So, you have to choose the perk you want in your cap. You have more options then you can fill all at once. This is by design. Want to dock a couple of fighters (once Cannon finishes coding that component)? Add fighter bays. Want to be able to solo jump? Mount a scanner and a jump drive. Want to cloak? Want to just have the heaviest armored warship money can buy to grind local missions with? Mount a CAU and have spare cargo space for just that - cargo.
The fact that you have a hardpoint doesn't mean something -has- to be on it.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:So, you have to choose the perk you want in your cap. You have more options then you can fill all at once. This is by design. Want to dock a couple of fighters (once Cannon finishes coding that component)? Add fighter bays. Want to be able to solo jump? Mount a scanner and a jump drive. Want to cloak? Want to just have the heaviest armored warship money can buy to grind local missions with? Mount a CAU and have spare cargo space for just that - cargo.
The fact that you have a hardpoint doesn't mean something -has- to be on it.
I hadn't considered the possibility that more types of equipment might be added in the future. And yes I've realized from the current values that the devs do not intend for you to mount all of the new equipment.
My earlier point about cruisers and the survey module taking up too much space, however, still stands..
Also, can you shed light on the stats of the carrier bay equipment?
I have no information yet on what the plans with those are, so no.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Partitioning the hold so that a good portion of it is assigned to cargo, and another portion assigned to a dedicated hangar would do that. Naturally, the cargo space a fighter bay would take is at least the value of the cargo hold of the biggest craft it could dock there. For fighter docks that'd be around 250, for something heavier (that's specific for carriers) it'll likely be a lot more.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
@Cam remember we are no longer measuring cargo space by volume, but rather by mass. The more mass in your ship, either from equipment or cargo, the more inertia your engines have to overcome in order to move or stop moving. So it doesn't really matter whether the carrier bay is part of the cargo bay or not, it still adds mass.
What I'm interested to know is what types of ships fit in each bay and whether actually docking a ship in there takes up even more cargo space.
IE if a 250 cargo ship docks in my 250 cargo bay, does that take up a net 500 space?
Also does a docked ship see the camera view of the ship he's riding in or just a docking bay as if he had docked at a station?
Edit: Another thing, the cloak mkii takes up too much space. Works on ships up to 600 cargo. Thats GBs and the very lightest cruisers. Seems to be intended for funboats but the biggest funboat only has like 480 space. Even then factor in guns and fuel and theres no room for armor. Armor is kinda important considering getting the jump on an enemy is only so valuable and you still have to rp before you start shooting.