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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Tech-nerf

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Poll: For Green Cell (We are proper allies and design our tech for shared use)
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79.53%
136 79.53%
95%
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18 10.53%
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4 2.34%
Total 171 vote(s) 100%
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Tech-nerf
Offline Toan Varcona
04-25-2012, 06:03 PM, (This post was last modified: 04-26-2012, 12:59 PM by Toan Varcona.)
#81
Member
Posts: 219
Threads: 27
Joined: Jun 2010

Error posting wrong place "facepalms" sorry

http://i45.tinypic.com/2n18bgi.jpg
Image tags removed. Made your sig too tall.
Images AND text may only be 250 pixels tall, maximum.
-Zuke


If its Out There we will Find it
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Offline Adam_Spire
05-22-2012, 05:31 AM,
#82
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

I really think we need to have a IFF/ID Nerf. Having the wrong IFF give an 20% nerf which includes not having an IFF at all. Having the faction IFF and ID would be the only way to avoid a nerf.

The problem with having a new character is to not buy house equiptment /ships until you've repped up.

Freelancers have the restriction of only having gunboats or lower which is fine.

Red cells are needed because some factions simply dont ever want a member of a certian faction to have their tech. Having only a 10% power generator is a great way to stop that.

I'm still fuzzy on the precentages and I just dont want to make the freelancer ID into a super generic either.

I love micro managements so nerfs to Wrong ID, Wrong IFF, And Tech mixes. but who really has the time to calculate that. .......I would.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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