' Wrote:Perhaps before you go trashing OSI in public for perhaps being a little off nominal Zoner RP, you should fix your own problem of completely ignoring RP conventions when it suits you.
It can't be said that I love the Omicroners, but this thread is to discuss how we could potentially remedy the problem between the Zoner factions, not exacerbate it for all involved. Take the mudslinging to Skype.
' Wrote:The thing is, the existing Zoner and Zoner Guard IDs suit your purposes just fine. Zoner Guards transports can't land on bases in House Space? Bring a Zoner ID BWT in the convoy and offload it that way. Other than that I see no real reason to add more IDs rules rephacks restrictions etc.
I missed this when you posted it earlier so I'll hit it now.
The issue isn't primarily our trade restrictions, from OSI's point anyhow, that's just a bonus for us - we would love to have use of 5ks in house space, but could live without is as we do now, and yes, we do bring a BWT along to load up our Whales when necessary.
The reason for the split is more than just ID restrictions, it's having three very diverse factions on the same ID. As has been clearly noted, OSI and the Omicroners vary wildly on where they see Zoner RP and how they view the opposite faction. This creates serious issues when we're attempting to deal with InRP situations, as this greatly reduces our ability to be independent of each other.
I'm sure TAZ factors in there somewhere, but I don't want to speak for them.
This is the primary focus of the multiple IDs. The secondary issue to that is what rights the IDs should have.
' Wrote:The reason for the split is more than just ID restrictions, it's having three very diverse factions on the same ID. As has been clearly noted, OSI and the Omicroners vary wildly on where they see Zoner RP and how they view the opposite faction. This creates serious issues when we're attempting to deal with InRP situations, as this greatly reduces our ability to be independent of each other.
I'm sure TAZ factors in there somewhere, but I don't want to speak for them.
This is the primary focus of the multiple IDs. The secondary issue to that is what rights the IDs should have.
The current issues you experience when dealing with inRP situations are largely a microcosm of how real societies comprising diverse viewpoints operate. It would be more productive to address this Zoner partisanship inRP and actually reach decisions unilaterally rather than ooRP by pidgeonholing several IDs.
As Zoners, if you encounter a need to or a debate over whether to FR5 an entire faction, you have screwed up your diplomacy.
' Wrote:As Zoners, if you encounter a need to or a debate over whether to FR5 an entire faction, you have screwed up your diplomacy.
See that is the issue. The Zoners aren't one group of people, nor are they a people in the sense that the Corsairs are a people.
The Zoners of Freeport 2 aren't going to revoke a Corsairs ability to dock on 2, just because the Zoners in the Omicrons can't handle their diplomacy and wish to remove the Corsairs docking rights for 9. Currently, game mechanics mean that in order for a Zoner faction to use its faction rights, the aggressor must be attacking or doing something to anger every Zoner or at least a majority of them.
You attack an OSI transport to the point where you are an issue for OSI, we can't stop you from docking on our Freeport because that would require FR5, and if you aren't causing anyone else any issue our FR5 request won't be approved (by the other factions).
Though, I think Gheis' intention is more to revolve the role play and lore of Zoners in general. His primary reason for this proposal wasn't trying to fix the issues I mention. Though this discussion might be premature, seeing as 4.86 supposedly holds resolutions for some of the issues brought up.
' Wrote:Oh, and masters of science, since you've managed to create a impenetrable shield for FP9.
Ageira built a radiation shield for FP5, we can build a shield again for the right money. 8-|
Re: OP.
The post on its own is quite nice. From a fairly outside perspective, it looks pretty reasonable, but I can't tell what the various factions stand to lose and gain from the implementation of these IDs.
Maybe just use Zoner ID for everything except the research stations and call rename Zoner Guard to Zoner Engineer ID/Zoner Engineer faction.
Player carrying this ID is a Zoner Engineer, who:
* cannot attack except in self defense, or to defend other Zoners or Zoner Engineers
* cannot fulfill bounty contracts
* cannot pirate
* can trade
' Wrote:Try again reading my post please. I thought I have made clear that Zoners should not master any of the four fields I have descirbed.
You did make that clear. I thought i made it clear that your blatant hypocrisy didn't amuse me.
' Wrote:As for the little war about Freeport 9 that was started last year by the Corsairs I am quite surprised you are still daring to address it. I hope you will get over it one day within the next few years.
I'll get it over it when Freeport 9 flies the Corsair flag. Or lies a smoking ruin. Either way.
That opinion, by the way, is shared by most of the Council.
if you lot cared enough to stand up and fight for it instead of hiding behind your "oh lol POWERGAEMIN U CANT DO THAT INVINCIBLE SHIELDS LOL" defense, you'd see how we dare address it.
gone four years, first day back: Zoners still getting shot in Theta :|