• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 685 686 687 688 689 … 778 Next »
KNF and Sigmas

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
KNF and Sigmas
Offline Brahmin
01-29-2008, 02:18 AM,
#11
Member
Posts: 36
Threads: 0
Joined: Jan 2008

Sigmas are border worlds.... if neighbours (Rheinland) havet problem with that. KNF can fly there in totaly clear RP.

beware... there are screenhunters waiting on your mistake... they need only 1
Reply  
Offline Phaedrus Zeta
01-29-2008, 08:24 AM,
#12
Member
Posts: 23
Threads: 3
Joined: Dec 2007

' Wrote:My opinion is that KNF should not patrol in Sigmas.. but can pursue pirates that retreat there from Kusari as well as aid traders in distress. But if Outcasts fight Corsairs or the BHG without attacking anyone else we should not move in.

I agree, sorta. Pretty much, this is how I think it should work. Miscellaneous pirate is pirating in sigma-13. KNF person happens to be in honshu. If the trader doesn't want to pay tax, he contacts KNF as he's running away, who comes to save him.

However, one thing sort of bugs me. Look at the factions* who have ZOI in there. There's GMG, Outcasts, Corsairs, ALG, Junkers. The thing is there isn't really any lawful player force as there isnt an active GMG group. However, there seems to be plenty of random capital ships patrolling. A few days ago, in one day, I saw a BH ID Bounty Hunter battlecruiser, Red Hessian ID RH battlecruiser, and LPI ID Liberty cruiser. To be honest, I dont think there should be Bounty Hunters randomly patrolling unless they are pursuing a specific bounty, or red hessians unless.. um.. no I can't think of a good reason. And the Liberty Cruiser was trading Diamonds. Likewise, KNF shouldn't randomly be patrolling^, but yes, if they are asked for help, then they should front up in S-13.

' Wrote:Some points:

- GMG is a company with Kusari origins and is mostly likely to ask KNF for help.
- There are civilian bases both in Sigma 17 and 19, planet Kurile belongs to Samura.. which has very powerfull connections in Kusari goverment, so it's likely that KNF would be called if they needed help.

I really don't think GMG would ask for help, but individual traders would if there isn't a GMG squadron around. GMG is fiercely independent. They only let the Junkers and ALG in because of the wreckage/radiation (a Junker rumour on Yanagi says something like "the GMG have no idea what we are doing with the criminal element here. If they did we would be kicked out pronto"). Hell, they don't even let Bounty Hunters into Sigma-13. (possibly the one system there aren't any BH npcs..;)).


Personally my solution would be hiring freelancers/mercenaries to keep pirates out, or placing a bounty on any pirate killed in sigma-13.


*I do have a screenshot of a Bundesch NPC in Sigma-13.
^I definately do not have an ulterior motive here *ahem*
  Reply  
Offline bluntpencil2001
01-29-2008, 08:30 AM,
#13
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I think that they shouldn't have heavy patrols, but if Kusari shipping is under attack, which it is, I think it is perfectly reasonable for KNF to make an appearance if distress calls are made. So far I've seen you guys do really well.

[Image: sig-9566.jpg]
  Reply  
Offline Jinx
01-29-2008, 08:50 AM,
#14
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

does the KNF patrol the sigmas? no - i doubt, they are busy enough patrolling the kusari space. they may assist kusari transports - military transports or official kusari cooperation transport of certain importance. - in other words, not the common trader.



the argument " there is not much to do in kusari " is not roleplayish, there is plenty to do - there are just not many players... but in a political sense, there is enough to do. - kusari is quite for most of it - correct. thats what a good police / military is working for - now its about to maintain it like that. - from a players point of view, its boring of course.



kusari will not assist GMG - at least it sounds doubtful to me. - zoners may assist GMG if they are present, cause they are allies, operating in the sigmas/omicrons/taus/omegas. - and zoners can/will defend against attackers.



besides roleplay - is it acceptable if KNF assists in the sigmas? - guess so - if there are NPCs present or rumors speaking of knf presence there. if not - its acting outside of the zoi, which is possible - but not on a regular base, but rather as an exception to the rule.


[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline bluntpencil2001
01-29-2008, 08:55 AM,
#15
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Why should GMG defend the traders? They don't stop at GMG bases. They go to Kusari bases. Therefore, Kusari should defend them. Or mercenaries. It's their economy after all.

[Image: sig-9566.jpg]
  Reply  
Offline Brahmin
01-29-2008, 09:18 AM,
#16
Member
Posts: 36
Threads: 0
Joined: Jan 2008

Jinx: patroling in SIGMA systems is absolutly clear RP. (NPCs cant do RP, they have program... program isnt RP, if they dont do something it is because they cant, no because they didnt want.... and they cant because they have no brain. Please dont compare them with players.)


KNF have own leader... if he make decision about patroling in sigmas KNF have full right patrol in sigmas.

Leader of KNF have 2 options after that.

1. contact neghbours if they have some objections about KNF presence in sigmas.
(only Rheineland and maybe little bit Liberty have right protest here)

2. dont do option 1 and risk war with them

At any rate.... this is true RP

beware... there are screenhunters waiting on your mistake... they need only 1
Reply  
Offline Lohingren
01-29-2008, 09:32 AM,
#17
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

liberty IMO would have no say what so ever not even the slightest bit, rheinland would slap them if they tried to go near the sigma's (due to the brink of war they would not let a possible staging point that can lead into they're main system go)

i think there would be 'slight' chance rheinland would agree to them being there, i doubt they would have much to fear what with the bretonia/kusari war. even IF kusari tried anything they would be stomped on from a joint rheinland and bretonia force.

but the fact of the matter is, without the players sigma 13 IS a very well fortified area that the GMG DO protect very well. the exact same fight i spoke of earlier with the KNF in 13 i had 20+ npc's on my ship, 20+ npc's shooting on another npc is as good as dead. essentially IRP most transports still get through to kusari, with the odd ones (the ones we do) getting taxed or destroyed if refused. so they would have no REASON to patrol 13 what so ever.

but i will not disagree on them going in to 13 to secure routes for traders to be safe or coming in to assist a friendly transport etc

[Image: smniko.jpg]
Reapers of Sirius Database
  Reply  
Offline Jinx
01-29-2008, 10:07 AM,
#18
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

@lee-bowman: i know - but its an argument for the presence of other players often. - i don t agree with it too much. but if we apply the "don t go where you npc are not" thingy to all ( regarding a regular base ) - then the knf should not go there ( remember the molly discussion? - no molly in NY = don t go there )



other than that - i know that they have a reason to go there. well, when its about players, who represent VIPs within the ranks of the countless NPCs, they have allways a lot more freedom. its all about how strict you want to play. some people would say that liberty police should not know / go to the places like buffalo and rochester or the badlands. some people would say that corsairs must not go to new york, cause there are no NPCs. its all about where you set your own limits.



but if its set in a rule - to have no business where your NPCs are not present, then... the knf has no business there, even if it made perfect RP sense.


[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Brahmin
01-29-2008, 10:30 AM,
#19
Member
Posts: 36
Threads: 0
Joined: Jan 2008

I think this have perfect RP because if leader make decision and his soldiers obey him... this is nice RP play... if not, what is RP?
If he start war with Rheinland which isnt in interest of emperor (admin)... he can be taken down from his post (taken down.... not fined or baned)... but if he use diplomacy and Rheinland confirm KNF presence in sigma, It will be great RP.

I agree there is MOSTLY no reason to do that because GMG NPCs are everywhere but I dont agree this is against RP and they cant do that.

beware... there are screenhunters waiting on your mistake... they need only 1
Reply  
Offline majkp
01-29-2008, 10:31 AM,
#20
Member
Posts: 1,437
Threads: 133
Joined: Aug 2006

Why the hell were Corsairs attacking Honshu in the first place? They should be neutral or at least just unfriendly to Kusari house military/police, as Corsair benefit greatly from the Kusari/Bretonia war. This means they should avoid each other.

And those 'Corsairs' can in no way expect that they can't be followed after they attack somebody. This starts to be disgusting. I always thought that rules are necessary to keep things in order and as in real life they are commonly accepted but more less disliked. Now it seems some players are trying to include them in their 'roleplay' in order to have things easier. And this is lame...
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode