Okay, in short. We have a situation where the ships with bigger cargo space have hours to sit cloaked while another ships have tiny seconds.
Such a big difference is simply tardy. So here is the idea.
Is it possbile to use the "ammunition" type of commodity to fuel up a cloak instead of "cargo" type?
We have a max amount of ammo of one type set to 70 so thus all ships will have the same amout of fuel for the cloack and just have a different "ammo" consumption, like fighter cloak consume 1 unit of fuel in 2 seconds, cruiser cloak consumes 1 unit of fuel in 4 and battleship cloak consumes 1 unit in 8 seconds.
Well, for cloaking I'd like to have some changes into the rules.
Rules about leaving system being a pvp death should return.
Cloaking in combat should be a pvp death
But cloaks must be fixed. Now transports are able to be cloaked for hours and fighters - for seconds. Some GBs are cloaking for seconds too.
Someone must put some reason into this blastphemy.
Cloaks, from my point of view, must be used for sudden attacks and slippery moves, not to dissapear from the middle of brawl in order to run to buy bots.