' Wrote:Leave the community and uninstall Freelancer. Factions are voluntary associations of individuals, not dominant institutions of power.
Like a troll Iggy, you take only the part that offends you personally and ignore common sense.
Perhaps you should take your own advice.
If Factions are voluntary then one 'Chooses" to be in or out of that faction.
In that "choice" that ID and IFF point to that faction. Any act or idiocy that happens is directed to that faction about that player. The Faction then has to prove that person has nothing to do with them. Times that by 20 and you get players thinking, Those are faction players just wanting to screw around. It's unfair to the faction and all those who take their faction with any level of commitment.
Having the ID and IFF with no link to the faction gives one all the perks and none of the pentalities, serving no Roleplay point. In truth, it is used to avoid an in game nerf. Period.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
' Wrote:Bull****! Factions are absolutely dominant institutions of power, look at how they weed themselves into control of the NPC faction they belong to (and for an example of lesser intelligence, player-faction exclusive factions).
Excuse me but I think we are actually in agreement here. I was stating the ideal, not the reality. ;)
' Wrote:It's unfair to the faction and all those who take their faction with any level of commitment.
It's unfair to the faction? If you claim to represent the whole NPC faction then deal with it. Otherwise don't arrogate the power.
' Wrote:Having the ID and IFF with no link to the faction gives one all the perks and none of the pentalities, serving no Roleplay point. In truth, it is used to avoid an in game nerf. Period.
Or maybe people just want to roleplay on the server without having to deal with people like you.
I find the docking restrictions perfectly fine for both indie mining ID, and the big mining IDs. Reason? Why are they landing at all? They are miners, they should be filling up a transport owned by a trading company.
Also a solution i am sure you all expect from me. Get rid of the indie miner ID completely, and get a proper mining ID.
Indie miner ID,pirate ID, and Freelancer ID are all just "we cannot RP properly" IDs so that those using them can do whatever, where ever, when ever they want to with no repercussions. Just my oppinion.
' Wrote:Excuse me but I think we are actually in agreement here. I was stating the ideal, not the reality. ;)
It's unfair to the faction? If you claim to represent the whole NPC faction then deal with it. Otherwise don't arrogate the power.
Or maybe people just want to roleplay on the server without having to deal with people like you.
And you're absolutely right Iggy, they don't want to deal with me on this server. Whoever takes advantage of the benefits of a faction ID in order to avoid the penalties of having a Generic ID, while having no responsibility TO that faction is already playing this game as if they are the only ones who matter. In short, they do not care about rules, either in game or out of it and only conform to a standard when it suits their Q_Qing when a faction 'bullies' them. It's their choice, their lot, and their fault for working in someone else's backyard and never having the common courtesy to ask.
Why is this simple thought so offensive to you?
I have a standard. It's not just all about me. It's not all about what 'I' want. Every action I take in the game may affect someone else. People who take the freelancer approach, know the consequences of making a choice. The moment they take a faction ID and continue to play as their own 'freelancer' island, they indirectly impact the faction and just do a name change when things get too hot.
The 'issue' of factions wanting to control the NPC factions is the biggest smokescreen argument I have ever heard. If anything a faction wants to invite, get to know, and work with an independent in order to have them be a member of their faction. A player who refuses this is just there to constantly take advantage of that faction. Whatever valid argument this holds to is based on that independent who just wishes to power game and have no real standing in this supposed 'Roleplay' community. When their 'game' is threatened, they make threads like this to make an independent as powerful and as diverse as an official faction. Their independent identity as a 'Freelance' player has no bearing on their ID and for any reason other than to avoid penalties and land on bases they would otherwise not be allowed to land on.
An independent has a choice, they always do, it was never restricted and no faction forces them to do anything. But they force a faction to act when they use their stuff to do things they would rather an independent -not- do with their stuff. If anything it's the Independents that put down the factions 'NOT- the other way around.
An ID provides, get this, Identity to a player. If they have an ID but have no affiliation with the faction then why can't they just have a generic ID?
Independent players have a choice to make a Roleplay out of asking factions for access to their bases and tech for as long as I can remember. They 'choose,' to interact on a level consistent with what Freelancer Discovery is supposed to be about. I mean, this 'is- a Role play server isn't it? If they are concerned with Landing at a base, talk to the faction. They then have to make an effort to adjust their rep to land at a base and maintain a level of, here's that word again, 'responsibility,' with the privilege they now have.
This whole discussion seems to be hell bent on making independent players completely equal with a faction players. If that's what you want, if that's the case then there is no point to factions. Just have one starbase in the middle of Sirius with every ship in it and call it Iggy's chop shop, selling civi ships alongside Nomad Battlecruisers.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
' Wrote:This whole discussion seems to be hell bent on making independent players completely equal with a faction players. If that’s what you want, if that’s the case then there is no point to factions. Just have one starbase in the middle of Sirius with every ship in it and call it Iggy’s chop shop, selling civi ships alongside Nomad Battlecruisers.
I am jaded to posts like yours. Independent players are just as valuable to the community than faction players, if not more valuable. Your faction is not the be-all end-all on the server. Independents will continue to be the life blood of the server to perpetuity, long after you rage quit due to some faction event and write a long post with goodbyes.
' Wrote:Independent players are just as valuable to the community than faction players, if not more valuable.
If so, what is the point of factions?
Edit: Other question: What makes independent players look at least as valuable (if not more) in your eyes, as the members of factions, who took their free time to enrichen the gameplay and roleplay experience of the community in general, while from the independents, only a few can say the same about himself?
I wish we had different words for different groups. Player factions, which are just clans except they overload the word "factions", are there for playing with your buddies. In-game factions provide hooks for the fiction to hang on. No clan should have the keys to a faction, IMO. The devs allocate resources to factions for multiple purposes, including game balance, player distribution, and so forth, and letting a clan have exclusive control over it is unnecessary at the least and counter-productive at most.