I'm not sure if this is the perfect place for this question. I'm curious about what it would actually take to construct a faction from the ground up. If you have an original roleplay you or your friends have constructed together.
How exactly would one go about enacting their roleplay into Discovery? I've been informed the Freelancer ID would be the best way to go.
So lets say you are hostile to a house via your RP. Would the Freelancer ID give you the right to engage a target or would you need special permissions or ID to allow you to do so? There is really no reference and with a few more new friends popping up I really don't have an answer for them. I was hoping the community could help me out with this one.
Feel free to throw in any information/tips you would like.
I'd say, use the ID closest to what your faction is planning to do. Unlawful: Pirate ID. Lawful: Freelancer ID. "We pew whatever the hell we feel like": Find another server. If you want to play within a specific region/house, you can also look into the house specific factions. Zoner ID is also a good startup if you don't intend to be too agressive - Zoners are very diverse and groups tend to let groups with other views be.
If you could offer some specifics, better advice could be given.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(10-03-2012, 07:21 AM)AeternusDoleo Wrote: I'd say, use the ID closest to what your faction is planning to do. Unlawful: Pirate ID. Lawful: Freelancer ID. "We pew whatever the hell we feel like": Find another server. If you want to play within a specific region/house, you can also look into the house specific factions. Zoner ID is also a good startup if you don't intend to be too agressive - Zoners are very diverse and groups tend to let groups with other views be.
If you could offer some specifics, better advice could be given.
I was under the impression the Zoner ID is not generic and cannot be used. Also the idea to be hostile to all, a few, one, or none is strictly based on RP. We have plenty official factions already who are near hostile to everything. Pretty obvious that one speaks for itself. The thought of the post is creating an original idea not present in the mod.
Use a generic ID. You'll have to make due with the limitations built into those IDs until such a time as you become official and can get your own ID from the player faction ID pool. While the Zoner ID isn't a generic ID, Zoner role play is rather vague and has very few hard coded traits - the main one being (as AD stated) Zoners are not aggressive, they don't purposefully agitate other people and seek peaceful resolutions to any issues. So, using the Zoner ID could be possible if you role played within the scope of Zoner RP to begin with and then evolved the role play to a point where the group would have to break ties with the Zoner community for whatever reason.
I don't think you understood AD either. He didn't say your faction couldn't be hostile to everyone - he said if you want to shoot any and all for whatever reason - take your bags and move on. There is a large difference from being hostile to everyone and shooting everyone for any reason. The Xenos fall into the former, not the latter. This is because the Xenos are hostile to nearly everyone - yet they don't shoot everyone for whatever reasons.
In short, if you want to build a faction with an ID similar to the current faction IDs (excluding the K'Hara ID, Phantom ID, SCRA ID, & Das Wilde ID) have fun. If you just want a terrorist ID with your orginal idea's name on it - not gunna happen (most likely).
What are your specific desires? From there we can take a look at the different IDs, Generic and Faction (because they're available to ALL players) and see what fits you best.