Hi
I am have a couple of issues i was wondering if people might be able to help me with...
1. Player Base Exit
- When players leave their base's they are being sent 100k from the sun?
2. Server Banning
- The server seems to be getting a bit like a power hungry admin, it has been banning alot of people recently, and i would like to remove the option for it to do so
If anyone could help answering any of these for me that would be amazing
(10-27-2012, 03:09 PM)starworlds Wrote: Hi
I am have a couple of issues i was wondering if people might be able to help me with...
1. Player Base Exit
- When players leave their base's they are being sent 100k from the sun?
2. Server Banning
- The server seems to be getting a bit like a power hungry admin, it has been banning alot of people recently, and i would like to remove the option for it to do so
If anyone could help answering any of these for me that would be amazing
Cheers all
The New FLHook will ban people for using a freelancer.exe with an invalid signature. An example of this would be modifying freelancer.exe so it is a single instance program, thus allowing Freelancer Companion to import.
Note this is the latest version of Discovery FLHook, not the one that came with Update 6.
Also, there was a Discovery FLHook release after Update 6 that did the above, but would still not save player preset messages and would (I assume), have the 100k below the sun bug.
There is a new version out that fixes all that. Still autobans users who have a freelancer.exe with an incorrect checksum. Can't find anywhere to disable that, and I have looked. Thought it was KickOnCheckSumFail=yes in dsacesrv.cfg but even with it set to no, it still bans my admin char on my server when I login using a Freelancer.exe that's set for single instance only.
Indeed the latest FLHook version as Kelly mentions includes the updated base plugin which fixes that base bug
We run this latest version on Paulus's Aussie Disco Portal and be aware that the anti-cheat has been improved. I've had other players from other servers still running graphics mods play on the server and the anti-cheat picks the modified files.
With the auto banning; the server will usually kick the culprits two or three times before putting a ban on them. Personally I like it this way, as those honest folk not trying to cheat will contact an admin on the forums to resolve the issue which is either down to graphics mods or lag. But the dishonest folk won't request help and stay banned.
This is probably a good heads up for other server admins and players that running graphics mods or modified client files in anyway is not a good idea, as when the next discovery update comes out, the updated FLHook would most likely ship with it as well.
Ok i have done all from above im still having the same issues....
My main one tho is server banning! The server is going wild on it and its to say at least annoying.
Has anyone found a way we can stop this from happening, even to the point of point me out to how i can take out the anti cheat so i can replace it with one i trust
There may not be a way to do this, short of reverting to the FLHook that came with update 6. Unfortunately that would restore the 100k below the sun bug and preset messages not being saved.
I have posted this question on the-starport.net. I will post any relavent replies here.
A base uses 1 or 2, depending on the setting, of Basic Alloys to repair damage each tick. A tick is the number of seconds the ticktime specifies. This is 16 by default as the mod comes from the developers. The code then checks and if there is still damage to repair, the base will use 1 or 2, depending on the setting, of Ship Hull Panels. The code then checks and if there is still damage to repair, the base will use 1 or 2 robotics, again depending on the settings. If there is no more damage after using a specified repair commodity, the cycle stops and no more repair items are used until the next tick check.
Basically, what this means is the base will only use basic alloys for wear and tear damage. If there is battle damage, then the Ship hull panels and possibly robotics come into play.