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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Transports and Fighter Turrets

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Transports and Fighter Turrets
Offline SparkyRailgun
01-29-2012, 09:29 PM,
#11
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Posts: 1,454
Threads: 26
Joined: Jan 2012

It also probably had a lot to do with the Turret splitting for capitals, albeit in an obtuse manner.

[Image: TQBpX.png]
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Offline AndrzejB
01-29-2012, 09:35 PM,
#12
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Posts: 356
Threads: 15
Joined: Jul 2010

But new Solarises are still generic transport turrets. Not your nice non-generic turrets with projectile in the preferred color of your faction.

Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:[...] Outcasts get sniffy [...]
Bloody foreigners.
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Offline AeternusDoleo
01-29-2012, 09:39 PM,
#13
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

The "Small Transport Turrets" are available for all houses, Gallia being the exception, and are valid for the specific house. Use those?

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Ursus
01-29-2012, 09:42 PM,
#14
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Posts: 3,853
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' Wrote:The "Small Transport Turrets" are available for all houses, Gallia being the exception, and are valid for the specific house. Use those?
type-3 and smalls are only useful for gunboat and other transports, they are too slow for snubs

transport guns really need to be rebalanced

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Zeb Harley
01-29-2012, 09:49 PM,
#15
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Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:In case people didn't notice.

Solaris T4 turrets have their energy use fixed now.
From 700 Energy a shot it went to 300.

Enjoy.

Wait, really?

*runs to make a T4 anti snub Pelican*

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline Hielor
01-29-2012, 09:51 PM,
#16
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:In case people didn't notice.

Solaris T4 turrets have their energy use fixed now.
From 700 Energy a shot it went to 300.

Enjoy.
Whoa whoa whoa, really?

That might make them useful...

' Wrote:type-3 and smalls are only useful for gunboat and other transports, they are too slow for snubs

transport guns really need to be rebalanced
Pardon me while I quote myself.
' Wrote:Type 3s (or smalls) are the best turrets to use on transports. If you have trouble hitting things with them, the problem isn't in the turrets.
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Offline Zeb Harley
01-29-2012, 09:53 PM,
#17
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Posts: 645
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Joined: Jan 2009

Yes, I am doing fine with type 2 turrets even.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline Ursus
01-29-2012, 10:24 PM,
#18
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Posts: 3,853
Threads: 249
Joined: Oct 2011

If you are staying to fight they are fine, if you are trying to shoot while running they are not fine.

Hielor what ship do you use

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline DarthBindo
01-29-2012, 10:48 PM,
#19
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Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Yes, I am doing fine with type 2 turrets even.
(rofl)

' Wrote:If you are staying to fight they are fine, if you are trying to shoot while running they are not fine.

Hielor what ship do you use
He wasn't atlking about the ship either.
It's the pilot.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Hielor
01-29-2012, 10:52 PM,
#20
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:If you are staying to fight they are fine, if you are trying to shoot while running they are not fine.

Hielor what ship do you use
Prison liner, Akegata, 5k train.

Never had any troubles hitting people while running on any of them with the type 3s.
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