Edit: A nice ideea is to have different speed that are not limitaed to thruster or cruiser...that way there will be a big diference between a destroyer,cruiser,heavy cruiser for example.The thing that buggs me (if wiki is right) is the rheinland cruiser....4 heavy slots...biggest armor available on cruisers and yet is much more manuverable than a legate or hessian cruiser for example.....if the rad/s from the wiki is right.Having different standard speeds will sort this out...i think
Having no stations that sell commodities for default price. Either a bit lower or higher ( even by 1 SC), so that FL Companion could work more conveniently and more accurately.
' Wrote:And in my case....AI ID what logo will it have?
Generic IDs are different. They should use appropriate tech group ship image. Generic unlawful for Pirate ID, Sirius Civilian for FL ID etc
Making Jump Gates armed more heavily, to fend off Gate-Pirates.
Such piracy requires less effort than lane-piracy. Trade Ships that came by Lanes have better chance of escaping, however ones that used Jump Gate, has zero chances if circumstances are usual.
This would also allow to simulate the feeling of "independent worlds" if Jump Gates in those systems could be weaker than in core worlds.
<strike>Asteroid stations should not have the larger bars. Give them the small bars from Kyoto or Cadiz.</strike> Actually all of the stations need to be cleaned up, not just the bars on the asteroids.
Asteroid stations should not have ship dealers either, for a bunch of reasons.
' Wrote:Asteroid stations should not have the larger bars. Give them the small bars from Kyoto or Cadiz.
Asteroid stations should not have ship dealers either, for a bunch of reasons.
That might make sense for small bases like Skye or Bruchsal, but what about those that are supposed to be huge, such as Kyoto, Macon and Vogtland?
Just because they don't necessarily have the space to build them doesn't mean they won't have a hangar to store and sell them from. There's always the consideration that some factions don't have large bases to buy ships from and limiting them in the name of realism wouldn't be worth it.
It makes no sense that asteroid bases wouldn't have shipdealer. Why wouldn't they have big hangars for all their ships? They could sell you one from there. Who is to say they wouldn't have extras on hand. Besides that, why wouldn't there be a ship construction area in the base?
anyway I have suggestion
There are two civilian particle cannon high level which people use, and there are two civilian tachyon cannon which are low-level which I imagine never get used by anyone except new players. Why not complete the civilian line? At the least add high-level tachyon cannon. Seems odd that the civilian line in addition to flashpoints skips from one format to another as its classes increase.
You could have a yellow level 8 "spitfire tachyon chain gun" and a white or brown or something level 9.
I think all people type cargo (passenger and its variants and such) should have volume and base price doubled to be a little more realistic.
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.