' Wrote:Here's a hypothetical situation. A pirate in a bomber is running for his life from a fighter and a gunboat. The gunboat quickly falls behind and engages cruise to get back into the action. The pirate, by this stage, has been CDed, and the gunboat quickly catches up. The gunboat has enough energy left to fire a few guns. However, this isn't very effective and the gunboat resorts to cruising around, disrupting lanes to stop the pirate from escaping. Later, the fighter enters cruise speed. It also quickly catches up on the bomber (the bomber is unable to CD since it would take too long to turn round, fire and turn back round without being CDed by either ship. The fighter gets within weapons range and exits cruise. The fighter thrusts at speed 199 towards the bomber, also at speed 199. The bomber can't enter cruise because it would be CDed by one ship or the other. The fighter's energy recharges while it is using thrusters, leaving it free to rake the bomber with weapon and missile fire. since all nearby lanes are down, the bomber has no way to escape. Any fancy moves the bomber might use to gain distance are useless, since the pursuer can just engage cruise, catch up and repeat the process.
One could see this as a down side. One could also see it as an upside. It all depends on which side you're looking at it from. Plus, if you're a bomber and you're escaping from a Gunboat on thrusters, and they cruise to catch up, then you're pretty much free to pound them for about a minute or so until they get power back to fire their guns. Then just thrust again, and repeat. They'll get bored sooner or later. You might even force them to run away as well. The amount of time it takes for a Gunboat to regen it's power is rediculous, and leaves them with the ability to fire one turret, so you might as well slap them for it.
No one ever said running away was a sure-fire thing.
Quote:3. Remove the usage of any missile, torpedo or disruptor weapons for 10 seconds after cruising. This would allow the pursued ship to engage its own cruise engines, but if more than one ship was pursuing, and had exited cruise beforehand, using EK, the pursued ship could still be disrupted.
To repeat what I said in #2 before hte lock ........... (and no fletcher why read a sticky when theres a thread with a poll ? )
Sine the primary issue is the whole cruising to catchup thing, have a timer.
After 30seconds at cruise, maybe a full minute, you recharge.
A ship still has minimal power currently, a GB can fire basics, prehaps 1-2 other turrets with a SINGLE turret the secind it drops out. Ditto fighters, but all weps for a few shots, and that little energy they have regens like normal too.
So...... 60ish seconds after cruise, your energy regenerates.
If you cruise longer than that odds are you're not in a fight, or the person is running for a long time, eitehr way it's fair because you're not just quickly hopping in, unless you came from a distane, and in that case they had time to see you.
Quote:No one is changing cruise on your say so, or anything else for that matter. The vast majority are
more than happy with the mod as it is.
Hoodlum was quite wrong with this statement, as seen by that other poll, many people dislike cruise drain.
Quote:How many situations do you find yourself in where you need to come out of cruise with a full barrage of turrets?
1. Doing missions quickly
2. Cruising up and killing cruisers, like a battleship should.
Ive got two.
Quote:3. Remove the usage of any missile, torpedo or disruptor weapons for 10 seconds after cruising. This would allow the pursued ship to engage its own cruise engines, but if more than one ship was pursuing, and had exited cruise beforehand, using EK, the pursued ship could still be disrupted.
Good idea.
Cruise drain is oorp, pretty much. Who'd design their battleship to have such a inefficient engine as to drain all the weapon firing capabillity? Hallarious.
A 60 second recharge time? R U TRIPPIN?! Thats like.... Get jumped in whatever by a pirtae....your kinda screwed. And Cam? Theya re not supposed to cruise up and pwn cruisers, thatr negates any advantage a cruiser may have.
' Wrote:Hoodlum was quite wrong with this statement, as seen by that other poll, many people dislike cruise drain.
Partially true, and you know it. People were not happy with the #2 setup, thats why I started a poll to openly discuss the pro's and con's of that setup. The consensus to alter the power drain was More popular than removing it completely, making your statement partially false. A number of people didn't like it but it was outwieghed by those who didn't like it.
In #3 it seems people prefer this new setup more than #2, showing that progress can be made with open dialogue from the community and the developers willing to listen, which Cannon and co usually do.
' Wrote:How many situations do you find yourself in where you need to come out of cruise with a full barrage of turrets?
I can think of one.
ENAGAGE RED~! PEW PEW.
Not much of an incentive to have no cruise drain. Use the time it takes your power to recharge to roleplay.
When the idiot, or insulting term of your choice, CD's me.
Not to mention, when overpowered NPC's CD me.
Is 2>1?
"Captain Barnaby: Greetings nomads. Yes, I will engage you in combat. Why? Well, you see, you want to destroy me, my family and pies. All pies. This I cannot allow. Why won't you talk to me?"
"***I am a NPC.****"
"Captain Barnaby: Amazing how these futuristic ships cannot get us out of here or allow us to defend ourselves. All crew members, put your head between your knees and kiss your butt goodbye."
' Wrote:Hoodlum was quite wrong with this statement, as seen by that other poll, many people dislike cruise drain.
1. Doing missions quickly
NPCs are hardly going to hurt you during the recharge time. If you're that worried, stop cruising before you get to the mission. It's what I do.
NPCs are not a valid reason to complain about Cruise Drain.
Quote:2. Cruising up and killing cruisers, like a battleship should.
See: Above.
Quote:ENAGAGE RED~! PEW PEW.
' Wrote:What if you come out to shoot first lolwuts ?
See: Above.
Quote:ENAGAGE RED~! PEW PEW.
' Wrote:When the idiot, or insulting term of your choice, CD's me.
See: Above. If someone CDs you, that does not constitute immediate retaliation. Roleplay.
If you're running from an engagement already in progress, then shouldn't you be more concerned with trying to run than shooting back? That's called a double edged sword, you know. You can try run away, but then if you fail you might not be able to fight back.
Quote:Not to mention, when overpowered NPC's CD me.
Again, NPCs are hardly reason to remove a feature that was implimented for player-interactions. And besides, they're just toasters :|