• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 168 169 170 171 172 778 Next »
So what's up with bases and Roleplay?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do bases benefit the server in terms of Roleplay?
You do not have permission to vote in this poll.
Yes.
22.73%
15 22.73%
No.
77.27%
51 77.27%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
So what's up with bases and Roleplay?
Offline sindroms
06-13-2013, 07:58 AM,
#21
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

The tragic thing is that even the argument that the items bases produce add to RP is invalid. Because cloaks let you avoid RP altogether.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Hell Hunter
06-13-2013, 08:00 AM,
#22
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Yeah it's a typical disco response when it's true.
You don't even have to RP anything, interact whatever, before some random wutter shoots your base.
Wutters love killing bases. Nevermind neutrality.

However with sane people - people can control their bases.

[Image: discosig_zps7bb5682f.png]
Reply  
Offline Black Widow
06-13-2013, 08:19 AM, (This post was last modified: 06-13-2013, 08:24 AM by Black Widow.)
#23
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

Get rid of bases they are a waste of peoples time OR

Make bases easier to supply ie Consumption rates of Fuels Alloys Food etc are lower so that they do not need to supplied so intensively!

Also make all parts of base mods and upgrades easier to complete ie requiring less materials this way, people can build bases up quicker and wont spend as much time on them. What kills the server is the time spent by players on bases.

When bases become easier to supply and build up the end result of that will be that people will become bored of them quicker as they wont be such a hard thing to create anymore. They will become a Cliche or just remove them altogether!

If player to player interactions i.e. RP and PVP experiences are not enhanced then 4.87, 4.88, 4.89 ... 4.90 will see Discovery Population slowly die from Boredom then Disco will die and Freelancer along with it.

Because remember Discovery RP 24/7 is the last strong hold of Freelancer player interest, when disco dies freelancer dies.

So what is more important FL or Bases is the question that needs to be asked here???
Reply  
Offline Jack_Henderson
06-13-2013, 08:21 AM,
#24
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Bases are one of the best additions in this version of discovery (controversial opening statement for the win).

If they had not been added, I am pretty sure I would not be playing any more because they add a reason to log in, they add some value and they add (especially when building) some massive thrill and initiate/force teamplay, often creating tense situations.

I will not deny that there are some (many?) lolwut bases, supplied by 10 different IDs and defended by random mix of stuff. It happens, undeniably.

But: There are also bases that are perfectly irp, that add to the roleplay, that serve a function and that are non-disruptive to gameplay and generally enrich Freelancer.

Perhaps it is clever to focus on what works and what is good instead of focussing too much on the negative examples as this can be demotivating a lot.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Black Widow
06-13-2013, 08:23 AM,
#25
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(06-13-2013, 08:21 AM)Jack_Henderson Wrote: Bases are one of the best additions in this version of discovery (controversial opening statement for the win).

If they had not been added, I am pretty sure I would not be playing any more because they add a reason to log in, they add some value and they add (especially when building) some massive thrill and initiate/force teamplay, often creating tense situations.

I will not deny that there are some (many?) lolwut bases, supplied by 10 different IDs and defended by random mix of stuff. It happens, undeniably.

But: There are also bases that are perfectly irp, that add to the roleplay, that serve a function and that are non-disruptive to gameplay and generally enrich Freelancer.

Perhaps it is clever to focus on what works and what is good instead of focussing too much on the negative examples as this can be demotivating a lot.


Im sorry mate but I have to disagree, bases detract player attention away from the game at hand. Freelancer is NOT Minecraft

Please refer to post above as I have amended it!
Reply  
Offline Swallow
06-13-2013, 08:30 AM,
#26
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

It is not bases' fault, but peoples', who lost grip on the roleplay.
It is all about players.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Jack_Henderson
06-13-2013, 08:31 AM, (This post was last modified: 06-13-2013, 08:32 AM by Jack_Henderson.)
#27
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Blackwidow: What is Freelancer for you?

For me, it is "gather a bunch of people, load up in T23, fly to New Berlin as a convoy, drop off ore, get supplies for base 1, move to the base, mine, get ore, move to Harris, buy base supplies, end at base 2".

Another example from the bases I administrate: We add indies who like to make money by mining and selling to the base. That way, the mining fields are fuller, offering more interaction for unlawfuls, lawfuls, etc.

People just need to learn to:
a) place their bases well so ...
b) ... that their actual roleplay encompasses their bases
c) build bases that have a real reason to exist, meaning: they serve a purpose and add to the roleplay

What is freelancer if not: fly around (best: where other people also are), meet people, talk a little, shoot pixels ... if well done, all of these activities are done as a team? Bc that's what Disco is for me.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Potter Harry
06-13-2013, 08:37 AM,
#28
Unregistered
 

(06-13-2013, 08:21 AM)Jack_Henderson Wrote: Bases are one of the best additions in this version of discovery.

If they had not been added, I am pretty sure I would not be playing any more

And you call that a good addition?
Reply  
Offline Black Widow
06-13-2013, 08:52 AM, (This post was last modified: 06-13-2013, 08:56 AM by Black Widow.)
#29
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(06-13-2013, 08:30 AM)Swallow Wrote: It is not bases' fault, but peoples', who lost grip on the roleplay.
It is all about players.

People lose grip on RP because they are too concerned with their base they have "NO TIME" for anything else!


(06-13-2013, 08:31 AM)Jack_Henderson Wrote: Blackwidow: What is Freelancer for you?

For me, it is "gather a bunch of people, load up in T23, fly to New Berlin as a convoy, drop off ore, get supplies for base 1, move to the base, mine, get ore, move to Harris, buy base supplies, end at base 2".

Another example from the bases I administrate: We add indies who like to make money by mining and selling to the base. That way, the mining fields are fuller, offering more interaction for unlawfuls, lawfuls, etc.

People just need to learn to:
a) place their bases well so ...
b) ... that their actual roleplay encompasses their bases
c) build bases that have a real reason to exist, meaning: they serve a purpose and add to the roleplay

What is freelancer if not: fly around (best: where other people also are), meet people, talk a little, shoot pixels ... if well done, all of these activities are done as a team? Bc that's what Disco is for me.

Freelancer for me is fulfilling the storyline of the game, like Bretonia there is a war with Gallia who have invaded us yet the Gallic Player Population is no where to be seen! I was on my Dunkirk BS yesterday waiting for targets there was none not a Frog insight then I notice on Playerlist: 3 RNS in Berry are so what they doing there? Guarding a playerbase of one of their friends, so the RP in Bretonia is suffering coz some idiot has a base in Berry he wants protecting meh......

Looking at the situation you described as what freelancer means to you well thats good but 99% of bases that exist do not serve their owners as Falster and Siloso do for you, they are just factories to build cool equipment like Docking Mods, JDs and Cloaks of which take a lot of work to complete thus every base owner is only ever supplying his base and nothing else. Where does that leave the RP'r like me in space alone with just NPCs for company.

Even the situation in which you are involved in supplying base 1 and 2 seems quite sad in that the sole purpose of your convoy is to supply a player base, what happen to RP convoys of IMG hauling cargo for the sake of Money from A to B with the risk of Outcasts intercepting you on your journey.

Im sorry but hats to Cannon for proving he is a Coding God for being able to Code Freelancer in C++ to make Player Bases a reality but the buck stops there. POB is not what discovery is about, discovery is about INTERACTION need I say More?

If that interaction occurs while a player is supplying his base and disturbed by it then that is just sad.

I spoke to two base builders the one guy who runs the Blackpool Facilities in Manchester before the Defense Annexe was destroyed he was supplying 3 Core lvl 4 bases and for what, what is the point in having 3 bases in 1 system?

He told me all his time was spent supplying them and nothing else, how sad what a waste of a player forced to supply bases he has helped build because if he does not it will be destroyed.

Thats another thing that is sad about bases they are like gambling once you have built one you are forced to supply it or lose it, even if that means sacrificing all your player time on it. Its like the base owner has no choice but thats natural when you have put so much time into something but what about everyone else?
They suffer too when theres no one to RP with.

Make bases easier to supply and build thus they will become another gimmick of discovery and people will have more freetime to fly their own chars and take part in RP.
Reply  
Offline Hell Hunter
06-13-2013, 09:22 AM, (This post was last modified: 06-13-2013, 09:23 AM by Hell Hunter.)
#30
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Mind you, bases also have tactical advantages too. Not all bases are built for RP (defensive bases)
but can also accidently provide it at the same time. (eg ZA, or the mollies one in dublin asking for permits, whatever.)
Personsally bases should be easier to kill and easier to maintain - is it really worth the struggle just for some "RP" ?

[Image: discosig_zps7bb5682f.png]
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode