I think my next try will use actual cargopod cargopods along the back of the engine like spines on a dinosaur....But that's a bad description. Just, more or less what I have, but at the 30 degree from the top at the curve rather than 90 degrees...
I like the concept of this ship. It feels Bretonian-ish and a texture would probalby the last, final thing, which decides about it.
Though I think what you descibed in your last post might look cool, but maybe a bit to fancy for a ship, that is only made to serve it's purpose and not to look well.
So here's Ominer iteration #3. Or as much as I can figure out how to do. So...here's a peek at what it should look like, eventually, maybe. Seeing the bretonian yet?
I really don't like the spartan crown on the back. I know you were trying for a "cargo pod" look but I think it might be better to have an underslung cargo pod hardpoint or a fully internal cargo bay to give it a more Bretonian character.
It isn't meant to be a crown, its the connection to the hull of the engine pod. There needs to be something on top of it, I just don't know ho to build it along a curve like that yet.
Plus one, and thinking out loud, I've been felling around the Ominer armour rill idea. I like it, but it needs body. The ring is supposed to be, ultimately, a massively overgrown armour rill.
for those of us who don't know what I'm talking about when I say armour rill, the templar, hussar, and clyde all have spiky, curved protrusions from their armour, as though two convex edges meet. Armour rill.
the ring, then, is a large outgrowth of armour rills. I have thought that it could be done that the ring doesn't complete in the bottom, but this doesn't adress my problem, which is I cannot get my head around a body.
Someone in the Bowex chat has been describing bretonian ships as beetle shelled. I prefer, as I think is the standard, the idea that they are crustatsions, but the idea that much of the outer bodies are shells stands.
This one, not being a capital, will have a fairly smooth shell. The underside of the shell is, as is the style, incomplete, and thats where lots of the 'roughness' of a miner ship will occupy its space. Even so, it needs to be noted that there is no actual underside to the shell, there's just stuff. I'm really not sure what stuff to put there.
Jamez's post helps. My idea, right now, is to have the rills facing backwards, with a large, blunt edge forward. Freelancer design is full of blunt edges, and bretonia has them too, just in stranger places. The rill plating I took the idea from, the one on the clyde, has very heavy edges near the bottom. So, the actual people section of the ship will occur just under the the top of the ring. I'm thinking something like a large oval bridge veiwing port, then the main body, then a connection to the engine. The main body itself is primarily cargospace.
So this is my fifth full model, and the third Ominer concept. The front needs something, obviously. The very tail also needs something, and so does the body, but as far as shapes, I think I've filled in what the basic hull will look like. Soo, feast your eyes on part of a ship that I think is worth submitting to the mod, as a bretonian miner, and please, thoughts and oppinions, critiques. What does it need, what do I need to learn, full on, more and more.
Dang I'm liking that shape. The engine might need to be a bit smaller but I'm not sure of that. Perhaps if you were to indent the front and add little grappler things like the Salvager Frigate has? And then put the cockpit nestled in the back of there or just above the ring.