So yeah, I would LOVE LOVE LOVE LOVE a target closest target button, much like the target closest hostile one.
The cycle up and down target list does not work at all in the way I'd want it to.
So my question to you, great hoard of voices, is can any of you edit the "Target closest hostile to change to "Target Closest Target." Or can you, DEVS, create such an option?
Why do I get the feeling you want this so you don't need to be hostile to the factions you intend to attack...
I have no idea how to do this regardless. Find someone who can do FLHook for requests like this.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
AD, Caleb mentioned it bc we were training in Conn. CR Cruiser vs. IMG bombers. The Cruiser has no chance if he cannot intuitively select the targets, which is not possible because they are not red/hostile. So... Caleb has no bad side thoughts here.
Also it would be nice bc in fights, e.g. all Freelancer IFF are not hostile and thus it is a pain to select them. So it would work for both sides.
Hey, I am defending Caleb. WTF is happening? *must go to bed*
Why not just leave it as is? Being able to not have a aim thing by changing or adjusting your IFF is a way of avoiding the already powerful zooming capitals.
(03-13-2013, 10:56 AM)TheCompany Wrote: Why not just leave it as is? Being able to not have a aim thing by changing or adjusting your IFF is a way of avoiding the already powerful zooming capitals.
No. That is a completely OORP way of fighting.
And, no, it doesn't "balance the plate", either. When your targets are freelancers, even if you're not zooming, it still screws you over. Targets only pass you for about 2-3 seconds. Every time you switch targets, you're losing the most important second of that time, when the target is flying towards you. This is one of the reasons CGS is able to so easily gank everything -- They're freelancer, so everybody has a tough time switching targets between them to keep constant fire.
And if you can't keep switching targets, then everyone but your primary target can simply tag along your ship SNACcing.