For near on a century, the people and citizens of the Colonial Republic have had a hard road. They began, long ago, as star explorers. Disparate members of the nations of the home of us all - Earth. Onboard prototype sleeper ships, they sought their destiny in the stars. While the history of earth would be written in the fire of war, leading to the exodus and hope of Sirius - the Colonial people found a different place.
Named the Crayter Sector, the Colonial people found a paradise for themselves. They began writing the saga of their race over the next hundreds of years - colonising the planets that would become their homes. The hardships and prosperity of Crayter brought them together, and apart. They became a civilisation not too different from Sirius as it stands today. But all good things end...
It was unexplainable in its brilliance, unknowable in its destruction. With what time there was, all that could be saved were loaded aboard any ship that could fly. Watching, as they struggled to escape the system, a stellar phenomena never-before-seen rose up out of the darkness, and eclipsed the worlds they had called home, silencing those left behind forever. Where once the people of Crayter numbered in the billions, now only hundreds of thousands remain. The flight from Crayter was a wound many Colonials still remember. A ragged fleet of ships, on a pilgrimage to find a new home.
The Sirius Sector was not the homecoming the Colonial people had wished for. Reunited once again with the bulk of humanity, the beleaguered refugees of Crayter now had the task of trying to find a place amidst the Sirius Sector’s already crowded and cut-throat politics. Finding an ally in the Independent Miners Guild, the Colonial people found a home and a partner. Together, they carved out prosperity from what was a hostile and lonely part of Sirius - the miners of the IMG toiled, while the warriors of the Republic kept them safe. They had found the cause of resisting the poisonous control by the Outcasts of Malta. As the conflict deepened, the people of Crayter, once star explorers, planet tamers, people who left behind everything they knew, became warriors. A nation rebuilt for war, rallied behind a valiant military. The Tau Sector, a hollow shell of the home they left behind, became home to them now, and this time, the Colonials were determined to hold on to it at all costs.
But it was not to be.
The revelation of Gallia was biblical in its destruction. The armored hordes of massive warships crashed into Sirius, laying waste to everything in their path. The Colonial Republic stood ready to resist the forces of King Charles with everything they had, but even they knew it would be the end. Swallowing pride, the Colonial people, once again, had to leave in exodus from their home. Their partners, the IMG, stayed behind, bending knee to the unstoppable force.
In the wake of the second exodus, the Colonial people find themselves on a frozen world called Pecos. So focused on the Gallic threat, military production began in full swing. Guns, fighters, cruisers and massive battleships rolled out in record numbers. For these people who had weathered everything the Maltese had thrown at them, Gallia was a foe that could be toppled with enough power, and it would, with every bit of strength they could muster.
But the cost was too high. Spending on naught but the military caused the entire economy to collapse. The government could not support its plans, and faltered. The citizens of the Republic looked to their government, and their military, when they needed them most, and received but silence. The end of the Colonial Republic was a quiet thing, but the people were still there. Men and women on Pecos toiled when they could, mined when they could. Carrier groups, preparing to strike back against the Gallic invasion, found command channels silent. But they didn’t give up.
The sun is dawning on a new era for the people of Crayter. With a new government drawing back to the days of their ancient home, they look onwards to brighter days ahead.
The saga of a star nation continues...
=[color=#FFFF00]Today’s Colonial
The Colonial Republic is rebuilding, but it has a long and tough road ahead of it. Since the collapse of the old government, the primary objective has been to restart trade and rebuild the economy. With mining rights being worked with the IMG, Deuterium has become the Colonial Republic’s main export stock. Diplomatic relations with their two closest house neighbors have been pulled from antipathy to neutrality, and may warm further.
For the military, where once they were juggernauts of the Tau Sector, able to weather any advance with strong logistics and near limitless supply, things have changed immensely. The supply of new ships, spare parts, and pilots has dwindled, in some cases becoming more of a hope than a certainty. The Colonial Fleet has had to change its tactics and ways of thinking. Where once the Nyx fighter could be supplied in abundance, now each one is kept in service long after it would normally be replaced. Pilots have joined their own technicians in keeping their ships working. Hulls long since scrapped have been brought back into service, repaired, or cannibalised for parts. Ships have become personalised, and many have decorations, nose art work, and other personal touches. Each ship lost might not be replaced. Every pilot killed is felt in the hearts of their comrades.
For every Colonial, the words “For Those we left behind” have come to symbolise everything about their nation. Whether for those who still remember loved ones left behind in Crayter, or those who remember comrades who died to defend the exodus from the Taus, every Colonial has lost someone dear.
ID [color=#FFFFFF]Colonial Republic IFFColonial TagCR|
=[color=#FFFF00]Faction Purpose
The Colonial Republic has changed a lot since it began on the server. For myself, I fell in love with the lore, the struggle, the seemingly valiant effort of a few against many. And in a lot of ways, some of us took that struggle to heart. For a faction to have existed so long, and endured so much, it’s amazing to see how far it’s come. While I understand the reasons that led to the collapse of the old faction, I don’t look upon it with sorrow, like some do. Its a wonderful opportunity to write a new chapter in its history. In a lot of ways, these changes are to idealise what I always saw CR as being. To me, CR is a nation full of people who have known nothing but loss, yet stood strong against the very real evils in this universe. No matter how hard it got, these people never gave up. They went from a society spanning an entire sector, losing near on their entire population, and having to start anew. There is something deeply heroic about that, and it’s that feeling I want to use as the core of what this new CR should be about. To leave behind the idea of “Semi\Quasi-Lawfulness” and focus on the causes that CR so strongly stood up for. In the end, our hope is to build CR into a fully self-sufficient mini-house - working with, and cooperating with, many different factions and neighbors, but no longer joined at the hip, or dependant on, any other faction like it once was.
All in all, this is a faction for those who want to expand the lore, add something to the book. Role play fighter pilots holding the line against impossible odds. Share in the struggle of people who have lost, but are working for a better tomorrow. For us, the words of Mark Twain are the most fitting: “It’s not the size of the dog in the fight, it’s the size of the fight in the dog.”
=[color=#FFFF00]Combat Tactics
The Colonial Military has turned their tactics into a guerrilla force, striking the massive fleets of the Gallic Royal Navy wherever they are weakest. With military supply so short at hand, the Colonial Military cannot afford to strike their enemies head on.
Overall, the Colonial Military believes in a Combined Arms doctrine. Fighters and Bombers, supported by force multipliers of Gunboats and Cruisers. In some ways, these heavier vessels can make up where numbers cannot. A strong bomber wing can defeat even the heaviest battleship, but numbers are now a very real issue for the faction. Gunboats have now been tooled as excellent anti-snub platforms, while the Thanatos Cruiser excels with skilled captains at the helm.
However, the issue of numbers, in this case, the balance of numbers and skill on both sides, is considered by CR forces in every fight. We want to approach every battle with the idea that it be fun for both sides. We don't wish to take up the tactics and mindset of the faction that preceded ours.
=[color=#FFFF00]General Diplomacy
With the loss of holdings in Tau-44, as well as the forced withdrawal to Planet Pecos in the Coronado system, the new Colonial Republic has been forced to look beyond itself when seeking new alliances. Renewed partnerships with the Council, one of their closest allies and friends in the fight against the Gallic Royal Navy, has benefitted both factions tremendously. The Council’s ability to smuggle in supplies underneath the nose of both naval and police units has been a blessing to the fledgling Republic. Food, once severely rationed, has become more plentiful.
A new era since the first Colonial ships entered the Coronado system has taken over, with recent scientific teams and military forces exploring Planet Yuma. Since their second exodus, the Colonials have been steadily growing in number. Recent military recruits have come from all walks of life: Kusari, Liberty, Rheinland, even reformed pirates have laid their cards down with the Republic. Many say that a chance at a new life, one where past sins are forgiven, is well worth the risk it takes to move into the Coronado area. This has lead to new doors being opened that were previously deemed shut; talks with various houses, including Bretonia and Liberty, have begun with a hopeful outlook at a remaining peace between themselves and the Republic.
This has not been without consequence, however, as the Independent Miners’ Guild has taken notice of the Colonials’ growing wealth, power, and influence within the system of Coronado. The system, as well as Cortez, is seeing an increased number of Colonial military patrols to stave off the pirates that prey on transports. As with every step forward, there is resistance; mercenaries employed by various hostile factions have risen in an attempt to stymie the growth of the Colonials and have begun hitting transports as well as directly attacking full-scale military patrols with moderate success. Both the Reaver Mercenary Company and the Mandalorians have painted targets on CR vessels. Their benefactors are unknown, though they are more than likely being backed by the Maltese Nation and the Gallic Royal Navy, as has usually been the case.
ALLIED
[C] - The Council [LINK]
IMG| - Independent Mining Guild [LINK] FRIENDLY
[UC] - Unione Corse [LINK]
The Kingdom of Bretonia [LINK]
[TAZ] - Temporary Autonomous Zoners [LINK]
IND - Independent Neuralnet Division [LINK] NEUTRAL
Zoners
Junkers
[M] - The Mollys [LINK]
The Republic of Liberty [LINK]
The Coalition [LINK] UNFRIENDLY
LH~ - Lane Hackers
LR- The Liberty Rogues
The Republic of Kusari [LINK]
Outcasts of Malta HOSTILE - AT WAR
The Kingdom of Gallia [LINK]
=[color=#FFFF00]Rank Chart
Warrant Officer - Recently inducted into the Colonial Military - confined to a restricted operation zone, unless ordered by a higher ranking officer into another operations area. Warrant Officers are undergoing a 2 Week Evaluation, and assuming they pass that evaluation, they will be promoted. Approved for Nyx, Pytho, and Eros
[color=#FFFF00]Flight Officer - Otherwise known as a “Lieutenant” - the Flight Officer is the common rank for all members. Flight Officers are members of Squadrons, confined to certain operation zones, as dictated by the squadron they serve in. Flight Officers will act as senior ranking officers in the presence of WO’s, assuming there is no higher ranking officer present.
[color=#FFFF00]Fleet Officer - Those who apply for transfer to Fleet Operations, and are approved, are promoted to Fleet Officer, and assigned duty serving as Commander of a Hydra Class Corvette, or a Thanatos Class Medium Cruiser. The Rank of Fleet Officer is given after an application process, and this rank exists for those individuals with the skills to make use of these platforms. Hydra Corvette’s, and Thanatos Medium Cruisers are not restricted to any one operation zone.
[color=#FFFF00]Senior Officer - Both in Snub and Fleet Operations, those who have proven themselves capable leaders, with cool heads under fire, and strong tactical acumen, are promoted to Senior Officers. Senior Officers as part of Squadrons will be assumed to lead those squadrons. Conduct expected of them is to be exemplary, to lead by example, and exhibit the best possible quality of the Colonial Republic. Fleet Officers who find Promotion to Senior Officer, are granted access to the Kronos Medium Battleship.
[color=#FF0000]=[color=#FFFF00]Member Roster
The New Parliament
Dane Summers - President Richard Connors
Beagle - Admiral Andrei Babchenko
Kaiwren - VP Ludwik Zielinski of Colonial Shipping
Salem - Elizabeth Shepard, Dockmaster of Sabah
Jeremy - Xi de Mortis, Minister of Science
TheOrangeButterfly - Director Marek Belka, CIS
Summer McLovin - Liam Anders, Director of Agriculture
Politus Aquila - Undersecretary Victor Ricardo
The Colonial Military
Beagle - Admiral Andrei Babchenko
Kaiwren - Senior Officer Ilmari Toivonen
TheOrangeButterfly - Senior Officer Mika Selanne
Flintlock818 - Fleet Officer Jacob Graves
Salem - Fleet Officer Thomas Shepard
Jeremy - Fleet Officer Waylande Crowe
Tabris - Fleet Officer Peter Churchill
Dane Summers - Flight Officer Chris Connors
Six - Flight Officer Paco Creed
Summer McLovin - Flight Officer Susan Anders
Gentlefood - Flight Officer Rolf Schneid
Anubarak - Flight Officer Adam Fox
Washizuka - Flight Officer Moriya Minakata
Jack Harkness - Flight Officer Jack Harkness
Vulkhard Muller - Flight Officer Jason Moros
Hasko Walla - Flight Officer Hasko Walla
Ark - Flight Officer Neleus
Fleet Roster
CR|-Erebus[FF137] - Fleet Officer Jacob Graves
CR|-Pandora[FF121] - Fleet Officer Pan Ryse
CR|-Aura[FF121] - Fleet Officer Ange Rose
CR|-Alasin[FF107] - Senior Officer Ilmari Toivonen
CR|-End.Of.Days[FF117] - Senior Officer Mika Selanne
The Colonial Republic operates in a number of Operation Zones. These zones are patrolled by Colonial Military Forces, hunting targets, or defending against threats. Within these operation zones, Colonial Military are under orders to find targets of opportunity, and destroy them. This includes ships as part of factions at war with the Colonial Republic, and unlawful targets such as pirates.
Operation Area One - Coronado and Cortez
Coronado represents the home-guard, yet mostly home to rear-line elements. These elements, at the request of House Bretonia, have been operating within the Cortez system, acting as a border protection force, and anti-piracy taskforce. It is currently the primary operating area of the 15th Pursuit Squadron
The 15th Pursuit Squadron
“Hell’s Angels”
Based in and around the luxury world of Curacao, the pilots of the 15th have taken up the task of keeping Cortez free of pirate threats. With a reputation as rock stars, due to their laid back appearance, flaunting of grooming and wardrobe standards, and rumors of initiation rituals involving lots of alcohol - the 15th is either a joke to the whole military, or the hot-shot squadron everyone wants to join.
[color=#FFFF00]Squadron Roster
TheOrangeButterfly - CR|-Madcat[15th]
Salem - CR|-ArcticFox[15th] - DesertFox[15th]
Jeremy - CR|-Wayward.Wind[15th] - Flamewalker[15th]
This area is limited to the Gallic Invasion Corridor - namely, Leeds, Edinburgh, and Lewis. Within this ZoI, the only targets in consideration are Gallic in origin. That is including both military and civilian units. The Colonial Military in this area is not under orders to engage unlawful forces unless in self-defense. It is currently the primary operating area of the 31st Strike Squadron
[color=#FFFF00]The 31st Strike Squadron
“Reborn”
The 31st are relatively new, the squadron having been constituted after the exodus from Tau 44. Many of the 31st’s pilots were members of two other units, the 21st and 33rd, both of which suffered near total destruction covering the evacuation from the Tau Systems. Originally, unit members had trouble getting along with each other, having come from competing units - but the brotherhood of survivors eventually tied the squadron together. Operating in the Leeds Operation Zone, the 31st are filled with nothing but fierce resolve to destroy as many Gallics as possible for their squad mates that were lost.
[color=#FFFF00]Squadron Roster
TheOrangeButterfly - CR|-DustyTrails[31st]
Vulkard Muller - CR|-Nemesis[31st]
Dane Summers - CR|-Blackjack[31st]
Operation Area Three - The Tau Systems
This area is limited to the primary operating areas of Gallia, and the Outcasts - notably, Tau 37, Tau 39, Tau 29, Tau 23, and Orkney. Colonial Military is under orders to aggressively target all Gallic Military movements, any and all Gallic Corporation movements. Secondary is defending the IMG from depredation by the Outcasts. Colonial Military units will also make daring raids into Gallia itself, to cause havoc, terrorism, destroy shipping, and engage Gallic Military wherever they are found. It is currently the primary operating area of the 49th Strike Squadron
The 49th Strike Squadron
“Firebirds”
The 49th is a hardened fighter and bomber group, still based in the Tau Systems. The reputation of this unit is legend, having earned numerous unit citations for holding the line against the Maltese for years. Many of the pilots are lifers, who have given up the opportunity of settling down with family, and instead given over their lives to the cause. No unit in the Colonial Military so represents the fighting spirit of its people.
Dane Summers - CR|-Blaze[49th] - CR|-Fireball[49th]
Summer McLovin - CR|-Erudition[49th]
Vulkard Muller - CR|-Moros[15th]
The 17th Special Operations Squadron
"Rapiers"
The unit known as the Rapiers exist apart and beyond the rank and file of the Colonial Military. A covert squadron under the direct control of the Colonial Intelligence Service - pilots will often gossip about knowing a guy, who knows someone who got inducted into the 17th, and turned into a completely different person. Rumors abound of dark conspiracies, and no pilot will ever admit to wanting to join the 17th. Yet, when the man in the suit and sunglasses appears in the squadron hall, everyone hopes he's gonna call their name.
What would become known as the “Colonial Movers” started long ago, in the exodus from Crayter. While all ships had been given over to carrying the most precious of cargo - people - lots of smaller ships were given over to carrying the supplies needed for the journey. These freighters, built to haul routine goods between the planets of Crayter, did their best to carry what they could.
In Sirius, while Integral Systems Engineering became the premier transport corps for military logistics, and Conveyor Mining, Inc. transported valuable cargo, such as ore, many Colonial freighter skippers continued the jobs they had once held - keeping routine supplies moving between all the holdings of the Colonial Republic.
Today, the Colonial Republic calls upon its oldest and most able handed transport captains, bolstered by ranks of fresh young kids, flying transports until age permits them to join fighting units. This loose fraternity of transport skippers, both young and old, are the new atlas, balancing the economy of the Colonial Republic on its shoulders. It’s a dangerous galaxy, but like all true Colonials, these old sailors and bright-eyed youths take to the job with the same strength of spirit as their brothers, sisters, sons, and daughters in the military.
Seems like the entire thing is;
"The colonial Republic got really good... BUT IT FAILED!"
Again and again. You dont think maybe it loses its impact if repeated?
User was banned for: Griefing others
Time left: (Permanent)
' Wrote:Seems like the entire thing is;
"The colonial Republic got really good... BUT IT FAILED!"
Again and again. You dont think maybe it loses its impact if repeated?
Hone, I don't think you understand how factions work.
' Wrote:Cash grabbed, tracker added. Good luck.
Thanks, Corey!
Big thanks to all the well-wishers here; we hope to make this faction something really fun and special for everyone that's involved with it.
' Wrote:The Colonial Republic has changed a lot since it began on the server. For myself, I fell in love with the lore, the struggle, the seemingly valiant effort of a few against many. And in a lot of ways, some of us took that struggle to heart. For a faction to have existed so long, and endured so much, it's amazing to see how far it's come. While I understand the reasons that led to the collapse of the old faction, I don't look upon it with sorrow, like some do. Its a wonderful opportunity to write a new chapter in its history. In a lot of ways, these changes are to idealise what I always saw CR as being. To me, CR is a nation full of people who have known nothing but loss, yet stood strong against the very real evils in this universe. No matter how hard it got, these people never gave up. They went from a society spanning an entire sector, losing near on their entire population, and having to start anew. There is something deeply heroic about that, and it's that feeling I want to use as the core of what this new CR should be about. To leave behind the idea of 'Semi\Quasi-Lawfulness' and focus on the causes that CR so strongly stood up for. In the end, our hope is to build CR into a fully self-sufficient mini-house - working with, and cooperating with, many different factions and neighbors, but no longer joined at the hip, or dependant on, any other faction like it once was.
All in all, this is a faction for those who want to expand the lore, add something to the book. Role play fighter pilots holding the line against impossible odds. Share in the struggle of people who have lost, but are working for a better tomorrow. For us, the words of Mark Twain are the most fitting: 'It's not the size of the dog in the fight, it's the size of the fight in the dog.'
While I personally agree with this, I have serious doubts about the capabilities of some of your members to play it out properly. Are you willing to fight and die and hold the line even at the cost of giving the enemy a blue message now and then?
I forget who wrote it, but somebody once said something along the lines of, while you're able to roleplay a different personality, a different background, or even stupidity, you can't roleplay intelligence, or skill in the cockpit of a fighter.
I'm not saying you need people capable of leveling half the server, just people who won't care about exploding and won't run circles around a base while pretending to be heroic.
Not very much novelty tbh.
I do praise you for restarting the diplomacy from 0, that's a really good thing.
Your roster, the HC one in particular, made me frown a bit, but it's fine I guess, as long you know what you're doing.
Splitting into squadrons was not a very good idea. The distance that has to be traveled between sectors is too small to validate the usage of squadrons. That's we had given up on the concept, and only kept it on caps. They're also just too much roster paperwork when everyone starts having a couple of ships in every squadron. Not to mention you'd need more members to make it viable.