' Wrote:@ Suggestion for Admins: I've seen on other servers that when a character is killed, a percentage or fixed amount of credits on board the ship of the guy that dies is automatically transfered to the guy that killed him when the guy is killed. This could fix the, "I'd rather die than pay because I'm trying to get my battleship (battleship license)" mentality we are seeing among these non-RP traders. I'm not sure how this is done, probably some additional mod to throw in to the mix that would conduct the transfer of funds from the one who died. This would apply to everyone, not just traders. I think if a trader new he would lose 50 mil if he died, he'd be more likely to pay the 2 mil we demand. And to deal with the pirate that would rather kill the trader for the 50 mil, make a rule that says if the trader agrees to pay, the pirate has to stand down and accept the payment.
Just my 2 cents ... or my 2 bucks if you will.
Hmm... might make sense but then again it might be further incentive to PvP whore and kill anyone that moves. And it also ignores RP specific reasons behind how much money is fair. If I'm in a freighter but my character is of a certain level then its possible that the default money lost in death is far more than the relative value of whatever is being transported aboard my relatively cheap freighter.
Xlancer did say something rather prophetic 5 months ago.
seems pirates are out of a job...
shame...will have to smuggle through rheinland for my action.
' Wrote:If we incorporate the money transfer on death, thats just more of a reason for a pirate to tax you first, then kill you for even MORE money.
Note my suggestion includes the clause that the pirate would be obligated to accept the payment if the trader agrees to pay. That way, if he taxes and then kills, he'd be sent to ZERO when admins sanction him for it. The whole point behind my suggestion is to encourage traders to actually RP as traders and stop this OORP "I'd rather die" garbage. No trader would rather die. They're out to make money and live to spend it.
Archelon is right. I hear people who are traders lamenting about the lack of pirates, lack of fun, etc. But then in the next breath they say, "I will always run from pirates" or "pirate me and I will pwnz0r you to oblivion!!!!11!11!!!"
It's this kind of attitude why people find piracy really tedious and not worth the effort. So they resort to terrorism.....
At present there is no risk to the trader, there's no incentive to pay up, except for RP, which seems a bit lacking where trading in concerned. Trader thinks, "Hmmm I can try to run, and chances are I'll make it, and I'll just dock camp for a while. If not and I'm blown up, hell it's just $500k of cargo".
There needs to be more of an incentive for trader to pay up. We need to give a bigger penalty to traders who opt to run, and are promptly destroyed. We can't literally kill players... as RL would dictate... but what about a short stay in the Bastille? (I'm not talking about a sanction, but maybe something automatically applied by FLhook, if possible).
PS. Here's a thought: Anyone driving a transport class vessel must carry a "traders license" or something. It cost $10m, and is lost when the vessel is destroyed. Not carrying a license is against the rules.
Archelon, you may have just come up with a brilliant idea. Obviously we'd have to beware PvP whores, but all in all that might just help solve our problem.
Archelon Wrote:
@ Suggestion for Admins: I've seen on other servers that when a character is killed, a percentage or fixed amount of credits on board the ship of the guy that dies is automatically transfered to the guy that killed him when the guy is killed. This could fix the, "I'd rather die than pay because I'm trying to get my battleship (battleship license)" mentality we are seeing among these non-RP traders. I'm not sure how this is done, probably some additional mod to throw in to the mix that would conduct the transfer of funds from the one who died. This would apply to everyone, not just traders. I think if a trader new he would lose 50 mil if he died, he'd be more likely to pay the 2 mil we demand. And to deal with the pirate that would rather kill the trader for the 50 mil, make a rule that says if the trader agrees to pay, the pirate has to stand down and accept the payment.
This sounds like a fabulous idea. Again, the issue is uber-rich traders who have no reason, besides rp, to pay a pirate. From a RP point of view, blowing up a 100 million credit ship with 20 million in upgrades and 3-6 million in cargo...should leave a lot to salvage for the pirate. Honestly, when trader ships get blown up its really only because thats all the code allows. The reality would be the pirate taking out all defenses and engines. The rest is left intact to be stripped and sold off. I know your ship counts towards your level. So depending on the level of the trader the pirate would get a percentage of that. 100 mil ship, 100 mil in the bank, 50 mil in upgrades and cargo. If the pirate gets 5% of that they get 12.5 mil and the trader loses 12.5mil from their account. Yes, we would have problems of pirates blowing up everyone in sight..make some rule against that. Sanction players. Empty their bank accounts and all their other characters bank accounts. Be simple to stop that crap. Pirate can only kill the same trader every 12 or 24 hours.
Sure would force traders to be more respectful to pirates. Would also heavily increase the need for escorting folks. Something a lot of people want to do but at the moment is really just a rp role. Make being a pirate something fun to do again. Imagine how things at Tau-31/Mcduff would of been if that code were in. Oh hell yeah!:)
It would be a lot of work for admins but I think it would be worth it.
' Wrote:Trader thinks, "Hmmm I can try to run, and chances are I'll make it, and I'll just dock camp for a while.
I agree with your ideas, but dock-camping isn't what you think it is. If a trader is docked waiting for a pirate to leave the area, that's base-idling, not dock-camping. If a pirate is waiting next to a base waiting to shoot anything that launches (or just a specific player), that's dock-camping, which is waiting for an opportunity to violate the following rule:
Quote:5.6 Dock-killing when player is undocking/launching from a planet/base is not allowed.
Like quite a few of the Hessians i haven't pirated recently because i have more pressing matters than traders such as defending our Home from intruders. But if you really want to be pirated feel free to appear in Dresdan at anytime and I'll be more than happy to lighten your wallet.