... be aware that the current ramming damage is kind of bugged. - as far as i remember - it was meant to work like that:
- small ship flying into big one takes damage
- maximum mass of the ship taking damage from ramming : 280 ( which is most snubs )
- damage to the ship was a calculation - but i cannot find it anymore
problems:
- ramming is very often not one bump ( or smash ) into a larger body - but more often a series of scratches
- big ships are taking more damage than small ones ( bug ) - try it out - have a battleship ram into a gunboat, you ll see that the battleship ( in most cases at least ) takes damage in the hundred thousands.
- the flipping of a big ship is an act that defies even freelancer physics - flipping a barge around is .. well.. in one work "mean" ( but it appears not be a violation to the rules anymore )
- unless such problems are overcome - it may be - that ramming damage is taken away again and the old rule might be re-instated.
Posts: 8,237
Threads: 734
Joined: Aug 2008
Staff roles: Moderator
Ramming is a cheap, very unrealistic tactic. In the past, I've watched snub pilots purposely ram a dread just to keep it from being able to fight, constantly spinning it out of control. I mean, if an X-wing fighter in Star Wars rammed a Star Destroyer, what would happen? Yeah, the X-wing go poof and the Star Destroyer might have a scratch!
Actually didn't notice this change since my return to the server.
I always liked the concept of ramming in theory, but abided by rules. Haven't seen enough of this in combat since it's "okaying" to see results (Been a quiet trader as of late). Note I care less about the flipping effect, which I view as cheap and poor sportsmanship, but I am interested in actual damage resulting from it, from a tactical perspective.
Has anyone actually taken down a battleship by ramming it with a buncha smaller ones? If there was a fanatical faction that employed suicide squads similar to the Devine Wind or Leonidas Squadron (Our Deutsch players please don't search for that.) of the 1940s, that might present a temporarily deverting situation.
We often refer to the universe we fly in by nautical terms, even starting with "ships", "hull", etc.
Many battles in human history were fought where the intentional ramming of an enemy ship was either an opening tactic or a last resort, and I see no reason why humans would abandon that once getting out in the black.
I see it as a valid RP choice that if a pilot knows his/her number is up, that their batts are used up and their hulls about to go, they might do their best to take the enemy with them, to save their comrades. Not everyone would do that, but we know some would.
You won't see Kamakazies because ramming damage works in reverse of this concept. If you are small it hurts you. If you are big it is negligible.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Quote:If you are small it hurts you. If you are big it is negligible.
The question is, is it negligible?
Quote:- big ships are taking more damage than small ones ( bug ) - try it out - have a battleship ram into a gunboat, you ll see that the battleship ( in most cases at least ) takes damage in the hundred thousands.
I don't think the above to be fair, assuming it's true. Whilst it might be considered a valid tactic (Only because it's legal), it does seem like one of those 'dirty tricks' type of tactics. Anyhow, tactics aside, which is true?
Do battleships come off worse or is the damage negligible?
' Wrote:Ramming is a cheap, very unrealistic tactic. In the past, I've watched snub pilots purposely ram a dread just to keep it from being able to fight, constantly spinning it out of control. I mean, if an X-wing fighter in Star Wars rammed a Star Destroyer, what would happen? Yeah, the X-wing go poof and the Star Destroyer might have a scratch!
I say keep it real.
In that case, mooring externally to a station while under fire and all of a sudden becoming invincible is just as unrealistic. I don't see too much of an issue here.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
As far as i remember, the old rule was removed for two reasons - the damage taken from colliding now, and that the rule was impossible to enforce. I just dont see how it could be reinstated.
Yes, it is allowed. Yes, it is a cheap, a-holeish tactic that i wouild not recommend.
' Wrote:The question is, is it negligible?
I don't think the above to be fair, assuming it's true. Whilst it might be considered a valid tactic (Only because it's legal), it does seem like one of those 'dirty tricks' type of tactics. Anyhow, tactics aside, which is true?
Do battleships come off worse or is the damage negligible?
Actually, they do. Try ramming a gunboat with battleship, for example - you will get a whole lot of damage, comparable to another battleship firing at you, and gunboat will have a scratch. And if battleship rams another battleship, it also takes a LOT of damage, and i mean a LOT.
In fact, by maneuvering into a situation where you force OTHERS to ram you - you get an advantage. (bandit)
Of course, in order to use this advantage, you would need to be not a pussy and actually fire back, but hey, i'd assume the majority of people flying battleship do it for shooting big things and not for running around silently.
' Wrote:Ramming is a cheap, very unrealistic tactic. In the past, I've watched snub pilots purposely ram a dread just to keep it from being able to fight, constantly spinning it out of control. I mean, if an X-wing fighter in Star Wars rammed a Star Destroyer, what would happen? Yeah, the X-wing go poof and the Star Destroyer might have a scratch!
I say keep it real.
Not to forget the ramming 'Z'ers'. Ramm a capital ship with a capital ship, press Z and, with a bit luck, you get thrown away with high speed and can even fire during this manouver. So you get a bigger distance to the target. But that manouver is so OORP. Haven't seen much users of it yet but that's unrealistic at all and shouldn't be used.