I am wondering if there will be any changes on how missiles are working on fighters... when talking about vanilla fl we had three type of fighters... guns only, missile and torpedo fighters... cause of cruise disruptors with 500 range of explosion its imposible to use any ammo type weapon since the opposite side can spam CD during the entire fight and even if that was not the case the missile damage is extreamly weak compared to losing one gun slot?
Not every ship uses disruptors
Not everyone can use them effectively
Missiles are affected by lag big time.
I still find using Starkiller torps way more effective than any of my pathetic attempts on Mini razors. I saw succesful use of cannonball missiles. Remember, your enemy have just as much CD's as you missiles.