercopulation to be sure, but good effort nevertheless. Looking forward to whatever follows.
I think this can be considered a success overall. I have a few thoughts, some positive and some negative.
The Good:
- The server handled it like a champ. I can only speak for my end, but it ran incredibly smoothly considering the number of players in one place.
- I was really impressed by the quality of roleplay players provided. In big combat events you often have a lot of players doing the bare minimum, but local chat was genuinely immersive despite the chaotic situation.
- Love the idea in general, love militant Zoners, am excited for the story.
- The fact that not all transports died and not all transports made it is good, suggesting there was some level of balance.
The Bad:
- The situation with respawns was kind of unclear. "Whether or not respawns will be allowed during the time of the event will be a subject of consideration." is something that should be avoided, because apparently there was a console announcement just before the start that clarified they initially were, which people (like myself) that arrived after would not have seen.
It needs to be clearly written before the start if they are or are not allowed, and if that changes it needs to messaged more than once, those are easy to miss.
- The behavior of the transport ships was a bit erratic, some made a much greater effort to escape than others. Some of them died with hundreds of unused regens, which I'm sure was frustrating for those trying to protect them.
- Novas, man. I wanted to (and did) go on a fighter but fights like these are completely dominated by essentially random Nova kills. Shooting another snub with fighter guns is basically pointless because almost every death will come from insta torpedoes.