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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bounty Hunter battleship - slim design

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Bounty Hunter battleship - slim design
Offline Cysim
12-11-2011, 09:04 PM, (This post was last modified: 12-11-2011, 09:08 PM by Cysim.)
#1
Member
Posts: 15
Threads: 8
Joined: Nov 2011

Hi,

I am not sure how Freelancerish this is but came up with this model and wanted to share. Basically I wanted to design a BH battleship.


Bounty Hunter 'Styxos' battleship

[Image: bhbs.jpg]


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Offline Jaika
12-11-2011, 09:13 PM,
#2
Member
Posts: 478
Threads: 91
Joined: Jan 2010

Don't take me wrong but...erm...this looks like the monster from lake-Lochnes. From a more serious point, this isn't a BHG ship. It looks like more of a space monster. If you want to design a BHG ship the base it on the existing ship line. BHG ships are thin and high. This is a really flat ship/something. BTW which one is the front?

There is no such thing as too much firepower.
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Offline Bloody Reverb
12-11-2011, 09:14 PM,
#3
Member
Posts: 269
Threads: 5
Joined: Nov 2010

I dunno....
It looks more like Wild Capital ship, something like Scorpion but bigger.


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Offline Cysim
12-11-2011, 09:15 PM,
#4
Member
Posts: 15
Threads: 8
Joined: Nov 2011

' Wrote:Don't take me wrong but...erm...this looks like the monster from lake-Lochnes. From a more serious point, this isn't a BHG ship. It looks like more of a space monster. If you want to design a BHG ship the base it on the existing ship line. BHG ships are thin and high. This is a really flat ship/something. BTW which one is the front?


The narrow end is the front of the ship
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Offline Jaika
12-11-2011, 09:18 PM,
#5
Member
Posts: 478
Threads: 91
Joined: Jan 2010

Aye...now i see, right then, well as Bloody says, it can be a Wild ship. A half organic capship a crusier or something. The model it self is interesting but it really looks like a space monster the kind you don't want to meet in a remote system without any heavy fire support.

There is no such thing as too much firepower.
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Offline Tachyon
12-11-2011, 09:44 PM,
#6
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

What others said, this isn't a BHG Capship. Looks like a crossover of the junker and wild shipline to me.

[Image: vJQQbhu.png]
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Offline Maelstrom
12-11-2011, 10:20 PM,
#7
Member
Posts: 358
Threads: 24
Joined: Jun 2010

Don't let us discourage you from trying things, but I agree with the majority, here. This ship looks more like a wilde than anything else. Honestly I think it's a bit to long and segmented. I'd drop one or two segments, size it up, and leave it a bit bulkier.

[Image: sigmark2-1.jpg]
[Image: BioLinkimg-1.jpg]
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Offline Hell Hunter
12-11-2011, 10:30 PM,
#8
Member
Posts: 1,487
Threads: 80
Joined: May 2009

looks cool but it looks like it is made for an independant person.
Not wilde. No way.

[Image: discosig_zps7bb5682f.png]
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Offline OllO
12-11-2011, 10:34 PM,
#9
Member
Posts: 213
Threads: 6
Joined: Mar 2011

hmm...it doesnt fit hunters ..
I like the model...but Why you dont put some razed edges on it? there is a base in baffin take a look at it.
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Offline Rommie
12-11-2011, 10:36 PM,
#10
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

I'm sorry to burst your bubble, but this is not how a BHG capital ship would look like. BHG ships are straightforward. It needs to look as if built for combat utility, with plenty of resources.

That being said, the model has too many angles, those two things that come out around the engine look like claws giving it a Wilde/Something crossbreed feeling, even more given the front part of the ship, and the fins.

It's definitely a step forward, but it's not meant for the job you gave it.
Your models are looking better and better, so for that you deserve a kudos from me.

I suggest you look at the models in Jinx's render thread, and the .86 ships thread. That should give you some good pointers. Look at the details, analyze the overall shape, stuff like that will help you.

Definitely make more ships, but stop thinking ahead. Don't start up with 'this is going to be a Liberty Battleship'. Starting with the idea of a 'battleship' is enough, since you haven't yet understood each factions' ship design traits yet.

In space, nobody knows I'm a panda
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