What about doubling the size of stations, maybe try with a few first and see whats the general opinion. Same with planets, at least for the major ones, that have in description that they are big.
(02-16-2013, 11:52 AM)Jinx Wrote: i think i heard that overlarge objects may break or mess with the engine. - planets that are not even close to - but belieably huge would need to be painted on the starboxes rather than modelled - which reduces the systems to represent just a fraction of the orbit of a planet - not to mention an entire system.
Would more systems like the Dyson Sphere screw with the engine?
(02-16-2013, 11:52 AM)Jinx Wrote: i think i heard that overlarge objects may break or mess with the engine. - planets that are not even close to - but belieably huge would need to be painted on the starboxes rather than modelled - which reduces the systems to represent just a fraction of the orbit of a planet - not to mention an entire system.
Would more systems like the Dyson Sphere screw with the engine?
IIRC, Crossfire has the same setup for its planets. You can actually fly around on them. Why not put that in Discovery?
.. THINK about it. - if it was scaled correctly - what happens to the speed of ships and stuff?
right now - the speed is roughly what you expect on a highway - something up to like 200 km/h .. if things were scaled correctly - i d take you weeks to reach even a close moon. - unless you want the moon to hang in low orbit around a planet.
so - you have to increase speeds ... to what - lightspeed? - you wanne know what it looks like when you go as fast as the light? - its black.... ( at least thats easy to render )
but even lightspeed doesn t take you far - so you go FTL - in space, you are smaller than a speck of dust - and you are a speck of dust travelling faster than light...
... happy dogfighting.
EVERYTHING else is just a compromise - and thats what we already have. - and a pretty good compromise as it is.
I read what you wrote, and thats why I siad it might be too much work. What you have just written there though is.. How do I put this nicely? Nothing worth worrying about. Speed is easy, just keep cruise and TL speed the same as it is relative to a system (IE: it takes the same amount of time to fly across a system on cruise) and scale normal speed along with everything else. Off course this means sensor range and CD range need to be kept the same as they are now, relative to system size. like I said, itd require work on the balancing. i had a list of how to o it when i made one of these threads ages ago - though Ofc i may not have been complete.
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