' Wrote:The ones I'm pissing on aren't doing anything to begin with. Or they're doing it wrong.
Oh, I wasn't saying you were pissing on them all. I'm looking at the majority of the rest of this thread. There are a number of people on the dev team that I know don't do crap and just sit in the dev chat tossing their opinions out about a game they no longer play; while those of us still playing whole heartily disagree with their opinions. :D
This is not flood Puv, and everyone else. Keep it on topic.
So the issue is that the Freelancer ID may not use the slaveliner? If I'm not misstaken, the Pirate ID does, and should be able to dock with all the unlawful bases. So why is the pirate ID not suitable for a slaver?
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Well, if the devs are set about it, alright, but I'd like to argue for them anyway.
Piracy is supposed to be hard. Jumping groups CAN be successfully pirated, and I've seen it done - now that pirates can use caps, it's possible to kill an unarmored Aquilon quickly enough that the transports are easy prey. I've seen at least three groups mimicking almost exactly what the JZ did, and heard about similar groups getting pirated.
The bloody startup costs - building a base, the jump drive manufactory, then the jump drive itself, plus the incredible amount of coordination and effort required to actually jump a group large enough for it to be profitable deserves some sort of reward, doesn't it? I thought the devs wanted to encourage teamwork. Wasn't that the whole point of the Hegemon nerf? (Which, by the way, should be undone as well, but I am going rather off-topic.)
Slaver ID:
The Slaver ID used to be able to pirate for human cargo, and for human organs. It was then no longer able to do either of those things - the privileges were removed with absolutely no reason provided. It was then claimed to be identical to the Freelancer ID, and merged into such.
My proposal is to bring back the old Slaver ID, minus the "terrorist clause" that gave the Slaver ID the ability to engage pirates, lawfuls, and terrorists within its ZoI (which was Sirius-wide). Basically, the inability to land at bases that didn't buy or sell human cargo/human organs made the Slaver ID the, arguably, most unique ID in the mod. It was a lot of fun, and neither the Freelancer ID nor the Pirate ID really does a Slaver justice.
If you're still unconvinced, why not? What is honestly wrong with variety?
Vigilante ID:
It was always an interesting one. Hell, EDGE was almost a group of Vigilantes, rather than mercs.
It's impossible to roleplay a Vigilante now - the Pirate ID is, obviously, unsuitable for the role, as there are more Pirate ID'd players than actual faction pirates (Rogues, Hessians), and you can't shoot at your own ID - attempting to roleplay a Vigilante with a Pirate ID would make you more of an anti-organized crime pirate than anything else, which is silly.
The Freelancer ID has to be pursuing bounties to engage someone. Vigilantes don't work for money - that's why they're Vigilantes!
Did anybody really even abuse it that much? There were, like, a total of twenty bases you could dock on anywhere in Sirius. Seriously, it's hard to abuse that.
Argus:
Why was it removed? Because Mjolnir didn't want to do his job and approve turret-splitting configs for it? Same story as the Zephyr.
It was a fantastic ship, but people flew it improperly. Just ask Jayce how it is done - he killed multiple battleships on his own in the ship. I guess turret-splitting was implemented to prevent such one-man-armying stuff, but the Argus also had fantastic roleplay potential.
Again, really, just why the hell not?
Zephyr:
Fits Colonial RP infinitely better than the Kronos. The shaky economy of the CR couldn't reasonably back construction of heavy juggernaut-style ships (which the Kronos is in-RP - why isn't it statswise? Lack of dev coordination? I digress!), whereas a ship such as a carrier fits their snubcraft-reliant military roleplay and actual ingames tactics.
The CR are a people of planet-tamers, colonizers, and frontiersmen. Carriers are good for all of those things.
Give us docking modules, remove our carrier? Brilliant plan.
Again, the only reason it was removed is because someoneCOUGHmjolnirCOUGH didn't feel like approving a turret-splitting config for it, even though that was their job. YOU HAD ONE JOB, MJOLNIR! Hell, we in the CR have come up with about a dozen possible turret configs that could be used.
' Wrote:This is not flood Puv, and everyone else. Keep it on topic.
So the issue is that the Freelancer ID may not use the slaveliner? If I'm not misstaken, the Pirate ID does, and should be able to dock with all the unlawful bases. So why is the pirate ID not suitable for a slaver?
The problem here is that a Pirate ID cant Dock on Lets say Pitts burg to buy Slaves( cheapest price) but Junkers cant pirate pirate in house space so my thought is this
Slaver Liner
* insert Ship description here*
NOTE: Use of this ship allows pirating Of All Live Human Cargo Any were No mater the ID
That imo is the only way to balance the "Slaver RP" with out having a "Slaver ID" and this allows for Slaver RP so you can demand pilots and still dock any were and you don't Always have to pirate you can legitimately trade with the slave liner if your running an FL ID and IFF and All Lawful Rep ( Anti Xeno rep i call it). im talking to some people on a skype call they agree this seems really well balanced way of a slaver Rp
I could do this for free too, guys. If you're that mad about doing work, then stop and let someone else do it. I've said -many- times that I'm -more- than willing to do work for the Devteam, and I've gotten no reply -every- time. If you're not going to let anyone else try, don't cry about how you're doing us all a favor.
tl;dr
Stop cry about free work, and let someone else have a go that isn't part of the circlejerk.
Why not to add Slave liner to Freelancer ID ? In general, Slavers doesnt belong to any of sirius houses or factions. Freelancer with Slaver ID can do it's job. All police or military can stop any freelancer using slave liner on spot, and deman to clean out from their house. Didn't obey order, have a nice CD and then some SNAC shots into your liner.
well...the whole mod is good...some minor(or major) fix needed. also people must buff their actions too. if you dont enjoy right now from playing...come on! you CAN'T Do a thing for 24/7 period of time...(other than Breathing). that Include's playing Disco. take some time off!
anyway...Gallia is Really Big and we got no one to go there! you know...if you was going to tell people that gallia is that much big(not your fault!)...most of them would say no... for sure Name of this Mod is DISCOVERY(the reason that its not your fault Aet) but as you know..FL is a Action game sort of...cuz when it comes to PVP for most of us...its More than action ! first we need to add Magical stuff giving people Advantages...then Making it Big for people to Discover!( not wasting Time making Big Fat Useless bases as a Residense for X)
for example...i see the Phanton Base. but i JUST CAN WATCH IT SHOOTING ME!
nothing more! and thats odd. its not like that anyone got same Opinions as you got and its normal. but what happens if we look what people want? i know most of them will Q_Q about it when you give them what they want....but for sure there must be a way.
and please check this and Say: God Bless Cannon.
Characters in space in Berry 9
Characters docked in Berry 52
Characters in space in Auvergne 5
Characters docked in Auvergne 27
Characters in space in Provence 2
Characters docked in Provence 49
Characters in space in Anjou 2
Characters docked in Anjou 37
Characters in space in Touraine 1
Characters docked in Touraine 2
Characters in space in Artois 1
Characters docked in Artois 3
Characters in space in Franche-Comte 0
Characters docked in Franche-Comte 7
Characters in space in Savoie 1
Characters docked in Savoie 3
Characters in space in Corse 1
Characters docked in Corse 4
and now this:
Characters in space in New York 780
Characters docked in New York 4021
and as you can see...Small castle is easy to run...there is no staff for Big castle in Disco!
at the end... i was not an admin...or dev or anything else other than a player here...
for sure they know something that i dont but these are what i think about when i see such a thread.(For now!).
keep the good work up and thanks for reading!
(sorry for bad EN)